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Zahvi

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Everything posted by Zahvi

  1. Zahvi

    [WIP] Pestilence

    @Niko I'm really digging the plague infected idea. Everything looks good. Can't way to see how it plays.
  2. This looks good. I hope you keep working on this would love to see this as a finished product. It's seems interesting, would def give it a play.
  3. Welcome to the ADG Community @Magistar! I hope to see some of your work soon. Good Luck!
  4. This is a valid option for creating quests, however I would suggest avoiding quests until the editor is released if possible. Quest through the event system can be quite time consuming. If you don't have any other areas of work to focus on other than quests then by all means go for it!
  5. @Azurn Welcome to the ADG Community! To answer question 2, 3, and 6 I believe those features have not been implemented into the engine yet and will be added in a future release. See Intersect Engine road map here. 1 - To add a warp simply use an attribute or an event. If you've done this and it is not working please provide screenshots and a little more detail of what happens when you try these options. 4 - In order to allow pvp when in the editor go to the map properties on the right and find where it says map morality normal means pvp enabled, safezone means pvp is disabled. 5 - Non moving NPC I'm not really sure but i would assume there is an option to have a non moving NPC. I currently don't have Intersect Engine on this PC so I can't check this out right now, but when I get home ill look into this for you.
  6. @Sfortune Unity is a fantastic game engine. I've been using it for 4 years now and I love it. It's very user friendly and easy to learn. I really hope you use it and create something out of this world. If you have any questions about Unity or anything related please don't hesitate to drop a message in my inbox. Good luck!
  7. Lately I have been putting a great deal of work into Vu Du Kein. I've drawn up a world map that I feel is a good sized map, however i'm not sure if it consist of too many maps 784 to be exact. So I guess my question is, is 784 maps too many maps for the intersect engine to handle, if so what's the max amount of maps I should use?
  8. This looks superb! I really like the thought of the claymation, must have been a lot of work. Can't wait to play! Keep up the good work!
  9. @JasonTGF Double click the transparent border on one of the edges of your map and it will prompt you to create an additional map. This will connect the map on which ever side you choose. Visual:
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  13. 1. Getting Started - 1.1 Downloading The Intersect Engine The first thing you will need to get started is the Intersect Engine you can find a copy here. Simply click "Download this file" Locate the latest version (Intersect Alpha v1.9) and click download. Visual: Open up the .zip file you just downloaded and extract the contents onto your desktop. Visual: 1 Getting Started - 1.2 Setting up the Intersect Engine The next thing you need to do is set up the engine for online play to do this check out my Port Forwarding Guide, it can be found here. If you do not wish to have your game online and allow other players to connect to your server please, move on to section 1.3 creating an account in order to set up an account with administrative privileges. 1 Getting Started - 1.3 Creating an account Now that you have downloaded and set up the Intersect engine open up the intersect Alpha v1.9 folder that we extracted to our desktops. Here you will see two folders one named Client and Editor, this is where your client and editor are located and a second one below the client and editor folder named server , this is where your server is located. Open up the server folder and run the Intersect Server Application, this will start your server. Visual: Now return back to the Intersect Alpha v1.9 folder and open up the Client and Editor folder from here run the Intersect Client Application. Visual: Now register an account by clicking the register button and filling out the form. Once the data has been submitted you may log in with the same information you used to register. Now that you have created an account and are logged in, Administrator privileges will automatically be granted to you. Do not worry this only happens for the first registered user, any other player promotions will have to be done manually by an admin, via the admin panel which is accessible by pressing your insert key on your keyboard while you are logged in. Visual: Now that you have an account with Administrative Privileges you will be able to access the Engines Developer Suite, we are going to need this for section 2. Inside of the Client and Editor folder open up the Intersect Editor Application and login with the same information you used to make your account with. Visual:
  14. Intersect Engine Guide Date: September 17th 2016 Hello, ADG Community! Today I would like to take a walk through the Intersect Engine. In this guide I will be explaining how to set up the engine, how the editor is navigated, and how to operate the engine properly to increase productivity and efficiency. Table Of Contents: 1. Getting Started - 1.1 Downloading the Intersect Engine. 1.2 Setting up the Intersect Engine. 1.3 Creating an account. 2. Navigating The Intersect Engine - 2.1 Introduction to the Tool Bar. 2.2 Introduction to the Map Editor interface. Map Editor Map Layers Map List Map Properties 2.3 Introduction to the Content Editors interfaces. Animation Editor Class Editor Common Event Editor Item Editor NPC Editor Projectile Editor Quest Editor Recourse Editor Shop Editor Spell Editor Switch and Variable Editor Time Editor 3. Operating The Intersect Engine - 3.1 Operating to the Tool Bar. 3.2 Operating the Map Editor. Map Editor Map Layers Map Properties 3.2 Operating the Content Editors. Animation Editor Class Editor Common Event Editor Item Editor NPC Editor Projectile Editor Quest Editor Recourse Editor Shop Editor Spell Editor Switch and Variable Editor Time Editor 4. Closing Thoughts -
  15. @pamiclo I'm glad I could help.
  16. I will add a short No-Ip setup tutorial as an alternative step to Setting static IP - This will be added within the troubleshoot portion where I will be going over problems that may arise and how to solve them. Thanks @Kibbelz. I appreciate it.
  17. Nice. This could be very useful information for people at AGD. Thanks for sharing!
  18. Welcome to the ADG Community @FlamesElite, Intersect engine will be the best 2D MMO engine out to date. The devs have been working very hard on delivering this product. You won't be let down!
  19. I believe I have done all this, but just to clarify. What do you mean by "put all client files in the client folder, which is presented in the archive."
  20. This is very cool, great job @John! I will be keeping my eye on this.
  21. @Damian666 Do you have a tutorial or guide on how to set this up properly? Every time It produces a .exe it fails to open up the client.
  22. Port Forwarding Guide Hello, AGD Community. Today I will be will be walking you through the steps of forwarding ports on your router. I will also explain what possible errors can occur, why they occur, and how to fix them. Alright let's get started! Table Of Contents 1. Finding Your IP 2. Setting Up A Static IP 3. Forwarding Your Port 4. Configuring Your Server Host 5. Check The Port Note: Vocabulary: Step 1: Finding your IP - Click on your start menu go to search and type in cmd, your command prompt should open. Now type: "ipconfig /all" (Ignore the quotes.) After you have ran the ipconfig command a bunch of information should be displayed in your command prompt window. You are looking for: IPv4 Address, Subnet Mask, Default Gateway, and DNS Servers. Write this information down you will need it later on. Step 2: Setting up a static IP address - Typically most computers will use a dynamic IP address, however, in order for us to get our game online we want a static ip address. You can use a dynamic IP address, but I wouldn't recommend it. Whenever your computer is restarted your dynamic IP address will change, therefore causing you to have to forward your ports again but with your new IP address. This is annoying, inefficient, and down right not fair to your players. Moving on. To set up your static IP address open up my computer and click on Network on the left sidebar. - Click on Network and Sharing Center in your top menu. - Click on Change Adapter Settings in your left sidebar menu. - Right click on whichever Network Connection you are using and select the properties option at the bottom. - Scroll down the list until you locate Internet Protocol Version 4 (TCP/IPv4) and then click on properties. - Your IPv4 properties should look like the one below. Click on both the options: Use the following IP address and Use the following DNS server address. - Now remember when I had you write down all that information that we received from the command prompt? You're going to need it here. Simply fill out the form with that information and click okay. Your IPv4 should now look something like this. - Now that you have a static IP address we can move onto the third step. Step 3: Port Forwarding - This is the most important step in this guide. Forwarding your ports allow others outside of your network to connect to your network and access your server. Refer to the information that you received within your command prompt and locate the default gateway address. Once you have located your default gateway address open up your internet browser and type it into the URL bar. You should now see your default gateway login page, it should look similar to the picture below. - The default Username and Password is dependant on the type of router you own. Usually the username is "admin" and the password is "password" If admin and password don't work you can use this link to find your router's password. Simply find your router type and model and voila! You should now have your username and password. If the username and password from the link does not work you may have to call your ISP. Once you have signed into your default gateway you're going to want to find the port forwarding page, mine is located under the firewall tab and inside of the Virtual Server / Port Forwarding option. Depending on your router yours may be located elsewhere. Now that you are on the port forwarding page you will want to click add. - From here you will be able to set up what ports you want forwarded. For description you will want to put something that will indicate what the port is forwarded for. I used my games name. Next you will want to fill out the inbound port fields. You can open up a range of ports by entering the lowest port on the left and the highest port on the right. In our case we are only opening up one port, so go ahead and enter the port into both boxes. The default port for Intersect Engine is 4500. For format you are going to select both. for the private IP address you are need to put the address you made static. You want to use the same ports in the inbound port fields for the local port. Now click add. - Step 4: Changing the host in your config file - find the config.xml file inside C:\Users\username\Desktop\Intersect Alpha 1.9\Client and Editor\resources and edit it. Find where it says "localhost" change it to the IP you made static. - Step 5: Check your port to see if it's open. You can use this website. Input your port where it says Port to Check. Now click check port. Be sure to start your server before doing this step. - If you successfully forwarded your port then the port checker should display a success message. Congratulations! You have successfully forwarded your port, and your game server is now online! - If the port checker returns an error than you have either done something wrong or need further configuration. First double check everything to make sure if it's correct. If everything is correct than we need to troubleshoot the problem to see what further configurations are needed. Please see below to troubleshoot your problem. -
  23. Okay that makes sense. Thanks for all your help!
  24. @jcsnider You are brilliant, enabling the firewall allowed it to open. Thank you so much! Quick question: Why does enabling the firewall allow the port to be open?
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