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wishy

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Everything posted by wishy

  1. Negated means negative condition (if NOT)
  2. Didn't do much last few days, started the day today with a simple registration page Embedded Video Link
  3. Having a visual inventory display is on the to-do list
  4. For everyone (when finished)
  5. little update on the control panel
  6. I mean... There's events in this engine. You have events that can learn spells and take spells away and you have events that can check certain conditions. You put these together in a certain order, use some and voila!! Pseudo events: Autorun, OnLogin -> how/when you would like to give the player the skill if <weapon> is equipped > teach spell else > take spell
  7. Embedded Video Link
  8. \param not /param
  9. wishy

    commands

    if you mean the server console, use help to see all commands, not /help, just help
  10. try EventDialogWindow_3Responses.json, EventDialogWindow_4Responses.json,...
  11. It refers to the bagslot. 17 for example is the 17th slot in the player's inventory (counting from 0)
  12. when looking up a player, you get a bunch of data returned, which most of it is obvious. But I can't seem to find the link between the values from the player equipped and what the actual items are. ['Equipment']['0'] => 17 ['Equipment']['1'] => 8 ... ['Equipment']['4'] => 12 Are examples of responses, but how do I connect the value 17 to an item for example, so I can get more data from item 17. Problem is, when looking up item info, I don't see a value containing 17.
  13. moar!
  14. Embedded Video Link
  15. Here's your video:
  16. Client and Editor\resources\gui
  17. those files are ancient, there's been a complete ui overhaul since then
  18. The exp question is not clear, it's as simple as putting a value in a box or using the event system on death and giving experience through an event
  19. Some more
  20. first attempt at changing the GUI (don't mind the details, it's a WIP)
  21. Nah I bet other pictures of you could turn out nicely. Just a head + shoulders, clear background and sunglasses and not too much facial hair will give the best results.
  22. I was moving your picture around to show you different result :p
  23. A few new ones
  24. The first set is generated based on a picture of a human as input. The 2nd set is generated without input, so randomly generated. Grizzy's picture/video is generated like the first set, but with a custom model that i've trained on 63.000 anime pictures and on my single 1080 ti for over a month.
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