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Artheios

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Everything posted by Artheios

  1. So i should post it with this message, but in which category should i post it cause it isn't really characters ? https://pmhmproject.wordpress.com/2021/07/07/loose-leaf-archive/ It seems that you can access the generator this way, so if anyone need it, you just have to follow the instructions to have the entire generator. Thanks arufonsu your reply help me to find more about this. Question answered thanks all.
  2. no just take the update link and copy the server folder and the client and editor folder contents and replace it in the correct folders of your project. BE careful to make a copy of your files if you added resources in the client and editor folder, it may be replaced when you copy the files.
  3. https://www.reddit.com/r/RPGMaker/comments/bfhk39/character_sprite_creator_looseleaf_down/ I fount it here there's no commentary about owning rights the guy just upload the file like this so this is why i asked before posting the file.
  4. Hello all ! I don't know if you ever use it but there was a character generator named looseleaf which help creating xp style character. When i restart making games i tried to return on it but the generator has been removed. I fount a file with all the resources but i 'll not use it, so is it interesting to post it in the downloads section and if yes in which category should i post it ? here is the link : https://ascensiongamedev.com/resources/filehost/a424337cc58ca8baa7c5e3781ee0db98.zip
  5. Pretty cool work, if i can advise you, think of making the outline of your sprites with dark blue, they'll be more adjusted to your tilesets.
  6. You're awesome guys, the engine is already quite something but you working hard to make it better. thank you all for all your efforts,, keep going
  7. Great news !!!
  8. ok thanks for your answer, i'll do that for now and when i need it i will do what it takes to settle this.
  9. Because i don't know how to do that
  10. Hello all, I encountered an issue with the engine which is about UPnP auto not working. after research on the site it seems it can be solve by port forwarding. Now i've searched on the net how to do it and i read the tutorial about this on forum and the basics about taking the right port. For now i'm working on the gui and so i don't really need to do that now but i saw that events aren't working either (server down so normal thing). Is there a way to test events without server on ?
  11. Thanks for the offer, I fount another way to do what i want not a good way because i must map my world 4 times and after play battleships but will definitively work.
  12. No i'm only familiar with ruby scripting (i learned it with the help of the man who create touhou wandering souls if you know this game), but as i saw i understand some commands in the source i may be able to do some minor changes for my game. I only have to understand how it works properly, for now i know how to get the source but not sure of the fork section so i prefer touching nothing. Edit: Oh... Ok... I saw an option called copy id in the editor and paste it to see... Ok let's forgot this idea, i'll do something else. Thanks for taking time to answering me.
  13. Ok thanks for answering me and also thanks for your tutorial on timed events, it helped me a lot. That would have been great if it were possible that way... Must understand how this source extract works... Maybe it's possible to do a script call from events like in rpg maker ?
  14. Hello there, i wish to know if it's possible to record the map_id into a variable, i searched in existing events question and systems but can't find something. Does someone knows how to deal with it ?
  15. Hello all, nice to meet you all. My name is Denis and i'm french, living near Dijon for those who know where it is. I'm 39 years old (40 in few months) and i can say video games occupied a lot of time in my life. I discovered rpg maker with the vx version about twelve years ago and really started to use it when vx ace had started. I spent about height year to study all of the making forms, mapping, eventing, scripting (with the help of a friend of mine met on internet, i've learned ruby scripting)and also pixel art. But then got some problem IRL and i wasn't able to continue my project so it goes down in the abyss... And suddenly 2 months ago, i was on youtube and saw a miniature speaking of making mmo games with intersect... I check the video and saw that it was pretty like rpg maker (not realizing the little wonder i just fount). I read the documentation and attempt to check on the source code but don't understand much how it works (i have no other skills in scripting than ruby) so naturally here i am Please excuse me if my english is not correct, hope your eyes don't bleed to much. Have a good day all, thank you to read this.
  16. Hello everybody, new here and starting using intersect (what a wonderful engine we got there thank you). I'm French for those who want to now so excuse me if my english isn't very good. I used rpgmaker a lot but it wasn't corresponding to my project and then i discovered intersect engine 2 month ago... I now have to learn how to beat the beast !!

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