lurv Posted July 3, 2016 Posted July 3, 2016 Working on my game old world. I'll be posting screenies and stuff of areas and sprites i'm working on. When the source gets released, i'll be posting and maybe sharing some custom content and features. 3/7/2016 Beach tileset being worked on. Currently working on animated water tiles Xeno, Henry and Exipe 3
Maysoon Posted July 3, 2016 Posted July 3, 2016 Looks pretty good so far. Might I suggest adding a bit of texture to the tiles to make them look more lively.
Kibbelz Posted July 3, 2016 Posted July 3, 2016 I believe Lurv always goes for a retro feel with his work. (Not kept up to date closely) However I do agree with you, extra detail is never bad.
lurv Posted July 3, 2016 Author Posted July 3, 2016 2 hours ago, Maysoon said: Looks pretty good so far. Might I suggest adding a bit of texture to the tiles to make them look more lively. Good idea, I was thinking i might add a pixelate effect to the sand and give it a little bit of a grainy texture. For the grass, I'll be putting emphasis on things that interact with the grass, like dirt roads, flowers and taller grass. to actually make it look like it's grass and not just the color geen.
Giligis Posted July 4, 2016 Posted July 4, 2016 Love the tiles and the above idea for improvements sound good too! Good luck dude I wish you the best of luck, I'll keep my eye on this thread
lurv Posted July 9, 2016 Author Posted July 9, 2016 Animated water tiles with sparkles and a pier. Experimenting with indoors. Exipe 1
lurv Posted July 19, 2016 Author Posted July 19, 2016 More progress on tiles. Made some torches and made the room dimly lit (it's a library :p) Xeno and Exipe 2
Xeno Posted July 19, 2016 Posted July 19, 2016 Looks great. I like the way you did the piers. Nice detail on the bookshelves too. lurv 1
lurv Posted July 19, 2016 Author Posted July 19, 2016 2 minutes ago, Murdoc said: Looks great. I like the way you did the piers. Nice detail on the bookshelves too. Thanks, mate. Apparently, some people thought colors were too bright, so i'm changing the bookcases a bit. I'm focusing on making different kinds of light sources right now, as I'm gonna try and make a day/night cycle once open source is released.
Maysoon Posted July 19, 2016 Posted July 19, 2016 If you are changing the bookshelves I think a nice mahogany color would go well with them. lurv 1
Giligis Posted July 19, 2016 Posted July 19, 2016 The tiles look awesome dude! My personal favorite are the plants in the library. lurv 1
lurv Posted July 20, 2016 Author Posted July 20, 2016 Made a patch of sunflowers that dance in the wind. Once i add hunger meter to the engine when open source hits, you can charge up your hunger meter slowly by picking sunflower seeds. Haven't changed the colors of the books on the bookshelf yet, but i'll get to that. Exipe 1
Exipe Posted July 20, 2016 Posted July 20, 2016 you sure have improved a lot in the last couple of years I just know this will be great lurv 1
lurv Posted July 29, 2016 Author Posted July 29, 2016 Cliff tiles and ground detail. Also bushes inspired from the minish cap(killable resources that drop money ) Shoutout to Kibbelz who helps me improve my mapping. Gonna add a bunch of stuff he told me to add Kibbelz 1
lurv Posted July 29, 2016 Author Posted July 29, 2016 14 minutes ago, Kibbelz said: anytime man, I look forward to seeing more. gonna make some kickass tiles so i can satisfy all your mapping needs <3
Kibbelz Posted July 30, 2016 Posted July 30, 2016 gotta add more basic ground tile textures to stop the pasty green colour for grass!
Zetasis Posted July 30, 2016 Posted July 30, 2016 So one thing I noticed is that some of your tiles have an outline while others don't. They seem to clash for that reason but it could just be me. Anyways, keep it up man and keep posting.
lurv Posted July 30, 2016 Author Posted July 30, 2016 15 minutes ago, Zetasis said: So one thing I noticed is that some of your tiles have an outline while others don't. They seem to clash for that reason but it could just be me. Anyways, keep it up man and keep posting. I think i'll add an outline to more things, if not everything. Kibb also commented on this 40 minutes ago, Kibbelz said: gotta add more basic ground tile textures to stop the pasty green colour for grass! yeah
lurv Posted November 15, 2016 Author Posted November 15, 2016 Another update: Revamped starting area. Started designing hub world. (Big image, zoom in) https://puu.sh/siOpk/a6ac728c3a.png Gibier 1
Kibbelz Posted November 16, 2016 Posted November 16, 2016 Good to see you still working on this @lurv lurv 1
lurv Posted November 16, 2016 Author Posted November 16, 2016 Just now, Kibbelz said: Good to see you still working on this @lurv course i am fam Kibbelz 1
lurv Posted November 17, 2016 Author Posted November 17, 2016 Some paperdolls and a park i'm working on. Updated character sprite. Neeknog and Kibbelz 2
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now