If I will work on kami, chiaotzu, cui, frieza soldiers, dodoria and guldo while you do the sides, then most important guys will be done up to android saga!
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And the way I planned it, android saga will already be mid to endgame content..
Added more from buu saga, saiyan saga, frieza saga and A18 thanks to @Roy.
More from the Saiyan saga coming up!
Added two new body types: small and buff.
Krillin and the saibaman are smaller, although it's not as obvious as I would like since the heads are still huge.
The buff one is for bigger NPC's.
Both of these are for NPC's only as I don't feel like remaking all my paperdolls.
Oh man, that's amazing! Thank you so much!
Yeahhhh, needed to make my spritesheet sizes huge so I could make some animations that wouldnt mess up when rotating.
Showing off:
New hairstyles
New paperdolls
New sprites
Thousands of clothing combinations available. (Showing off how ridiculous you can look)
Only Broly is still a WIP but all of these clothes and sprites are done and ready to be used.
Revangale is my go to hair guy. (Post showing off all hairs coming soon, even though I showed most already)
Fast, good work and very nice prices! I had some remarks and they were dealt with no problems until I was fully satisfied with the work.
+1
You could do a command in the common event editor
Use this text command to show the ability points variable:
\pv # -- displays the value of a player variable (replace # with the variable id shown in the switch & variable editor)
EDIT: There are other neat things you can do with text commands. See
Appreciate that man! Gonna be a WHILE before Ill release something though, especially since I can go months without working on it.
However, new hairs should be coming up soon and once the animation system got some upgrade I can really start making NPC's and start creating actualy content.
Maybe at some point, first I want to focus on creating fast paced combat with lots of skill uses. The blasts and beams themselves will be animated of course, but at first the sprites won't have any special animations when performing attacks
I don't think so. The combat will be based on skill uses. Once you start filling out your moveset you won't ever use the standard punching move again.
So I don't think it's worth the trouble to change all my sprites and add onto all my paperdolls
New spell icons (Made by @Zetasis!)
Fixed Goku SSJ hair up a little bit
Snakeway and Beerus 'done' (Beerus is wearing Broly's pants. I am working on his outfit)
Houses in different colours and new equipment
Wear a helmet to turn into Great Saiyaman!
Nope, and the devs don't know either. But they are working on it, and Im sure they will come with news soon.
Until that moment there is more than enough you can do such as creating maps, NPC's, items, spells and quests.
Intersect will come with it's own custom graphics eventually that can be used in any (legal) project AFAIK. You have to download those from google drive though. Can be found on the forums somewhere. The ones you have now are most likely RPGMaker resources and can only be used for RPGMaker