Give me story... I need to feel my character and feel the world around me. I need to know why I'm there and what I'm doing, why am I doing it? I am more single player based, if possible, I'd like each class to come with it's own story, joint into a main conclusive storyline. As a Knight should be the protector of the Queen Arianna, but an Archer is the hunter of the woods and takes orders from none, and a Mage with the sacred arts from the Mistress Lizabeth whom He/She worships. Each find a path together to keep peace within the world, but an evil spirit creates a Dark Knight to take Queen Arianna from her throne, a Hunter to vanquish the Archer and a Warlock to destroy the temple of Mistress Lizabeth, and the three classes join to defeat the evil spirit if even possible??? Bwahaha...
Something like this, I'd like.
I like puzzles, as it gives the game more of a lock to an underworlds, I don't see how anyone can go into a cavern and not be faced with moving a few rocks to get to another area, or having to find a switch for a locked door. I like freedom too but I hate freedom that makes me feel like I'm a God that can just fly through areas. I like seek and finds with the event system, search in a crate to find something that is required later in game, stuff like that interests me, and it makes a player spend more time exploring and less time trying to reach level 99 to say MORE UPDATE PLX.
Economy, omg. Please give me an economy that doesn't take eternity to acquire gold. I understand that bats and skeletons won't drop gold, but at least create loot (Bat Wings, Skulls) that can be dropped to be picked up and sold at a shop for a reasonable amount of gold. I hate games that are so greedy and yet so inflated with their items in shops. A fish shouldn't cost 100 gold if you only get 1 gold per Skull! Like I'm gonna sit here all day killing 100 Skeletons to get a fish that only heals 25 HP. I like skills like fishing, but even then: When a fish is sold for 25 gold!? I dislike greedy economies, it drags the game to an unnecessary level. I do however like multiple currencies, not just a limitation to gold, but in an open world, perhaps each town has it's own commodity for trading, but it has to be done right, for example: 100 Gold = 1 Platinum, 500 Gold or 5 Platinum = I Titanium. Give an option to trade in commodities for commodities.
Graphics, I'm a big fan of High Fantasy pack that LH used. I kinda get burned out seeing the same cartoony graphics that RPGVX and RPGXP has. I like some custom cartoon graphics, but I'm still not that big of a fan of them. I don't discriminate on a game using such, I'd still try one out if it interests me in other ways.
TL;DR? I like single player separate stories joint into a main conclusive story plot with puzzles, a right economy and realistic looking graphics lol.