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Everything posted by StalysRex
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Update for 2021, with classic horror pack.
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Updated for new year!!
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@davidsaid06 I marked your answer as best answer so far, still curious to know if anyone else has issues with other IDE's or just me :P.
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Ok, as far as I know api roles are needed. So far I have tried it with Webstorm, and Visual studio, VB.net and get the same results. I will try postman and see if that differs. If not, maybe its the server. EDIT:Used Postman and it worked to grab the players online, so not really sure what the difference is yet between each IDE. Good news, its not the server.
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Can some one verify if they are receiving the same 500 internal server error code as me, when trying to retrieve a list of players thru the API or doing anything in general besides retrieving a token which works flawlessly. You can see I get the token initially, then use it for the list, but I get a 500 internal server error every time. Maybe I am missing something, idk. Retrieving Token: Use Token With POST request for list of players online: EDIT:Quick update, I was able to successfully send a Message to the server, but still got the 500 server error.. weird. I know this is the first iteration of the API, but just want to make sure I am not the only one.
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As an analyst I loved your graphs, lol. Have you considered compiling the minimum, and recommended requirements for the engine as a base line for users who create their projects? Sorry if I missed it, or if its later down the road with a Q&A group. Awesome work guys. Pretty excited to try this build out with the API for cash shops/player rankings. EDIT: Both links for the download go to the upgrade option, under the Download links. FYI.
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Thanks, depends. If you want to PM me the details that is fine, we can discuss there.
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Updated main post. New wolf look, and new enemies.
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Edited main topic, will continue to post updates there.
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Looking good, its coming together nicely!
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At least you have pants! You are more than welcome to grab some inspiration if needed. Took me a while to get the facial structure etc down. So I get it!
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Instead of creating a new thread each time I start something. I will update this thread with WIPS/finished products maybe for general or future use, depending. Any feedback is appreciated/accepted, either colors or shading. Werewolf graphic & updates. *NEW* Skeleton graphic & updates (needs better body shading). Skele close. Skele far view. False Worshiper. False Worshiper small.
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Thanks, fair enough. The Targeter was for a completely different engine, hence the shape difference. Should be easy enough if you wanted to use it to rotate it 90 degrees.
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Yes these are free! Thanks, it was supposed to be moss. (Not my strong suit). I will have to dig around, mostly just saved everywhere. I will update main post as I find/finish them. Some are in between, but may be worth finishing for some one.
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[Updated 11/1/2021] "Original: Here are a few resources I created for a game I was working on, not sure if I will ever get around to finishing it, so I am posting them here. Maybe some one will get some use out of it. If I have any other resources, I am hoping to post them here as well. If I am posting the sprites here, they are free for both personal and commercial use." Updated for 2021! Check out the classic horror pack below. Classic Horror Pack - 11/1/2021 Human Male - 11/1/2021 Shriven Vampire - 11/1/2021 Vampire - 11/1/2021 Blue Skeleton - 11/1/2021 Red Skeleton - 11/1/2021 Werewolf - 11/1/2021 Dystopian Pack - 11/13/2021 SST Officer - 11/13/2020 Alien Pack - 4/23/2019 Rock With Moss/Alien Moss - 4/23/2019 Alien Shrub - 4/23/2019 Alien Blossom Bulb Tree - 4/23/2019 Off Variant Above - 4/23/2019 Egg Capsule - 4/23/2019 Misc. Pack - 4/23/2019 Targeted - 4/23/2019 Coin - 4/23/2019
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At first I thought you could get the max range of one of the spells/ranged attacks, but then I thought that was the same issue. User 1 would be able to see the target, but not User 2 since their resolution is lower. Perhaps if you are able to get the players resolution and convert it into a range, if you can see it chances are you want to target it anyway. Might present a different problem with users having higher resolutions reaping the benefits. What about just the closest target to the player, within their view/map/bounds/resolution. (Then just chalk it up to, sometimes it does pay for people who pay for better monitors.) Looking at it now, I don't think your audience now days will be anything under 1024x768 anyway. Sounds like a good place to hardcore a range. Current desktop screen resolutions in use (worldwide) Screen width Smallest screen height In use worldwide 1024 px 768 px 3% 1280 px 800 px 11% 1360 px 768 px 2% 1366 px 768 px 35% 1440 px 900 px 6% 1600 px 900 px 6% 1680 px 1050 px 3% 1920 px 1080 px 20% 2560 px and up1440 px 1%
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Intersect Beta 5 Release Plans - Updated!
StalysRex replied to jcsnider's topic in Announcements & Quick Links
Awesome, great work guys. I know it is hard to balance life and this, love the constant updates though! I will admit, I have been holding off on doing anything with intersect until a decent build is released, banking on B5 being the one. -
Here is thread regarding formulas and defense. You might find something useful in it.
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I get it, trust me I really do. I would say always be supportive. If your goal is to immerse the player these are the things to look for though, especially if you want her to be the best mapper ;).
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I believe Zetasis was trying to advise the resolution of the textures don't mix well, for example see below red highlighted and blue highlighted. Notice how the red has a much higher resolution than the blue highlighted, it makes for a Frankenstein type looking map. Things seem out of place this way.
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I just started using this editor more frequently, and I can definitely see the potential (especially when the source code is released). I am also humbled by the fact that you guys listen to the bugs/suggestions made by the community, as most developers do not. I am also amazed at the timely manner of hot fixes, and updates. Thank you for providing an awesome engine, keep it up.
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Hello all, I just wanted to make a small guide on how to get New and Future Intersect releases (this also allows connection for the editor) to work, if you have Antivirus software, and Windows Defender Firewall. 1. First we run the "intersect server.exe" to ensure that we can't connect publicly. 2. The first thing we do is make sure our Antivirus has an exclusion for the folder, or file, so that it can listen for connections. I am using Avast, but the concept should be the same for any other Antivirus software. We will start by going to settings, it usually appears as a gear icon. See below. 3. Then we continue to our exclusions setting by scrolling down and clicking "Exclusions", please see below. 4. Once in our "Exclusions" settings, you should see an area that looks like this. Click on "File Path" (Avast), see below please. 5. A smaller window will pop up, if you are using Avast at which time, you can make your "File Path" selection. See picture below. 6. After we click "OK" on the "File Path" selector, we will want to verify the correct path has been selected and then finally click "Add", to add the exclusion. 7. Once the exclusion is added we can click "Ok", and close Avast, or any other software you are using. Usually this is all you will have to do, but if you are running Windows 10 (Only OS tested so far), and Windows Defender there are a few more steps you must complete. If you don't you might still see this message even though you made an exclusion in your Antivirus software. 8. To add the "Intersect server.exe" to the Windows Defender network connection exception, open your "Tray" icon ^, it might appear as <<< on other systems. 1). Right click on the Windows Defender icon. 2). Click "open". 3). See below. 9. After Windows Defender opens you will see the "Firewall & network protection" icon to the left, click it. You should then see an option called, "Allow an app through firewall" appear at the bottom. We will then click this to open our Firewall settings. 10. Once you have clicked "Allow an app through firewall", another window will open to reveal all apps ran on your machine. You will then scroll down to "i" for "Intersect server.exe". We will then ensure each box needed, for each app instance is checked off. 11. Before we check mark the instances of "Intersect server.exe" though, we want to make sure it is the current "Intersect server.exe" we are using. You will highlight one of the instances, and then click "Details" to reveal the path of the instance. Verify it is correct, and click cancel. You may also change the type of connection "Intersect server.exe" should use, in case you clicked the wrong one on first start (EX: Public to Private, and vice versa). I suggest Private if you are at home. 12. Once all paths are verified, and you are happy with the instance connection type click, "Change settings". This will allow you to check mark the instances of "Intersect server.exe", so Windows Defender knows they are allowed. After all instances needed are check marked, we then click "OK". 13. After doing all the previous steps correctly, you should be able to finally run "Intersect server.exe", and receive the following output. 14. Happy creating! I apologize, you may have to do a bit of research if you are not using the same Antivirus software, or Operating System.
- 7 replies
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- antivurs
- cant connect
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I'll just link this if anyone needs it, like I did.
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Happy to help. The requirements needed, in-game are Scaling stat at 100% for classes and weapons. I noticed the true damage wasn't being show properly in the excel sheet for the weapon test, so I adjusted it. Now it should reflect properly from sheet to in-game. New Combat Formulas.xlsx
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You can, just let me know if you run into any problems. Like I told Joyce this way of calculating isn't a flat Attack - Defense, it uses your armor to mitigate your damage, and at lower levels with low stats its hard to notice. Again that's what the excel sheet is for, so you can tailor it to how you want. If the numbers work for you, go for it. Just know that if you use these calculations any player with over 1000 Armor/Resist will have issues. If you need further help tinkering with it you can PM me.