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Spells not showing in spell book


Fray

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Hello, first thing welcome in Intersect Community, you will see the devs here are cool persons. Before starting something i suggest you to take a look at these tutorials, they cover the basics of the engine :

https://www.ascensiongamedev.com/topic/4061-intersect-engine-tutorial-series-episode-5-is-now-up/

https://www.youtube.com/watch?v=urXP4o9AliM&list=PL_4gMmFWZ37NlmNbIwdSA3DLtYSQKzmrg

 

Have a good day and good luck in your quest soldier ^^.

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Not sure why you use 0, idk if it makes any difference but i use level 1 for such spells/skills.

In addition to what @AisenArvalis said, if you are in testing phrase: you could simply make sure to re-make (delete and create again) the character you were initially testing with when adding/testing new spells (if the class didn't had the required spell added over the class configs when creating the first character, the character created without that spell won't be updated retroactively with the new added spells).

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21 hours ago, AisenArvalis said:

What you're forgetting here is that giving spells to a class does NOT give them to the player retroactively after they've made the character. You'd have to make an event that teaches the player the spells.

if I'm not mistaken, that should be able to be changed in the class editor! the spells section is designed for that i think

Why would I have to use an event?

c3ff7f584b84ee52cdb86aa2932e7dfb.png

 

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