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WIP Stick Around


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RPG / Grinding / Permanent choice / Choice Matter/ life simulation / D&D-Like / Dark Humor / Comedy / Immersive / Classless / Self Aware




Class?? Why would a life simulation game have class? Nah there's no class in Stick Around just choose the color of your stick and the gameplay will affect your character by itself!




At the beginning of the game the player will have to select his character's color. He will also spawn with few items: ID card, money and a wallet. Then the player will on his own to live his life in the world of Stick Around. 




Choose between many jobs to get money or sell your organs to get money faster. ''Level up'' your character's RPG stat (IQ, Luck, Stealing, Agility, Pick locking) the way you want or don't :sweat_smile:

Be a friendly stick or an evil one and forge yourself a reputation to get advantage IG (discount, access to locked place). Become a thief, Cook, seller, policeman, lumberjack.... Eat food and drink water else your character will die eventually. You can buy them at the store and you can find some around the city if you have enough chance (table, desk, trash....)




Learn to know the NPC around the city, become friend with them to have their phone number to be able to call them. Else you still become enemies. Make them learn the truth about the would is in fact a game and make them go insane. But be warned actions have consequences and you may ended killing NPC permanently.



- Casio -

- Growing up -

- Morality & Reputation -

- Food and Water surviving -

- Jobs available all around the city -

- Smartphone to call, see bank, buy stuff ''online'' -

- Radio with 6 radio stations with 5 songs each -

- School grade to make your character smarter -

- Prison where your character can spend few night -

- Luck, IQ, Agility, Pick locking skill level that will be taking effect on the gameplay -

Many more




















Note about the game

I've been making bad games for more than a decade mostly DBZ game :joy: (Let's be honest most of them aren't good). But now seems like I'm presenting you yet another bad game out of boringness. Making game is time consuming and a good way to use your creativity. Let's see where my and the engine's limitations will bring us :P

Currently their is not game but most of the core variable and systems core have been made. I'm waiting to be sure that I'm satisfied with the spriteset before creating paperdoll and NPC.

The next Cyberpunk 2077 promising everything but deliver nothing? :sweat_smile:


Planning for the future


I'll be editing this part later


Casino: Will have his own currency, shop and few games (guess and luck)


Shopping center: Will have two floors, many shop and jobs possibilities


Prison: Will have his own gameplay content (don't wanna spoil it xd), the only resource available to grind is rocks.


Church: The church is a cult. Gibier's cult members will have easy pass on few annoying features such as prison, hospital bill... It's going to be hard to get inside the cult, the character will need a high reputation and a high alignment (+/-)


Forest: Forest where the players can fish and cut trees. The character will need to have his fishing permit. 


Eventually trying to recruit  @AriusII as a programmer :P


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                - 9 types of food and 2 types of drink (Water and food system isn't done)

                - Eating or drinking now display the food and water level on the chatbox after consuming them

                - Drinking water or juice with a bottle now give an empty bottle to the player (I may make a system to refill them later)



                - 5 types of class which have 5 level each



                - Phone now give the player the choice between calling NPC, see bank, see online shop (Shop not done) and going back to menu 



                - Removed the option of song looping. Now it will play all time until the player turn it off or change station


     ID Card:

               - ID card is now done and display every skill, food and water level


     Task reminder:

               - The command '/reminder' will let the player to write a reminder string and configure when you want it to be displayed 



               - The command '/wanted' will let the player know the wanted level of each npc gang.

               - Notoriety of each gang drop of 5 points each 2 min 




Sadly due to many life problems I had to slow the developing a lot.


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                - 4 types of trees (only one made yet)

                - Cutting trees in the city will increase police notoriety

                - Cutting trees will increase woodcutting skill



                - Everything in the game is randomly increase: stat gain, skill point gain, notoriety gain, alignment...

                - Every time something random is calculated the character's luck will increase by 1 point.

                - Luck level influence the randomization basically the more you play the more you should be lucky. 



                - When the player get 100 notoriety point in one of the 4 npc groups they will chase you. Then it drop by 5 points each 2 min. This way already added in the previous update but couldn't be tested until now.

                - The gang will only stop chasing you when the play will have 0 notoriety point.

                - Notoriety doesn't start dropping until the group want to kill/arrest you


                Being chased by the police is not something you want cause it take 40 min of gameplay before they will stop trying to kill you.


This is the first update that add some real gameplay.


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      Growing up: Now there's teen sprite and adult sprite. The players will begin with a teen sprite then when the character arrive at the age of 21 the become an adult. (Currently the chracter's sprite doesn't change cause there's now conditional branch for which sprite the player have)


      Legacy: Each character can die multiple times but can also die permanently so each character  are now a family legacy. A family tree will have 10 characters. The stat and most thing will get reset except (reputation/bank/owned hourse and other map oriented event)


       IQ drop: If you do nothing to increase or maintain the character's brain then he/she will loose one IQ point  when the IQ get at -1 then the character will loose 1 IQ level (55 is the minimum level)


       Book to increase IQ: There's 9 books which can be read 3 times each per 15 minutes.





          I've made a basic discord server. I'll adding more stuff to it later  https://discord.gg/bmZJa7psXA

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          Character creation: Now the player will have to choose his stickman color the first time the character enter the game instead of in the character creation. Eventually the player will be stuck in a mirror

                                              until he/she chooses the character's color. Also this will allow stickman to change color with chirurgic change.











          Class: Class are now base on the character's age and visual condition (missing body members). 


          First IG connection: I had to change the system a bit to make it works with the stickman color selection. 


          Growing up: With the new class and character creation system the character's sprite will grow up at 21 years old.


          Birthday presents: Since the character grow it just make sense to give characters birthday presents at their birthday. Each 3 days spend in IG time the player will get random items that he/she accept or

                                             refuse. This will be useful in prison.


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  • 2 weeks later...
  • 2 weeks later...



The mapping is 'done'. I won't add more things to it. So now it's mainly going to be working on interior and system. Eventually a little story to start the game.



    Drugs:  - Amphetamine: Will decrease the sleepiness level of the character. You can be addicted and more you're addicted it get less effective. If your addicted you'll be less stress else you'll get stress.

                  - Cigarette: Will decrease the character's stress level. If the character get addicted not smoking will increase stress.


   Illness/Issues: - Lungs cancer: If the player smoke the player will have a change to get lungs cancer.

                              - Stress: Doing things with negative result will increase stress. Stress decrease overtime and by doing some things.

                              - Anxious: If the character get 100 in stress he/she will become anxious and will refuse do do some event like talk to people (Won't affect shop and essential stuffs).


    Assurance: The player have the possibility to choose between 3 assurance choice: medical drugs(10%), medical drugs and hospital (20%), Drugs, Hospital and Healt (35%). The player select the amount he/she want to pay and will get the % of the choosed plan. Then will be able to use it to pay a part or the whole bill.

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  • 8 months later...


  • World:


  • New shop:

The exterior of the Stick Mobile shop has been made. You can now purchase your smartphone here:



  • Optimization/fix:

There was way too many autorun event. Now there's an autorun 'Timer' event that run all those event 

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