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Smoot

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Everything posted by Smoot

  1. You can hide all NPC names by lowering their alpha channel in the json file. It will hide all npc names though, not just select ones. I am not able to explain where right this second but I know this is something I saw in a previous thread so maybe look around here a bit.
  2. Did you put a comma after the fishing rod line as shovel has? Post the snippet after your added tool.
  3. Use a projectile and Warp? I'm spitballing
  4. Works fine on Linux. Running it on Ubuntu right now with MySQL.
  5. They're pretty much only doing bug fixes between B6 and Release. No sense in worrying about something so minor at this point. Use the resource hack, or just don't worry. Is your game ready to release? Otherwise, it's just an icon. What do you mean "but still keep switching the icon"?
  6. What are some tips on organizing tilesets and other graphics? It would be nice to be able to put a trees folder or an ores, etc. Are folks just using creative naming to keep sorted? Just interested to hear what other people are doing
  7. My logic was that it would scale appropriately.... since 16x3=48 I'd just use 3 for every 1 tile. It works fine just the movement speed is holding it up.
  8. Maybe it's how I'm using maps... I'm using MV formatted maps that are 2.5 style. So I set "Width": 64, "Height": 52, "TileWidth": 16, "TileHeight": 16 That should give me a decent amount of diagonal movement and keep proportions correct.
  9. Yes I saved everything and closed it... when I go back in it's set to 255
  10. Yup I also created a fresh character with the class in question.
  11. I'm editing "Speed" in class editor, but max is 255 and that isn't effecting walking speed.
  12. I tried changing the speed setting in the character editor, but that doesn't seem to be it. Because, I am trying to set my speed the character walks x6 and I have no idea where to set it.
  13. My 10 year old made me a wizard cat gif :11_blush:

    1. Zetasis

      Zetasis

      Not bad for a 10 year old! Tell that kid to keep at it! 

    2. Smoot

      Smoot

      Showed him your comment, thanks!

  14. Yeah the tables need the Usage Requirements, then you could just have tiers of tables. Since the code exists for the Usage Requirements, should be something easy for post OSS. Same with 3 and 4 Yuri
  15. This is great, can't wait to give it a shot! Thank you
  16. Screen is awesome... thanks! Anyone reading this check the second link
  17. Smoot

    Problem on B6

    Working fine for me also. Did you overwrite any files? Senpai probably has the best answer.
  18. I have Intersect running on Ubuntu with Mono, connected to MySQL and it's running great. If I close my terminal window the server shuts down. The answers with my searches say that you cannot run mono as a service for an application that has an input prompt, which intersect does. Is there a way to run intersect as a service in mono or something other than keeping my shell open? I'm running a headless ubuntu server.
  19. That was it... had to update my repo. It had installed 4.xx after the update to 6.xx things are running! Thanks jcsnider
  20. So following the basic steps from a couple years ago. Fresh Ubuntu on AWS, it's a bitnami lamp stack. I installed Mono complete, downloaded the server files. Get error below. Do I need to run the server on windows first and then move the resources files that are created or will the server.exe populate those ok in Mono? 94-13:~/Int$ sudo mono Intersect\ Server.exe exception inside UnhandledException handler: Attempted to access a missing member. [ERROR] FATAL UNHANDLED EXCEPTION: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: Method 'Array.Empty' not found. at Intersect.Logging.Logger.Write (LogLevel logLevel, System.String message) <0x4007f1e0 + 0x000ce> in <filename unknown>:0 at Intersect.Logging.Logger.Error (System.String message) <0x4007f1b0 + 0x00022> in <filename unknown>:0 at Intersect.Logging.Log.Error (System.String message) <0x4007c8b0 + 0x00024> in <filename unknown>:0 at Intersect.Server.Core.Bootstrapper.ProcessUnhandledException (System.Object sender, System.Exception exception) <0x4007c790 + 0x0003b> in <filename unknown>:0 at Intersect.Server.Core.Bootstrapper.OnUnhandledException (System.Object sender, System.UnhandledExceptionEventArgs unhandledExceptionEvent) <0x4007c430 + 0x00075> in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) <0x7f12853069e0 + 0x000a1> in <filename unknown>:0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) <0x7f12853069e0 + 0x000ef> in <filename unknown>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) <0x7f128513ecf0 + 0x0002a> in <filename unknown>:0 at Intersect.Server.MainClass.Main (System.String[] args) <0x40055d70 + 0x0035f> in <filename unknown>:0
  21. Make them non-tradable so players can't give them away, and make them sell for a small amount to a shopkeeper.
  22. Any chance of updating this for Beta 5?
  23. Is this still current for B5?
  24. Fantastic news!
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