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Beast Boyz

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Everything posted by Beast Boyz

  1. You dare to do this ?! Well, you're right.
  2. Haha i've done all of these math on excel table, took me a while (and much more haha) Good job !
  3. That would be some quality upgrade by the way ! maybe we should open a pr about it ? Something like Stat bonus Range : Attack : 0 . 10 (Would be only positive) Ability Pwr : -10 . 20 (Would range from -10 to 20) It would be very cool ^^
  4. Thanks for the return, I see, since there is now player variable trigger i will try to replace with them. Do we agree that the player variable trigger work whenever it get changed ? (True/False or change in the integer/string ?)
  5. Start by the fact that in every game, the more people in a map, the more chance there is to cause a bug or lag, not to mention the attack/spell animations.
  6. Is there another way to work ? I mean, autorun with condition is really usefull for a lot of things, i have a lot of event that work with them and conditionnals, does it mean that my game will have problems running if there are more players ? If you could be more precise on what you want, we could help you ^^
  7. That is purely a game design choice and it's up to you. If you use a big grid, be sure to use fast travel choice and imagine how your world work before, otherwise it will look ugly. If you use smaller area, think about how player go from places to places, connected map ? Teleportation stone ? Portal ? Etc...
  8. Autorun event should have conditional, we have talked a lot about this : I had a lot of autorun even without conditionals and it was giving lag very fast. Also you can do event with date :
  9. You can do it with an event system. But you must do it in another way : -Spawn several unkillable monster with high range of chase in the "red" zone. -Make the player loose hp in those zone and use common event to do it. Etc... Just do not think directly "Destruction" you only want the player to reach the center. Still, no destruction if it's really what you're looking for.
  10. Hello, You need to put "Negative damage" like -20 And if you want the spell to heal a total of 100, you will have to put 5000 is the duration and 1 tick every 1000 ms. (20*5) Do not forget that spell on duration do the exact same damage as the initial output. (So you have to do some math to overide the problem)
  11. You've resumed it, Critchance only apply to the normal attack. Spell can crit too, but it depend on what you setted when building them. There is no way to upgrade the crit of a spell actually (Except complicated bypass or source edition)
  12. Me and the boy (Cat's name : Nova)
  13. Hello ! If your items are the exact same, you can "blend" them together by having a icon with multiple fruits on it and call it generally "Fruits" This way it doesn't matter which kind of fruits dropped. Also depending on your needs there may be other solutions.
  14. Hello ! Simple question but i didn't fint a way to do it for now : is there a way to copy paste tiles beetween layers ? Exemple i've created a Higher ground on layer 1 but i need to move it to layer 2.
  15. It took a while but i'm done with the "ground details" of the hub, for sure next time i will do smaller map haha !
  16. Wait for it....
    .
    ..

    ...

    ....
    Annnnd it's gone !

  17. I've started playing with lights, the sap of the world tree run freely in these river, charged with mana they glow when night fall. Travelling by night at Kaminhall now got a nice eerie ambient. (Map not finished yet !)
  18. But you can only grow them on your head and they are smaller everytime you use it. My super power is to generate Cryptomoney at will.
  19. Upping this too, since i'm also working with a lot of light, it's good to know if something gonna change (Im in 0.7.0.117) Also if someone know, does Lights take a lot of ressoruces on server/client ? (I use like hundreds of them to make rivers emit light)
  20. That's look very interresting ! Thanks !
  21. But you have to kill a kitty each time you use it. My superpower is now the capacity of predicting the future.
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