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Gibier

WIP DBZ Renaissance

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tileset converting progress:

f4f4a4447ba87c1328acf1244686d004.png

 

What to do after:

 

- second animation to complete water (between the water and the sand)

- convert cave tileset to dbz cave tileset

- fix graphics bugs

- change goku's house

- add other dbz log tiles

- change resources (trees, flowers...)

 

 

Edit: After few try i finally found a way to include sand's coner 

 62bb77befba918076b2db9b00f11c47e.png

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I stop the development until i find a way to fix my portforwarding (which should already work cause my port is open...)

 

I would like to continue it even with the bogue cause i'm able to connect to the game but it fuck my quest's event so i can't fix them.

 

 

Now about the game progress:

 

I'm not happy with the saiyen saga. It miss way too many things. I was working on it when my server choose to start his strike.

 

This new update (alpha 1.5) will change many things such as:

 

- Nappa is now moving in the quest 17 (he will let a chance to the player to launch the kaioken before starting the fight) if the player dont take this oportunity the fight will begin.

 

- After Oozaru Vegeta has been defeat the unbuff animation will start, vegeta will call his ship and leave the Earth.

 

- Vegeta's ship will disappear of the map of the fight against Nappa when the player will have defeat Oozaru vegeta.

 

- Many fix 

...

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