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jcsnider

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Everything posted by jcsnider

  1. Is this running in a docker container by chance? Maybe try running it with the alpine argument mono "Intersect Migration Tool.exe" alpine (I'm grasping at straws)
  2. Latest version of Mono?
  3. I’m guessing one of two things... One, it might be running into permission issues and needs to be ran as root. Or two, you might need to update the native SQLite packages. Sadly I cannot provide the commands you’d have to type, but once I’m at pc I can tell you what version is working on my server.
  4. Intersect Beta 5.1 Released! December 5th 2018 Bug Fixes/Problems Solved: Mysql game databases not saving/loading correctly (They will need to be wiped and recreated!) Attacks being cancelled/not registering on the server. Server crash when saving maps that players are on/around. Loading of certain translation strings. (Like Escape Menu & Server Status) Copying/Pasting of game components in the various editor windows Item equipped icon blocking mouse clicks in inventory (Requires re-downloading InventoryItem.json ui file) Bag window failing to load (Requires re-downloading BagWindow.json ui file) Npcs losing targets when firing spells Npcs firing projectiles in random directions Wording for consumable item editor ('Interval' -> 'Amount') Deleted characters not actually being deleted Engine allowing life steal from resources Fixed EndQuest event command Fixed weird event behavior when using labels inside common event. Fixed trading error where item amounts could multiply and make people rich! Up Next As more bugs are found we will get a 5.2 out.. in the mean time we are working on B6 and some performance improvements! Download If you're already using 5.0 just overwrite your .pdbs and .exes! Download If you're already using 4.9.X please view the migration guide! As always please keep in touch with us and report all bugs that you find!
  5. It's all or nothing, you cannot migrate a singular map.
  6. You have to follow the migration guide here: https://www.freemmorpgmaker.com/docs/en/Upgrading/Beta4toBeta5.html
  7. Actually.. make sure you are using my latest launcher. I think that'll fix it.
  8. All the UI files got updated in B5. Are you sure you migrated correctly? If so, did all those new UI files make it to google drive?
  9. Delete client_strings.json from google drive and your launcher then try it. That error suggests that that the translation file is corrupt/has broken formatting.
  10. That is fixed in B5.1. Please wait for the update.
  11. If anyone is having trouble opening up Bags you have a corrupted BagWindow.json ui file! To fix it, replace Client/Resources/Gui/Layouts/Game/BagWindow.json with this copy: https://www.ascensiongamedev.com/resources/filehost/ca54ea44ce739bd3d2f55e1777126c6d.json
  12. I don’t think my question was communicated clearly What I mean is, in your example above where you use switches and variables to determine what guilds players are in and to allow players to join guilds you (as the game creator) must still make all the guilds yourself correct? Players can only join the guilds you create for now?
  13. In that case though, until open-source, it is still on you to make the guilds for everyone, no?
  14. Sadly, no. What is your display resolution? Do you have text scaling or anything turned on?
  15. Your Mono is outdated. I'm using 5.10.0.179, I'd recommend that so something newer.
  16. You either migrated and missed step 5-6.. or just tried to copy over your "resources" folder from an old version which would still require step 5-6 to be done from here: https://www.freemmorpgmaker.com/docs/en/Upgrading/Beta4toBeta5.html
  17. Install .Net Framework 4.6.1 or higher.
  18. My services have been updated and are ready to support B5! The upgrade process is still manual, and the easiest route is to download your server via the control panel, do the migration on your local machine, and upload the migrated server to my platform. If you have any trouble please let me know, I'm happy to help!
  19. Intersect Beta 5 Released! December 1st, 2018 This update is HUGE and took FOREVER, so thank you to everyone who has stood by us, and we hope you all enjoy! (Don't forget to report all bugs!) What to look for in Beta 5: New network debugging command to help us help you get your games online! (Link) Reworked Crafting Table/Crafts editors which require far less work to setup! (Link) Improved design to the item/resource/event/quest/etc requirement screens. (Link) Json format for strings, config, formulas, etc which will retain your changes better as the engine continues to evolve. (Link) This will be especially good for those who translate Intersect to different languages. The client now has screenshot functionalities. (Link) Server status label, and other interface upgrades. (Link) And about 30 other really cool changes! (Beta 5 Wrap-Up Link) For those migrating from B4: Please note that the migration process is long and only tested on a handful of games, be on the lookout for migration issues and if you notice any report them asap. Special Thanks: Due to the combined efforts of @Khaikaa, @Raku, @Mcadams, @Zetasis, @Niko, and @dxxknight well over 50 bugs were found and fixed prior to this hopefully making B5 rather stable from the get-go. Thank you all for all your help! Up Next Beta 6, which is pretty small, a password reset system, some other small things and that's about it! Download For existing projects, click here for migration steps! (SUPER IMPORTANT!) For new projects, download here, extract, and then run like normal! As always please keep in touch with us and report all bugs that you find!
  20. @EVOLV: It looks like the links died here. Do you by chance still have copies of these? If you have them and don't mind would you please upload to the AGD filehost? Thanks!
  21. I guess I don't count.. but..
  22. I'm definitely the host and have been in contact with Cosaki some via PM. Not sure what's wrong yet. In most instances even if an application is "suspicious" as soon as you hit the "allow" button and it is open on the screen it will work fine. The fact that it is running is good - I think there is some sort of networking issue going on for his friends. Maybe they are on college campuses or business/enterprise networks that are blocking outbound connections on his server port. Or it could be something completely different like a super strict antivirus they installed (McAfee/Norton comes to mind) that might need exclusions.
  23. As soon as the player has left the maps surrounding the event it will despawn and stop running completely.
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