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  1. leoXP


    I understand, but in the future is it possible that each resolution can have an xml file?
  2. leoXP


    I wanted to know how the intersect resolution system works, for example I can change the gui for each screen resolution?
  3. A doubt, in the future will it be possible to use intersect in unity?
  4. The prices are very good, but is he really good with projects with a high demand for players?
  5. I have a question, Will there be more frames of attack?
  6. Thank you, now I understand
  7. OK, I like big maps reminds me of tibia Thanks for the answer.
  8. Look here again, probably someone has already asked this, but I wonder, how big a map can I make in the intersect? Will big maps give you problems?
  9. I would like to know the minimum requirements for a system to run Intersect engine
  10. on the processor is intel pentium 4 (very old), I noticed that the problem is in shaders, for example I deleted the folder shaders and took usually the only problem is the creation of maps, just do not handle
  11. which would amd? I tested here and the 1.6 version of the Intersect handle from 1.7 forward not handle more.
  12. I'll check my drivers, a question: I just downloaded the engine, I had to download something else?
  13. Hello everyone, I have an error in the Intersect engine, when I open the client it's an error and closes, checking the log, the error that appears to me is this: Message :HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: Parâmetro incorreto. <br/> StackTrace : em SharpDX.Result.CheckError() em SharpDX.Direct3D11.Device.CreatePixelShader(IntPtr shaderBytecodeRef, PointerSize bytecodeLength, ClassLinkage classLinkageRef, PixelShader pixelShaderOut) em SharpDX.Direct3D11.PixelShader..ctor(Device device, Byte[] shaderBytecode, ClassLinkage linkage) em Microsoft.Xna.Framework.Graphics.Shader.CreatePixelShader() em Microsoft.Xna.Framework.Graphics.Shader.PlatformConstruct(BinaryReader reader, Boolean isVertexShader, Byte[] shaderBytecode) em Microsoft.Xna.Framework.Graphics.Shader..ctor(GraphicsDevice device, BinaryReader reader) em Microsoft.Xna.Framework.Graphics.Effect.ReadEffect(BinaryReader reader) em Microsoft.Xna.Framework.Graphics.Effect..ctor(GraphicsDevice graphicsDevice, Byte[] effectCode, Int32 index, Int32 count) em Microsoft.Xna.Framework.Content.EffectReader.Read(ContentReader input, Effect existingInstance) em Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance) em Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance) em Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T](T existingInstance) em Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() em Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() em Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) em Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) em Intersect_Client_MonoGame.Classes.SFML.Graphics.MonoShader..ctor(String shaderName, ContentManager content) na C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Client\Classes\MonoGame\Graphics\MonoShader.cs:linha 43 em Intersect_Client_MonoGame.Classes.SFML.Graphics.MonoRenderer.LoadShader(String shaderName) na C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Client\Classes\MonoGame\Graphics\MonoRenderer.cs:linha 413 em Intersect_Client.Classes.Bridges_and_Interfaces.SFML.File_Management.MonoContentManager.LoadShaders() na C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Client\Classes\MonoGame\File Management\MonoContentManager.cs:linha 244 em IntersectClientExtras.File_Management.GameContentManager.LoadAll() na C:\Users\JC Snider\Desktop\Intersect-Client-Extras\IntersectClientExtras\File Management\GameContentManager.cs:linha 87 em Intersect_Client.Classes.Core.GameGraphics.InitGraphics() na C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Client\Classes\Core\GameGraphics.cs:linha 103 em Intersect_Client.Classes.Core.GameMain.Start() na C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Client\Classes\Core\GameMain.cs:linha 51 em Intersect_Client_MonoGame.Intersect.Initialize() na C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Client\Intersect.cs:linha 80 em Microsoft.Xna.Framework.Game.DoInitialize() em Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) em Microsoft.Xna.Framework.Game.Run() em Intersect_MonoGameDx.Program.Main() na C:\Users\JC Snider\Desktop\Intersect-Engine\Intersect Client\Program.cs:linha 19 Date :23/10/2016 21:09:31 ----------------------------------------------------------------------------- Does anyone have a solution?
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