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Everything posted by Gibier
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While trying to see if the client's animated background feature could handle 6000-12000 frame (6000 is fine ) I've found out that writing the string could take a lot of time. To do my test I wrote a hard-coded console app which only had the images name and a for loop. Though I didn't seen any resource on the forum that generated those string so I edited it. Now the console ask the user for the images names, if the first image start at 0 or 1 and the number of images. If you write 0 the last image will end at 10 and if 1 is written it will end at 11 (with 10 images). You can find the generated string in the .txt file that will appear in the folder. I did a test and the .txt is fine with 12000 generated lines. https://www.ascensiongamedev.com/resources/filehost/fe0eddd05706e1433a775ff4956498a6.zip Note: The generator doesn't generate the frames duration. Also there's no error exception/catch (I didn't think it was useful since except the name you shouldn't do error ^^)
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This feature was added to the engine recently and will probably fix the issue https://github.com/AscensionGameDev/Intersect-Engine/pull/2269.
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The engine doesn't have something like bbcode, markdown, or balise
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You could do this Though I don't see a way to space them on another line. txt1 would be the full diary and txt2 would be the added information.
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But the last suggestion couldn't be good since he's asking to doing it in the projectile editor ^^
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Seems like you updated the engine with an old plugin or you tried to put an old plugin into the current engine's version.
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You probably downloaded the source code, Here's a link to the compiled engine https://github.com/AscensionGameDev/Intersect-Engine/releases
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Seeking Advice: Creating Your Own Game on the Intersect Engine
Gibier replied to Gutsdev0's question in Development Questions
The first thing I would tell you is to know what you want as a game project before talking about budget else you'll probably throw money for nothing. Tileset and other asset should reflect the game's theme. If you don't really know the engine I'll also recommend you to make a tiny useless project to learn it and it's logic. The more you'll be using the engine you'll get better and let me tell you that after working fir few years on a game you'll probably cry while trying to fix something you made at the beginning cause it's so badly made. Personally I'm doing everything on a test project so my real project is the cleaner possible. -
Do common events continue to calculate when the player changes map/instance?
Gibier replied to NetSkeleton's question in Event Questions
Does it would have a difference between using multiple autorun event and using one autorun event to trigger multiple other no trigger event? -
Your event only show an image? I've tried it and the event display the image without freezing my character.
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Yes in the config.json on the server side.
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Story Today I did this on my project...
Gibier replied to SkywardRiver's topic in Design & Creativity
Embedded Video Link The sprite selection event is now fix. -
Count as high as you can while staff are sleeping!!!
Gibier replied to Giligis's topic in Forum Games
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Adding variables to text output and performing math in strings.
Gibier replied to NetSkeleton's question in Questions & Answers
You could do something easy as this: Which will end up with what you want -
But those are already include and the .xnb even in the b.6.2 version:
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When you open your .json files in the server or client folder save them with the 'Save as' option (File->Save as) and make sure that the section with the red border as this encoding option: Also by default the engine's .json file are in UTF-8 format which display umlauts characters with the default font. The only reason I would see that yours don't would be that you made change in those .json files and save them with another encoding format (probably AINSI) by mistake.
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@Xiphoid He already changed the game font Which version are you using? I tried with the 0.8.0.125 (last version) and was able to write Rägnarok with the 'ä'. I didn't edit a single file. Edit: You probably saved your .json with the wrong encoding:
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Doors, Gates, and NPC Passage. Am I doing it wrong?
Gibier replied to Ogreleg's question in Questions & Answers
That doesn't seems to be something that the engine can do (or it's bug and it should do it). If it's not a bug, the only way you could do that is by switching your npc to an event with the npc's sprite and set it as 'ignore npc avoids' when the door is open. -
Here's the official documentation about how to compile the engine. https://docs.freemmorpgmaker.com/en-US/developer/start/compiling/
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RendorColor isn't a valid answer it will hide the inventory.png image which is not was he wants and to me sound like a bug or maybe I misunderstood 'RendorColor'. I thought that line was only used if they was no image in the .JSON file. So it may be a bug or no but either way the only way to change that is by source edit so; write about this in the GitHub page or manually editing the source.
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@Lunam @psychoranger The only way I've found to remove this shadow is by changing "RenderColor": to "0,0,0,0" which also remove the background which is weird since the background is supposed to be this picture by default. I guess it's a bug or the line should use another name like "BackgroundImageVisibilty"
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There's also this shadow on default's Gui so it's probably a feature in the .JSON @psychoranger I'll take a look at this when I get back home if nobody reply with the solution by then.
