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  1. Has MP3 functionality been given to the engine for BGM? I would also like to suggest adding Module music file compatibility if possible (.xm .s3m .it etc) through Modplug (openMPT) or Mikmod. I have 10 min+ music files in module format that are like 100kb or less. Would make sense to me for smaller delivery package or music update on load. Just a thought... Regards, Kez
  2. JC, Thanks for the suggestion, will look into it when I can justify the expense of having to afford a paid for solution. Regards, Kez
  3. JC, I don't think it's an issue with intersect now.. I looked at the code that my hosting provider sent to the browser and they added a shed load of <html>! According to their support site, it's a security measure to make sure that they are not used as a file hosting service and only for supplying websites to browsers. You can imagine the air turned blue when I read that! Alas, off to search for a decent free web hosting site that will allow me to serve files too. Regards, Kez
  4. Hey JC, Thanks for the reply. I copied my link straight out of the browser bar and dropped it into the config.json file after checking it was accessible from my web host. Both server and editor worked fantastically and so did the client on the files I already had on my system so I started on the update config. When putting the files for deployment in a separate folder and setting the update url it came up with the error posted. Will try again later on and if it still doesn't work, I'll try the next nightly build when it comes out. Thanks for the help. Kez
  5. On a similarly related topic, The latest nightly build ( broke the updater I think...
  6. Does it show text there after you've done a second update? May need to include the font file in the first download package for your players.
  7. With the new updater included, What's the minimal file list I can have in a deploy Zip that I can have hosted on my site. This will be the minimal client my players will download and then automatically download all my server resources on first run? Scratch that, found my answer in the docs. https://docs.freemmorpgmaker.com/deploy/distributing.html#auto-updater
  8. Hi all, Again, sorry for the excessive posts. But.......... Found this which may be useful if it is sqlite issue. https://askubuntu.com/questions/138284/how-to-downgrade-a-package-via-apt-get Also aptitude package manager may help here if dependencies need to be changed also. Again, Hope this helps. TheKezStrel
  9. Hi all. As a further update, I have managed to log into my control panel and see what O.S. was installed. The O.S. on the virtual server in the Oracle Cloud is CentOS-7-2020.01.27-0 Weather that has any bearing on your issue Guite Emortal, I have no idea. Hopefully it was just an issue with not running under admin (sudo). The TMUX was so it could continue running whilst I logged off. Let us know if you have any further issues or if this fixes it for you. TheKezStrel
  10. HI, I'm Running Intersect on a virtual Linux server in the Oracle cloud with the same version of mono as wishy has, yet my SQlite versions are 3.7.17 and DB-API 2.6.0. I had similar issues when running Intersect and when I disconnected if it did run, the server closed. The answer for me was to run intersect in a tmux shell (a terminal emulator program) AS ADMIN (sudo). Log into your server and type tmux. This will give you a terminal window with a green footer. When in tmux, run sudo mono "Intersect Server.exe" or whatever your .exe file is called in "speech marks" This should run your server. To exit and let your server run unattended press [CTRL] + {B} to issue a command to tmux, then press [D] to disconnect from the terminal and return to your standard prompt. You can disconnect now and it should run all the time. To admin your server from the terminal again, connect to your server normally and type tmux attach I hope this helps. TheKezStrel
  11. If you get a lot of error lines, always run from the directory the server is installed as a root user or as... sudo mono "Intersect Server.exe"
  12. Hi all, I'm trying to write an event triggered on login to read a last system time(ms) variable to output the players last login time to the chatbox. It successfully places the last login time to the variable, and successfully reads the variable and outputs the (ms) value to the chatbox as millisecond values, though this means nothing to the players nor myself. Is there any way I can use this (ms) time and convert it to a human readable format like dd/mm/yyyy hh:mm to display in the chat box?? Thanks in advance y'all. TheKezStrel
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