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Everything posted by TheMeq

  1. Unfortunately, I don't play Terraria so not sure about how the XNB files work for that game. The software here simply creates the spritefont in the background and runs it through a mono builder. If you can send me an example spritefont, I might be able to adapt this software for you. Many Thanks.
  2. New version of my font converter has been released. Probably still buggy but please do report anything you find. 


    I'm biased. Seems to do the job...
  3. Thanks, please let me know if it works ok for you, I don't have an instance of Intersect spun up to fully test.
  4. Please check out this bit of software i've developed which should help with fonts: Interested in your feedback.
  5. Please give this a whirl. Not 100% sure if it works, but success if it does!
  6. Version 1.23.8479.846


    This software will allow you to select a font from your installed fonts and convert it to an XNB file. This is an ALPHA test version so any feedback will be appreciated. Please give it a try and see if you get the correct outputs. The software will list all font families, but you must choose the root font (Ie, Don't select SemiLight or Condensed fonts, just choose the family font). I'm working on removing these in the next version. Please do let me know if this works for you or not.
  7. It's a bit of a complicated set up to get it working. I might be able to make a tool for it.
  8. "Return of Ganon" font recently done for @_Zano Font Link: https://www.dafont.com/return-of-ganon.font XNB Download Link: https://www.ascensiongamedev.com/resources/filehost/199ef6c3fed34cca24d5e58259eb1864.zip
  9. I will convert any TTF Font for you into XNB for you to use in your project. Just send me the font file (or a link to the font file that I can download) and I will take care of the rest! I have a pre-made package for most of the Windows base fonts here:
  10. Hi, please send me which font you would like and what size and i'll see what I can do.
  11. Nevermind... a computer restart fixed the connection issues.
  12. I'm getting the follow error when I click the Login button on my Client. As soon as I click login, the client rage quits. 2021-02-27 14:53:45.724 [Error] Message: Object reference not set to an instance of an object. Stack: at Intersect.Client.Interface.Menu.LoginWindow.Show() in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Client\Interface\Menu\LoginWindow.cs:line 159 at Intersect.Client.Interface.Menu.MainMenu.LoginButton_Clicked(Base sender, ClickedEventArgs arguments) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Client\Interface\Menu\MainMenu.cs:line 295 at Intersect.Client.Framework.Gwen.Control.Base.OnMouseClickedLeft(Int32 x, Int32 y, Boolean down, Boolean automated) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Client.Framework\Gwen\Control\Base.cs:line 2023 at Intersect.Client.Framework.Gwen.Control.Button.OnClicked(Int32 x, Int32 y) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Client.Framework\Gwen\Control\Button.cs:line 374 at Intersect.Client.Framework.Gwen.Control.Button.OnMouseClickedLeft(Int32 x, Int32 y, Boolean down, Boolean automated) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Client.Framework\Gwen\Control\Button.cs:line 343 at Intersect.Client.Framework.Gwen.Control.Base.InputMouseClickedLeft(Int32 x, Int32 y, Boolean down, Boolean automated) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Client.Framework\Gwen\Control\Base.cs:line 2032 at Intersect.Client.Framework.Gwen.Input.InputHandler.OnMouseClicked(Base canvas, Int32 mouseButton, Boolean down) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Client.Framework\Gwen\Input\InputHandler.cs:line 374 at Intersect.Client.Framework.Gwen.Control.Canvas.Input_MouseButton(Int32 button, Boolean down) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Client.Framework\Gwen\Control\Canvas.cs:line 292 at Intersect.Client.Framework.Gwen.Input.IntersectInput.ProcessMessage(Object message) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Client.Framework\Gwen\Input\IntersectInput.cs:line 116 at Intersect.Client.MonoGame.Input.MonoInput.CheckMouseButton(ButtonState bs, MouseButtons mb) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Client\MonoGame\Input\MonoInput.cs:line 158 at Intersect.Client.MonoGame.Input.MonoInput.Update() in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Client\MonoGame\Input\MonoInput.cs:line 202 at Intersect.Client.Core.Main.Update() in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Client\Core\Main.cs:line 107 at Intersect.Client.MonoGame.IntersectGame.Update(GameTime gameTime) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Client\MonoGame\IntersectGame.cs:line 204 at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) Also, if I run the editor, It connects to the server, but clicking Login doesn't do anything. My server is running and everything was running fine yesterday, I could connect, I could play, I could edit, but this morning, nothing. I restarted the server, and the client/editor say it's connected to the server. Help would be appreciated. Thanks.
  13. Why is Dash 2.0?

    1. Show previous comments  1 more
    2. Agoraphobic


      Ironically I use a program called DASH at my job....

    3. TheMeq


      Wait Dash 7.0 :O I've been gone a while!

    4. Oddly


      When does Dash 2.5 and a half release? @Beefy Kasplant

  14. Beautiful. Thanks @jcsnider. Can't believe I missed that.
  15. It doesn't appear to be supported by the options available in the editor. If anyone can give any tips on how to use it, that would be awesome.
  16. eval((6t^3 + 1)^3 - (6t^3 - 1)^3 - (6t^2)^3) + 2
  17. Looks like you may have an issue with your sound device. Can you try plugging in some headphones and trying to launch it again?
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