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Everything posted by jcsnider
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Replace Fonts/Adding Font Characters in Intersect! Date: Oct. 2nd 2019 Guide written for Intersect Beta 6+ Summary: This guide will show you how to re-generate the fonts (.xnb) files distributed with the Intersect engine. This will allow you to change the font, some styling options and add/remove characters from in-game fonts. This guide only covers the client not the editor or server. Requirements: Before getting started you should visit http://www.monogame.net/downloads/ and download/install the MonoGame 3.7 (as of Beta 6) package. This should install tools on your computer that are required to generate the new font files. I /recommend/ that you download and install Notepad++. You will need a good text editor for this guide. I use Notepad++ on a daily basis and it is really good software. Other software like vim and even standard notepad should work but I make no guarantees. The source files you will need can be found in the sources branch of the Intersect Assets repo. Download Zip. Table Of Contents: 1. Download/Open the Content Pipeline 1.1 Download the Content Pipeline 1.2 Open the Content Pipeline 1.3 Content Pipeline Layout 2. Edit the Font Files 2.1 Opening Font Files 2.1.1 Explanation of Options 2.2 Adding Character Ranges 2.2.1 Character Map Tool 3. Building the Content 3.1 How to Compile Everything 3.2 Installing the New Fonts
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3. Closing Thoughts Thank you for taking the time to read though this. Writing guides for others takes time and dedication and I really appreciate everyone who takes the time to do it. If you write any guides and want them promoted to "Official" feel free to PM and Mod/Admin or just hit the report button on the OP. We will then look into it at the first opportunity we have. Thanks again! JC
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2. Attachments and Content 2.1 Tools Available Guides take a long time to write well. It is best to include screenshots, extra information, external sources, etc. When including screenshots or files that must be downloaded please please please use our Filehost it is free, has a very loose upload limit and those links won't ever expire! Places like Puush will delete images after 30-60 days but we won't. If you use our filehost or attach files to these posts then your guide will remain available and useful for the community.
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1. Writing a Guide 1.1 Start With Placeholders When you start writing your guide go ahead and make a few extra posts that you can use for your various major sections. This is so that if someone comments they don't mess up the order of your guide. (If they do, don't worry we can shift it around.) 1.2 Allowing Comments We are going to allow comments on guides. This will allow people to say thank you, ask questions related to your guide specifically and it will allow people to easily notify everyone if there is a problem in the guide. (Broken links, bad information, etc)
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Creating Guides/Tutorials -- Guidelines and Preferred Layout Date: August 14th 2016 Guide Written During Alpha 1.7 Summary/Notes/Disclaimers/Etc: Each guide should start out with a description of what the guide is for. The first post in a guide should inform users what the guide will teach (if anything) and it should display the final result of what the guide will accomplish. Other things to include in the first post includes: A title for your guide The date the guide was written/last updated What engine/what version the guide was written for. Any requirements for the guide (engine version, operating system, etc) Table of contents for each step of your guide. Each major section should have it's own post. Keep the first post of the guide minimalistic. You are allowed to double post, triple post, post as many times in a row when making a guide. Any attached files that will be required during the guide. Guide don't have to follow this template, feel free to roll your own; if your guide is messy or is poorly written, has inaccurate information, or is hard to navigate then it will be less helpful to others. Table Of Contents 1. Writing a Guide 1.1 Start with Placeholders. 1.2 Allowing Comments 2. Attachments and Content 2.2 Tools Available 3. Closing Thoughts
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Count as high as you can while staff are sleeping!!!
jcsnider replied to Giligis's topic in Forum Games
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sprites How to import personal sprites?
jcsnider replied to Hoxious's question in Questions & Answers
Just open the Resources/Entities folder and add/remove whatever you want. -
Sounds like you have an antivirus or some type of sandbox software which is running Intersect in a separate location. Try disabling anything that could be interfering and then adding an exception once you know what that is.
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Post the path. You might have invalid characters or something. Make sure you are using forward slashes (/) instead of back (\)
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No reason why not. Just have whatever application launch the Intersect Client (or whatever you call it).exe after it does it's thing.
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If I were to do it, I would merge the client and server code, run them side by side. Strip the networking code and just have packets handled by calling some type of bridge function. Then you could just hide the shoutbox and make a dummy account/character on the server so you could just have new game/continue on the main menu. Problem is, I cannot justify doing that work anytime soon. RPG Maker has the single player rpg maker field on lock and they do it well.
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No neither engine is cross platform at this time. We hope to expand Intersect to reach mobile devices and web browsers but that won't happen for months or years (if ever)
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It works for others. So you will need to explore to find out what's different or at the very least what's going wrong.
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Make sure you followed the upgrade instructions, especially when it comes to adding the new shader. If you have an error log make a bug report and post it. Otherwise try the basic debugging steps (updating graphics drivers, restarting pc, disabling antivirus, etc)
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Just following up now that we have it fixed. Movement stutter was caused by some users having very inaccurate results reported by Environment.TickCount. We have now switched our time methods to use the .Net stopwatch class. It is a lot more accurate which does not cause delay between movement/steps.
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I wrote up a reply but Gaveitatry just took the words out of my mouth. TL;DR: Take some time to familiarize yourself with the site. The chatbox should become available on both PC and Mobile in 2 weeks.
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http://www.freemmorpgmaker.com/about.php Half way down: Features Popular RPG Elements Combat - Including Weapons, Spells, and Projectiles Modern Lighting Items Shops Animations Stats Leveling Character Creation Quests Resource Gathering Chained Dialogues Puzzles and More! Out of your list we have Pvp and NPC Pathfinding. Most of those features will be released as source tutorials after the engine is released and goes open source.
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Forgot to mention you need to run the migration tool like normal! Include that in your upgrade steps! (Modifying the OP)
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Really? Working here. Maybe a permission problem. For anyone who can't get to it here is a mirror. http://www.ascensiongamedev.com/resources/filehost/3641ed2aebf9a8cdbbefe432d446fb8a.zip
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Intersect Alpha 1.7 Released! August 10th 2016 News/Updates There are a TON of bug fixes! Changes include a new Day/Night System! {option} More info found in the dev blog here: We also have a new world view/map grid system! This should kinda give you an idea of what to look forward to: {option} Upgrade Instructions (Required for 1.6 Alpha users!) 1. Overwrite your current 1.6 installation with all of the 1.7 files below. 2. Download the radialgradient.xnb file below and add it to your Client and Editor/Resources/Shaders folder. Overwrite the existing file. 3. Then navigate to your server folder and run the Intersect Migration Tool. It will find your database. Hit 'y' to start the upgrade process (don't fret, it will make a backup for you!). 4. Run the Migration tool in the Server folder to upgrade your database! (Not shown in the video below!) 5. Once that finishes you are good to go! (Here is a demonstration video of myself performing the upgrade.) Download Click here to visit the download page. As always, feel free to post comments and questions below! radialgradient.xnb
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You can use the following variables in event commands that display text. (Show Text/Show Options/Add Chatbox Text) \pn -- shows the players name that triggered the event \en -- shows the name of the event that is activated \onlinecount -- shows the number of players that are online \onlinelist -- lists all the players that are online \param -- takes the string after a /command. Example: /welcome kibbelz, will return "kibbelz" in the text display. Available from beta 4.0 onwards. \hour -- displays the hour component of the games time (12 hour format) \24hour -- displays the hour component of the games time (24 hour format) \minute -- displays the minute component of the games time \second -- displays the second component of the games time \period -- displays whether or not it is morning/night in game (AM or PM) \pv{#} -- displays the value of a player variable (replace # with the variable id set in the switch & variable editor) \ps{#} -- displays the value of a player switch (replace # with the switch id set in the switch & variable editor) \gs{#} -- displays the value of a global switch (replace # with the switch id set in the switch & variable editor) \gv{#} -- displays the value of a global variable (replace # with the variable id set in the switch & variable editor) New in Beta 6.1 \evtParams -- Lists all available parameters for an event \evtparam{#} -- displays value of an event parameter Deprecated ( < Beta 4) Stay tuned, we will be adding more commands and examples later.
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Females on the internet is a myth. There are no females on the internet. Years of Reddit has taught me that much.
