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Everything posted by jcsnider
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If you type the following in command prompt: ping edelar-online.ddns.net It returns your public ip as: 104.158.85.51 and not the ip the server shows which is 104.158.X.116 You need to somehow tell your ddns service that your ip has changed. That is your problem. Edit: There's no point in trying to conceal your ip(s).... the 192.168.X.X doesn't matter at all, and the public one will be visible by the ping command to anyone who has your game. And, just knowing an ip address is not enough for anyone to do you harm.
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Please upload images to our filehost. In the future. Please show us the port fowarding settings again but include the server ip field that's cutoff in your image. Please open command prompt on your server and run ipconfig and upload the results.
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General MonoGame just got an official web demo!
jcsnider replied to Phenomenal's topic in Programming
This is super cool. Nice share! I can’t wait for them to get C# to WASM going. I’ll have to play around with it some when that time comes. -
If that's the case (and it probably is) Starting in B5 ALL times will be in ms. (Just in case someone comes looking after B5 is out )
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For now you download SQLite Browser, use it to open Server/resources/intersect.db, and go to town. https://sqlitebrowser.org/ The server should be off while doing this. In the future we will have an api available for such tasks.
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Could be something else entirely blocking udp ports. For example, some OVH game servers have a udp firewall to help prevent packet flooding. I and a few others could connect fine, but one or two other members never could - it was weird that it didn’t block everyone, but disabling that shield fixed our problems. In other cases, some schools block outbound traffic on udp to prevent students from gaming. It could be something like that too. Your logs don’t really mean anything though, all they show is the client or editor tried to connect and then failed.
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If the client and server versions don't match exactly they won't connect at all.
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Might be able to look into the Client/Resources/Gui/mainmenu.xml file. Maybe able to hide the checkboxes and labels. Everyone would default to male.. but if you have one gender it doesn't matter (it isnt displayed anywhere)
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How can i do "Use if doesn't know skill"
jcsnider replied to reaksiyon's question in Questions & Answers
In B5 and onward there is a "Negate" option to all conditions that will let you check the opposite of what the condition does. Also, in the future, can you please upload screenshots to our filehost @reaksiyon, I can't see your photos on my phone due to all the ads -
It's a restriction for new members meant to encourage you to become familiar to and use the forum boards. After being a member for a few weeks the restrictions are lifted.
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It should work regardless. Just replace the paperdolls and sprites with your sizes. You dont need to edit code.
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No. Item types are hard coded. All you should be able to do is change the names of the existing types. Tool types and equipment types on the other hand can be added and removed freely.
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You can change the spells On-Hit animation to loop a lot and last as long as the status effect maybe. But otherwise no, there is no animation while a status effect is active.
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Yes, you can change the inventory size in the servers config.xml. I dont understand the second part of your question.
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Suggestions go here: https://www.ascensiongamedev.com/forum/64-bugs-suggestions/
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Please use the search feature and search the guides & tutorials forum. A quick search would have led straight to this:
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Version 1.0.0.1
3365 downloads
Intersect Character Generator Our open source alternative to Quik Sprite, create and customize characters for your game! Features: Use any character components that you want! Just drop them into the apps assets folder. Components can be stored as Male, Female, and Unisex - you don't need to keep duplicate files anymore if you want them to be used on male and female characters! Set color hues for any layer of your sprite, take it a step further by changing the intensity of your hues! Alter the transparency of any layer with the alpha slider. Automatically randomize component selections! You can use the lock on each option to opt-out of randomization! Sweet dark ui Randomization Examples: Support Thread: Click here! Source: The source for this tool is available on Github! License MIT -
All tutorials that are available have been posted here. https://www.ascensiongamedev.com/forum/56-guides-and-tutorials/ There are no "recent" videos that I know of, the engine has changed some but the older videos should still help with teaching some of the basics.
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Intersect Character Generator Our open source alternative to Quik Sprite, create and customize characters for your game! Features: Use any character components that you want! Just drop them into the apps assets folder. Components can be stored as Male, Female, and Unisex - you don't need to keep duplicate files anymore if you want them to be used on male and female characters! Set color hues for any layer of your sprite, take it a step further by changing the intensity of your hues! Alter the transparency of any layer with the alpha slider. Automatically randomize component selections! You can use the lock on each option to opt-out of randomization! Sweet dark ui Randomization Examples: Download: Click here to visit the downloads page for this character creation tool! This tool is distributed with default Intersect graphics that are safe to use in your projects! (even commercially!) Source: The source for this tool is available on Github! License MIT
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https://www.ascensiongamedev.com/forum/29-resources/
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When they get the membership the server would set a player switch to true.. and set it to false when the membership expires. In game all you would need are events to check that switch and then it could show/hide stuff based on its value. Pretty simple. (And of course, all of this can get insanely more robust and complex once the source code is available)
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It's not really possible at this time.... your best bet is to wait for B5 and beyond where we will expand out an official API to communicate with the server.
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Oh, gotcha.... Maybe make a new button graphic with the Ayarlar text embedded for now instead of the client rendering the text? I'll see what options we have for customizing that in B5
