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Everything posted by Miharukun
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Awesome! Until now i don't know what "Fake" is for xD Thanks man!
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Updated with a new one! (i just removed the old one because Joyce was right! Thanks Joyce!) Was watching SAO then i come up with this
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It's not released yet
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Awesome maps! You just gave me new inspiration for making maps, thanks a lot Trav! Oh ya, how many maps connected in that Nusst Area?
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Np man! I'm glad i can contribute something Thanks man!
- 16 replies
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- making the game to be online
- port
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What you need is 1. Good internet speed and connection 2. a little bit of passion Okay let's just make it simple and fast. First you need to do is go to mozilla or chrome and type 192.168.1.1 or 192.168.0.1 Depends on your router and the id and pass is admin and admin, to check it go to your cmd.exe and type ipconfig. like this one, the Default gateway one. Don't close your cmd.exe first, now after you already inside your router settings go to Aplication & Gaming tab and click Port Range Forwarding like so And then in the Aplication name thing, just put Intersect or Intersect Server or your game name and for the port there's something important and for this tutorial i just make it port 4599. for the important port thread click spoiler below. and for the Protocol use TCP and for the IP addresses type the one you got from your cmd.exe the IPv4 address one and then click Enable and apply. Almost there guys! And now go to http://www.canyouseeme.org/ and make sure you already set the port like the one in your router settings in config.xml in server file, and turn on the server. if it's success it would say I can see your service on port 4599 if not it's the opposite. And don't close the canyouseeme.org to make it online for your friend, go to config.xml in client file and change the host into Your IP on canyouseeme.org and change the port into 4599. now just upload the client files for your friend to play with you! Hope this help! If you have any question, feel free to ask i will try to help you as best as i could. and sorry for my suck english.
- 16 replies
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- making the game to be online
- port
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Thanks for the feedback guys! Right now i'm thinking about making a massive village, i will make it better than Lava Dungeon and kinda Bigger than it
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Ahaha Thanks Jc! Players won't see the square Rocks xD I make it because i don't want it to be empty. and thanks! I might edit the top middle one There's not much tiles yet :[ so i just use skeletons and some others to make it lively. I can't find red crystal ahaha so i thought it would be kinda looks red if i make the map darker and use orange light. Also, for the flowers it looks like it has poisonous flower in there. but yeah, it's kinda too much xD will fix it. Thanks for the feedback kib!
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I called this Lava Dungeon map ahaha took me long enough, any feedback or Critics? So i can do better next time.
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Try to download the 3x3 and Convert it using this
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Before you post something, make sure you find the problem in the Search thing first
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You can try to use Event. Just set it to give some items and always update it with the new items you want to try.
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Ah i see i might make other tutorial, thanks for the information Joyce ! I didn't know that hehe my bad
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not all the tilesets fit with the Animation attribute so i make this tutorial
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I was upload it to Ascension filehost and it doesn't show up. Fixed link and uploaded in other web.
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Able or unable? because i can't see the video
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I will post all of my knowledge about maps in here! How to make level restricment. So first you go to your editor and then Content Editor and click Switch and Variable Editor, after that you make a Switch called "Level restriction lvl xx" for this tutorial i will make it as "Royal Guard Test" and it would be players that already level 10. So, for players below level 10 can't go to the next area. Do it like so, After that go to map and then click the Event thing, After that name it Royal Guard or something you like, pick the suitable sprite (to make it more epic, add an Animation for the NPC) and for the first line, make the npc say that the map behind him is dangerous bla bla bla just make a story about it and then click the 2nd line and choose "Conditional Branch" and make sure you make it "Level is" and make it "Greater or Equal to" so the players that lvl 10 or greater than lvl 10 can go inside and and then in the first line, click it and then "Set Switch" and put your Switch that you made before like so, and after the Else put a showtext that saying that this player level is too low to enter the area. Like so P.S If you want to make it like SAO, make it Global Switches not Player Switches. So once a player already reach the required level, it will open for all the players. After that click the New Page and in the new page, put your sprite again and click the "+" icon on the Condition tab, above the sprite, and put the Royal Guard Test switch we made before and after that input Warp To in the first line, like so. And there you go, you just make a level restrict guard sorry for my bad english and for you to go back, just make another guard behind the Royal Guard Sprite (in the sacred place) that warps you to in front of Royal Guard again. Like so xD If you have any question, feel free to ask in the comments I will help you as best as i could!
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Also don't forget what Jc said Maybe you don't set the Time yet xD Here's the tutorial for setting the time!
- 6 replies
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- map
- brightness
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Hmm there only 1 way, set the indoor to true xD i never have problem with the brightness tho
- 6 replies
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- map
- brightness
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(and 2 more)
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After you edit the brightness make sure you save it after that you can try
- 6 replies
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- map
- brightness
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(and 2 more)
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Which stats that increase spell damage? Is it just ability power stats or Damage from weapon or Attack stats does increase the damage too? I was making a full set armor and a weapon that didn't gives me any bonus stats *maybe this is a bug* also when i set the spell damage to -35 it didn't scale with the Ability Power stats and attack power stats and damage (weapon) from my character. Is there other way to increase the spell damage at the moment but make it scale with our stats (maybe added projectile to it. Haven't try this yet) Here's the video http://sendvid.com/mvhr17ro Edited forgot to add this : All the stats is pure from Stats points allocation
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I'm having the same problem like you Haath. I thought it's just me xD
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Downloading !
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This is awesome kevin! I'm so hype to see more of ur works!
