GalacticGlum

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    29
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GalacticGlum last won the day on November 18 2016

GalacticGlum had the most liked content!

1 Follower

About GalacticGlum

  • Birthday November 16

Contact Methods

  • Website URL
    http://galacticglum.com/
  • Skype
    ExaltedGurt

Profile Information

  • Gender
    Male
  • Location
    Canada
  • Interests
    Programming, Graphics Programming, Game Engine Programming, Game Development, Mathematics, Engineering, Video Games, Physics, Modelling, Software Architecture, Tycoon/Simulation/Strategy Games

Profile Fields

  • My Project
    ArcWyre
  • Steam ID
    GalacticGlum
  • Twitch.tv
    galacticglum

Recent Profile Visitors

617 profile views
  1. Why not just make on CharacterData component instead? I wouldn't be so frivolous on trying to make that aspect more generic.
  2. Showoff

    Haha, yes. It is indeed that theme but nonethless I did design the site myself: you'll notice the two sites do look different.
  3. Showoff

    Thanks, and yes I designed it myself.
  4. Showoff

    What do you guys think of my portfolio site (it's not finished yet). http://galacticglum.com
  5. Game

    Haha, thanks! And, no I did not make the 3d assets.
  6. Game

    Just a few underwater scenes for a game I'm working on (I'm not comfortable announcing it yet, just want feedback on the scenes). What do you guys think?
  7. This is new information nonetheless congratulations!
  8. If it's open source I may just jump in and take a look at it (even though I swore to myself I wouldn't touch VB6 again)!
  9. Great work Kevin! Really nice job.
  10. The version of windows shouldn't matter, especially as it's C# .NET (and NOT VB6).
  11. I CAN'T GET MY PROJECT TO COMPILE!!

    1. Marsh
    2. Crest

      Crest

      syntax errors.

    3. jcsnider

      jcsnider

      Add On Error Resume Next. Works wonders. 

  12. This is badass! I'm so excited for the Nintendo Switch.
  13. Yep, as far as I know, Lidgren works well with Unity WebGL builds.
  14. It depends on the programming language/compiled project. IL code (compiled C#) can be decompiled whereas a compiled C/C++ application can be decompiled but the code will be essentially unreadable.