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Beefy Kasplant

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Everything posted by Beefy Kasplant

  1. So I was thinking about the future of Intersect, and what will happen when source releases. (Our grandchildren might live to see this moment if science advances enough) How about a plugin with which the community can crowdfund features. A lot of people here won't work for free, and a lot of people here are highschoolers/students/people with little disposable income. Quite the conundrum! What if there was a system where people can offer to create a feature tutorial/plugin for an often requested feature and set a funding goal. Members can pledge a donation and once the funding goal is met, the person releases the plugin. (TAKE NOTE OF THIS PART @jcsnider, @Kibbelz) AGD takes a cut of let's say 5-10% for setting up the infrastructure to make this possible and everyone that really wants to see a proper guild system will now have a chance to chip in and make it happen. Of course, setting up your feature offer has some rules: 1. Detailed explanation of all the features 2. Have to offer certain level of support 3. Have to specify a time frame for support Because this will be members of the forum, everyone will have a general idea of the level of skill of the people offering the features and the level of support they will give. This will ensure that the paying members will get the proper support and will have a general idea of the fairness of the asking price, and the offering members will see a bigger payday for their efforts. I hope this idea is clear, and I would love for people to discuss their thoughts and input on this!
  2. Heh, nicely done with the hairs!
  3. Are NPCs affected by: Mana requirements? Mana use? Cooldown times? Stat (de)buffs?
  4. I vote panda
  5. But who has the biggest epeen length to circumference ratio?
  6. I voted for myself before I read the rules. Oops
  7. Dear community,

     

    Please help me out with hairs for my game.

     

    I'll do anything.

     

     

    1. Show previous comments  12 more
    2. Beefy Kasplant

      Beefy Kasplant

      Yeah, Im trying to figure out the side sprite!

       

      Love the Recoome! :) 

       

      Seriously, appreciate this so much!

    3. Apache_
    4. Beefy Kasplant

      Beefy Kasplant

      Sweet! 

       

      If I will work on kami, chiaotzu, cui, frieza soldiers, dodoria and guldo while you do the sides, then most important guys  will be done up to android saga!

       

       

      And the way I planned it, android saga will already be mid to endgame content..

       

      Thanks so much for your help!

  8. Added more from buu saga, saiyan saga, frieza saga and A18 thanks to @Roy. More from the Saiyan saga coming up! Added two new body types: small and buff. Krillin and the saibaman are smaller, although it's not as obvious as I would like since the heads are still huge. The buff one is for bigger NPC's. Both of these are for NPC's only as I don't feel like remaking all my paperdolls.
  9. Measure twice (thrice in my case) cut once! Looking very nice! Is this an expensive hobby?
  10. You didn't set up your sprites correctly
  11. Very nice stuff! Have you been working on those side sprites as well? Those are the hardest imo Anyways, love the creativity in your monsters!
  12. Oh man, that's amazing! Thank you so much! Yeahhhh, needed to make my spritesheet sizes huge so I could make some animations that wouldnt mess up when rotating.
  13. Showing off: New hairstyles New paperdolls New sprites Thousands of clothing combinations available. (Showing off how ridiculous you can look) Only Broly is still a WIP but all of these clothes and sprites are done and ready to be used.
  14. Revangale is my go to hair guy. (Post showing off all hairs coming soon, even though I showed most already) Fast, good work and very nice prices! I had some remarks and they were dealt with no problems until I was fully satisfied with the work. +1
  15. You could do a command in the common event editor Use this text command to show the ability points variable: \pv # -- displays the value of a player variable (replace # with the variable id shown in the switch & variable editor) EDIT: There are other neat things you can do with text commands. See
  16. New Trunks hairs! Thanks to @Revangale
  17. Appreciate that man! Gonna be a WHILE before Ill release something though, especially since I can go months without working on it. However, new hairs should be coming up soon and once the animation system got some upgrade I can really start making NPC's and start creating actualy content.
  18. Maybe at some point, first I want to focus on creating fast paced combat with lots of skill uses. The blasts and beams themselves will be animated of course, but at first the sprites won't have any special animations when performing attacks
  19. I don't think so. The combat will be based on skill uses. Once you start filling out your moveset you won't ever use the standard punching move again. So I don't think it's worth the trouble to change all my sprites and add onto all my paperdolls
  20. New spell icons (Made by @Zetasis!) Fixed Goku SSJ hair up a little bit Snakeway and Beerus 'done' (Beerus is wearing Broly's pants. I am working on his outfit) Houses in different colours and new equipment Wear a helmet to turn into Great Saiyaman!
  21. Nope, and the devs don't know either. But they are working on it, and Im sure they will come with news soon. Until that moment there is more than enough you can do such as creating maps, NPC's, items, spells and quests.
  22. Looks amazing! Anyone have experience with these series? Would love to play this online with some people. (When I have my PC back or buy a PS4)
  23. Intersect will come with it's own custom graphics eventually that can be used in any (legal) project AFAIK. You have to download those from google drive though. Can be found on the forums somewhere. The ones you have now are most likely RPGMaker resources and can only be used for RPGMaker
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