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Posted

Hello ! 

 

I have work on some map recently and i want to share them with u to have some advices because it can help me to progress...

 

So there is three map with the DBZ LOG and Buu's fury style :

 

First :

Spoiler

1529324376-dbz1.png

 Second :

Spoiler

1529324384-dbz2.png

And the third :

Spoiler

1529324382-dbz3.png

 

So i will post other creations later, have a good day :)

Posted

Nice map! 

 

If you add trees as resources (in the resource editor) you can just place them without having to think of fringe layers or anything. (Also you wont forget to finish a tree either ;) ) 

 

 

Oh and in the top right the cliffs are wrong. You are up two cliffs, and the cliffs next to it are only up 1 cliff! 

Posted

Thank, i have edited the clifs, for the ressource your right i will do this but i have to make the design of the tree while he is cut..

Posted
7 minutes ago, Aiden9 said:

Thank, i have edited the clifs, for the ressource your right i will do this but i have to make the design of the tree while he is cut..

 

 

You can, or just put something random and dont make it cuttable yet

Posted

Hey some edit !

I just add a cave who player can enter if he had realised a special quest. I have also add a teleportation point and add the trees as a ressource.

 0cab531162d83727409c21a9cbd7dfe7.pngdfa9ac6d21f4960d10b3f3361e55462c.png

I also created the map under the goku's house.

ce2172ba6985fc12aa25195125cac060.png

 

In my opinion, i think there is so much trees in the two zones.

 

Give me your opinion and i will continue to work on the map.

 

 

Posted

Yes i have other variety but i doubt that they will be complementary (i don't know how to tell you in correct english :/)

Posted

Very nice again, 

 

Couple of pointers:

 

Mistake in the cliffs to the right of the cave entrance.

 

Not a big fan of the rpgmaker stairs tbh.

 

Try to leave some more space near the stairs, its an ORPG so I think your maps need to be little more spacious! 

Posted

I have edited the map to make her mor spacely.. 

 

2213d87e28b38ce38e32d5974006d6c7.png

 

I have also make the Master Roshi house.

 

da9162edc3722ab7a0267d313e31f858.png

Posted
52 minutes ago, Damian666 said:

that's not how sand looks like, don't you have something that's more... yellowish?

52877fe1ff4b24382a9e3461e89f1bcd.png

 

Done, i think its very better than the old.

Posted

Hey, i'm proud to present you 6 finished map from the East District.

 

Spoiler

ac0c0da4eebf787e5fef1a45003ecd7c.png

Some map doesn't have the fog(The right).

 

I have also created a little caverne with PNG.

 

1530195044-152.png

 

Please, it's important for me, give me your opinion i need them to progress.

 

Aiden

Posted

Your mapping has improved a lot, I'm really liking it. I think you should give your cliffs more space since for an mmo with multiple players running through at once + NPC's doesn't leave much room. Try to aim to give your players at least 3 tiles to walk on in these narrow gaps!

Posted

The cavern map is too straight, it almost looks like a hexagon.

Here's what I mean (The red lines are your straight lines, the blue is the shape my eyes made it):

Map_Issues.png

 

There are a few areas where you broke up the wall (in the lower right corner) that are great, and I would recommend adding some of those to the other areas of the wall to break things up. Things in nature are rarely straight ;)

Posted
13 hours ago, Kibbelz said:

Your mapping has improved a lot, I'm really liking it. I think you should give your cliffs more space since for an mmo with multiple players running through at once + NPC's doesn't leave much room. Try to aim to give your players at least 3 tiles to walk on in these narrow gaps!

 Thanks, I will edit that today.

 

10 hours ago, MohenjoDaro said:

The cavern map is too straight, it almost looks like a hexagon.

Here's what I mean (The red lines are your straight lines, the blue is the shape my eyes made it):

Map_Issues.png

 

There are a few areas where you broke up the wall (in the lower right corner) that are great, and I would recommend adding some of those to the other areas of the wall to break things up. Things in nature are rarely straight ;)

 The thing is that i want to make the cavern like she look from exterior so : 

 

9ac05f1e83683d5ff1a5abf83c246fb3.png

 

But i listen you and i will edit the cavern, thanks a lot for your help.

Posted

You can have the inside look like the outside while still breaking up the straight areas. In the image you have a little spot that goes down then back up where the player can't walk (1 tile left of the Personnage GUI element). Those can help a little bit, but they won't change anything major.

Posted

Hello all guys How does my game look? , I use some tilesets from the engine itself and from some of the creators of role plays, etc. but I'll edit them for a better visualization and I've also been repairing them until the moment that character is seen and the mapping

 o3LbYSJ.png

_________________________________________________________

Here until the time the tutorial map

______________________________________________________

iZ5MBaM.jpg

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