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Neeknog

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Everything posted by Neeknog

  1. Thanks guys! @Kibbelz you like the nightmare ad? lol
  2. I personally like the free roam forest style but that's just personal preference. I guess its a matter of what your trying to accomplish. Do you want the players to get lost in the woods, or do you want to direct them in a certain direction. There no reason you cant create two different styles throughout your game, or even combine two in one. So maybe make a huge dense open Forrest, but leave certain areas narrowed in or open to suggest player movement through certain areas. Or use the big free roam style and still ad dirt paths to certain spots fading in and out to suggest route travel. Either way you go, it depends on your intentions and game mechanics. What is the purpose of this Forrest? Is it a general training spot for players to grind on npc's? Maybe its a gateway to a huge dungeon or boss fight? Determining these details first can make your decision on mapping styles. Now personally if it were me I would not choose both styles in one game, but there's no rule saying you cannot. I would not though just for consistency's sake. If it where me i would pick the "free roam" style and just add paths and position trees closer together to suggest player movement if need be. Ultimately its your game and your choice, but I would make a decision based upon what makes the most sense for what you are trying to achieve.
  3. Hello, this was created in WordPress. What you think? Http://www.pestilenceonline.com It has some display problems with mobile that i will be addressing but looks pretty slick on pc.
  4. ahh I see, would be nice to be able to add some custom events to ncp's. Thanks for answering!
  5. Neeknog

    [WIP] Pestilence

    Thanks guys. I was planning on adding blood to more of the ui to match. Also the icons will all match. The scroll is the default icon because I have not created one and the options icon was from my old gui which will be changed. The blood was added to continue the overall dark theme of the game but is subject to change, as is everything in these early stages. I appreciate the feed back and suggestion. I do listen to all opinions so keep them coming. Currently I am working on many character elements, such as different hair styles, clothing ex. This will pave the way for more dynamic sprites and also allow me to create the starting sprites for each class. When i have a surplus of these elements i will be able to easily selects hairs and just change colors and such. I have also been heavily focusing on developing the main starting classes and their skills/spells. To start there will be three classes which all have a second tier class you will evolve into. More info on this will be posted closer to a release. As for the GUI, some of the text does not fit perfectly with the gui, when the source is released this will be corrected. Simply change the font sizes and or re-position them. I Also Plan on the players learning skills from ncp's in game. I never like the whole "Gaining skills upon lvl up" idea. It never quite made since to me. So on certain lvls the player can see a certain npcs who will give him some info on the skill/power, the player will receive a scroll of some kind and be able to learn the skill.
  6. Neeknog

    [WIP] Pestilence

    New Gui WIP: Eventually when Ive come close to a beta test release or have one ready I will be scrapping this topic and starting a new organized thread.
  7. Is there a way to incorporate npc's with events? Wondering what the best way to create some more advanced AI for boss npcs. Ideally Id like to have some events triggered when the boss's hp drops to a certain number of hp. Would like to change the sprite and combat style and aggression.
  8. Neat little trick here.
  9. Neeknog

    [WIP] Pestilence

  10. Amazing. Will be donating again soon
  11. Looks good as always. Keep it up fellas
  12. Thanks Ambard! Plan on making two versions of each game, one pc one android. The android versions will be more compact. I suggest everyone to look into construct 2 for mobile games. Will also be releasing the asset sets as i will do for all my games. Some will be free some will be paid. the only problem with these sets are that they are 16x16 pixels, enlarged for better play experience.
  13. Hello, figured i would show off my construct 2 games. Below is a diablo style hack and slash game im working on. Im also working on a 2d Grand theft auto type game: What do you guys think? they both use the same sort of "Core Engine" as far as movement goes, mapping, npcs, attacking, projectiles. Ive just made small changes to the engine and the graphics of course.
  14. Love the style, some of the trees look like the were rushed in comparison to how perfect some of those buildings look.
  15. yea, currently it works on pc. Will port it over to mobile when im done with it. Assuming I can optimize it and it handles smooth.
  16. Here is a diablo style hack and slash game im working on in construct 2: http://www.ascensiongamedev.com/resources/filehost/21753128f41f3782ec0c61acd065b7bc.png
  17. Looking for that perfect crew!
  18. Neeknog

    [WIP] Pestilence

    New additions to housing tiles, now allows for more advanced architecture. No more perfectly square houses Yes the gamed will be horror based with heavy pking. Thanks Irvan.
  19. Neeknog

    [WIP] Pestilence

    Thanks a lot bud. Working hard on this thing. Gave all the tiles a tweak in the contrast, look much more bold now. The fog overlay does not make them look as light and dull as before, it also brings a little darker feel to the game. Spending the Bulk of my time working on the small island where players will start their journey in pestilence. No this is not a tutorial island where players are forced to read a tutorial, but it will act as a starting training zone and the start to the main quest line of pestilence. Its still a large Work In Progress, a lot on the island will change. Thanks to Nightmare wolf game for some inspiration on elevation, im getting better with it.
  20. Neeknog

    [WIP] Pestilence

    Hello AGD I am back to working on Pestilence. Ive been creating many assets in the last 24 hours. Here is a preview of what shores and beaches my bring: Screenshot of a church:
  21. Im sure they are in the process of creating one and when it is complete it will be added to the engine's download.
  22. Neeknog

    Weapons

    You might have to add 1 attack to the weapon, have you tried?
  23. Wouldn't you want the source released when it has been proven to be complete and bug free for an extended period of time and everyone was happy with it? saves you the trouble trying to fix it all and ketch up on possible feature addons.
  24. I've noticed if you click login to quickly the black screen error occurs. Try letting the menu form load all the way first before hitting login. Let the fade effect complete all the way then try
  25. All the codes are used up, If you happen to have grabbed one and have a scirra username. Leave a comment, review or star rating for me and let me know what you think of the assets! Maybe if you guys show enough interest ill create 5 more codes for this forum exclusively or give some away as prizes to a contest.
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