Gibier Posted April 3 Share Posted April 3 STICK AROUND Type RPG / Grinding / Permanent choice / Choice Matter/ life simulation / D&D-Like / Dark Humor / Comedy / Immersive / Classless / Self Aware Class Class?? Why would a life simulation game have class? Nah there's no class in Stick Around just choose the color of your stick and the gameplay will affect your character by itself! Character At the beginning of the game the player will have to select his character's color. He will also spawn with few items: ID card, money and a wallet. Then the player will on his own to live his life in the world of Stick Around. Choice Choose between many jobs to get money or sell your organs to get money faster. ''Level up'' your character's RPG stat (IQ, Luck, Stealing, Agility, Pick locking) the way you want or don't Be a friendly stick or an evil one and forge yourself a reputation to get advantage IG (discount, access to locked place). Become a thief, Cook, seller, policeman, lumberjack.... Eat food and drink water else your character will die eventually. You can buy them at the store and you can find some around the city if you have enough chance (table, desk, trash....) NPC Learn to know the NPC around the city, become friend with them to have their phone number to be able to call them. Else you still become enemies. Make them learn the truth about the would is in fact a game and make them go insane. But be warned actions have consequences and you may ended killing NPC permanently. Systems - Casio - - Growing up - - Morality & Reputation - - Food and Water surviving - - Jobs available all around the city - - Smartphone to call, see bank, buy stuff ''online'' - - Radio with 6 radio stations with 5 songs each - - School grade to make your character smarter - - Prison where your character can spend few night - - Luck, IQ, Agility, Pick locking skill level that will be taking effect on the gameplay - Many more Images Spoiler Note about the game I've been making bad games for more than a decade mostly DBZ game (Let's be honest most of them aren't good). But now seems like I'm presenting you yet another bad game out of boringness. Making game is time consuming and a good way to use your creativity. Let's see where my and the engine's limitations will bring us Currently their is not game but most of the core variable and systems core have been made. I'm waiting to be sure that I'm satisfied with the spriteset before creating paperdoll and NPC. The next Cyberpunk 2077 promising everything but deliver nothing? Planning for the future Spoiler I'll be editing this part later Casino: Will have his own currency, shop and few games (guess and luck) Shopping center: Will have two floors, many shop and jobs possibilities Prison: Will have his own gameplay content (don't wanna spoil it xd), the only resource available to grind is rocks. Church: The church is a cult. Gibier's cult members will have easy pass on few annoying features such as prison, hospital bill... It's going to be hard to get inside the cult, the character will need a high reputation and a high alignment (+/-) Forest: Forest where the players can fish and cut trees. The character will need to have his fishing permit. Eventually trying to recruit @AriusII as a programmer Weylon Santana, AriusII, Gorg and 7 others 9 1 Link to comment Share on other sites More sharing options...
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