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raeven

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raeven last won the day on November 14 2016

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  1. Well. My profile pic speaks for itself hahaha
  2. We recently upgraded to the official 0.1 release, closed alpha indev. Here's a few screenshots of the first town getting shaped (still missing many props and a proper ground texture)
  3. Always! Intersect is an amazing project and we'll try our hardest to make a finished project with your engine
  4. Long time no see on here. We've been slowly improving the project over the past few years, with some much needed artists who came from our streams helping out a bit. Here's a small gif of the new human male in action, as well as some examples of equipment paperdolls: https://i.gyazo.com/d0f8214c4e9b0183edc06fad2143c91d.mp4 Edit: Here's a piece of music composed for the first zone: Equipment and character artist Kaerasu Composer Miguethor
  5. Great to hear this engine is still going on
  6. Don't worry, by text it's easy taking everything as an attack, but no hard feelings at all here either
  7. If I zoomed in you wouldn't even see the thing because of how big it is, that's the point
  8. You ever played WoW? (I know this reads kinda in an aggresive tone, not intended. A genuine question) Everything is way out of proportion there, just took this screenshot from live:
  9. It's an artistic decision. Think of any 3D MMO out there, they have the same proportion disparity. It makes the environment seem grander and feel more epic than with a realistic scale
  10. Added a few new mobs to our game: https://i.gyazo.com/5e8e52f5001a59f349d786df17957b00.mp4
  11. Just finished implementing the Updater for our project so our artists can see their work ingame in almost real time. As I've been a bit sick with a cold, spent some time improving the southern cut off cliffs (See the difference for yourself!): And added the bridge for the second zone, with it's own shiny z-dimension mapped!
  12. would love to try this from Europe to see how bad the lag is. If it's reasonable, we might as well try it!
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