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StalysRex last won the day on November 22 2017

StalysRex had the most liked content!

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  1. Thanks, depends. If you want to PM me the details that is fine, we can discuss there.
  2. Updated main post. New wolf look, and new enemies.
  3. Edited main topic, will continue to post updates there.
  4. Looking good, its coming together nicely!
  5. At least you have pants! You are more than welcome to grab some inspiration if needed. Took me a while to get the facial structure etc down. So I get it!
  6. Instead of creating a new thread each time I start something. I will update this thread with WIPS/finished products maybe for general or future use, depending. Any feedback is appreciated/accepted, either colors or shading. Werewolf graphic & updates. *NEW* Skeleton graphic & updates (needs better body shading). Skele close. Skele far view. False Worshiper. False Worshiper small.
  7. Thanks, fair enough. The Targeter was for a completely different engine, hence the shape difference. Should be easy enough if you wanted to use it to rotate it 90 degrees.
  8. Yes these are free! Thanks, it was supposed to be moss. (Not my strong suit). I will have to dig around, mostly just saved everywhere. I will update main post as I find/finish them. Some are in between, but may be worth finishing for some one.
  9. *Updated with egg capsule unfished* 8/1/2019. Here are a few resources I created for a game I was working on, not sure if I will ever get around to finishing it, so I am posting them here. Maybe some one will get some use out of it. If I have any other resources, I am hoping to post them here as well. If I am posting the sprites here, they are free for both personal and commercial use. Rock With Moss/Alien Moss Blossom Shrub (Needs detail and lighting effects). Blossom Bulb Tree (This was meant to have animations for the bulbs glowing, which are semi done). Off Variant Above Targeter Coin Egg Capsule
  10. At first I thought you could get the max range of one of the spells/ranged attacks, but then I thought that was the same issue. User 1 would be able to see the target, but not User 2 since their resolution is lower. Perhaps if you are able to get the players resolution and convert it into a range, if you can see it chances are you want to target it anyway. Might present a different problem with users having higher resolutions reaping the benefits. What about just the closest target to the player, within their view/map/bounds/resolution. (Then just chalk it up to, sometimes it does pay for people who pay for better monitors.) Looking at it now, I don't think your audience now days will be anything under 1024x768 anyway. Sounds like a good place to hardcore a range. Current desktop screen resolutions in use (worldwide) Screen width Smallest screen height In use worldwide 1024 px 768 px 3% 1280 px 800 px 11% 1360 px 768 px 2% 1366 px 768 px 35% 1440 px 900 px 6% 1600 px 900 px 6% 1680 px 1050 px 3% 1920 px 1080 px 20% 2560 px and up1440 px 1%
  11. Awesome, great work guys. I know it is hard to balance life and this, love the constant updates though! I will admit, I have been holding off on doing anything with intersect until a decent build is released, banking on B5 being the one.
  12. Here is thread regarding formulas and defense. You might find something useful in it.
  13. I get it, trust me I really do. I would say always be supportive. If your goal is to immerse the player these are the things to look for though, especially if you want her to be the best mapper ;).
  14. I believe Zetasis was trying to advise the resolution of the textures don't mix well, for example see below red highlighted and blue highlighted. Notice how the red has a much higher resolution than the blue highlighted, it makes for a Frankenstein type looking map. Things seem out of place this way.
  15. I just started using this editor more frequently, and I can definitely see the potential (especially when the source code is released). I am also humbled by the fact that you guys listen to the bugs/suggestions made by the community, as most developers do not. I am also amazed at the timely manner of hot fixes, and updates. Thank you for providing an awesome engine, keep it up.
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