New UI!
2/6/2019
Introduction
Our primary focus with Intersect is shifting. There are no more massive features planned on the roadmap. Going forward, our primary goal is to polish the engine. We want to get it to a stable point where you all can feel comfortable running large games with it, we want the engine to look nice and be presentable on platforms like itch.io/steam/etc, and we want to make sure that all of the default content distributed with the engine moving forward is completely free and legal to use in all projects (commercial or otherwise) forever.
Awhile back we hosted a fundraiser to acquire a set of community tilesets/characters/etc in which people could build their games with. Working alongside @Zetasis we created a character generator which will be packaged with the engine starting in B6. Last year I traded @Aesthetic a few months of Intersect hosting in exchange for a ui mockup. (1, 2, 3) Sounds and music have been sourced via a few different creators. Resulting in a full Intersect assets pack that is safe to use (even commercially) free of charge.
Anyways, this thread was a live progress feed showing the new UI as I was working on it, now the UI is done, and screenshots can be found below. We hope you like it!
Main Menu
Login
Settings
Credits
Character Selection
Password Reset
In-Game
Parties
Items & Spells
Character Menu
Crafting Stacks of Items
Status Indications with Duration Labels
Displaying of Spell/Item Cooldowns & Proper Item Quantity Labels
Event Dialog Windows
Unlocked Equipment Slot Locations for the Character Menu
Everything has subtle sound effects now by default. Button clicks, hovering over elements, typing, backspacing, and more all provide sound feedback!
This new UI is being shipped with Intersect B6. Keep your eyes out for that release which is coming soon!
If you're impatient like me, and want to explore the new UI now it is live on the Intersect Demo Game which is running an early version of B6 for testing purposes.