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Can we fix a projectile ?


Gibier

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I'm not too sure if that possible but can the projectile editor have the possibility to fix the begin of the projectile on a specific tiles? It would help me so much to create a real kamehameha for my game. (well not only that).

 

Here some more information about my current kamehameha:

 

5dae8b97875b79bd21991047cb517328.png

4513f6c8fb00af552d3ae0209fa971df.png

 

I think it would be possible with the Animations Spawn Range but i'm not able to use it correctly.

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4 hours ago, Gibier said:

I'm not too sure if that possible but can the projectile editor have the possibility to fix the begin of the projectile on a specific tiles? It would help me so much to create a real kamehameha for my game. (well not only that).

 

Here some more information about my current kamehameha:

 

5dae8b97875b79bd21991047cb517328.png

4513f6c8fb00af552d3ae0209fa971df.png

 

I think it would be possible with the Animations Spawn Range but i'm not able to use it correctly.

 

Make the first animation be a static head of the kamehameha and all the rest static beam graphics. That or make an invisible projectile with a self cast animation with the correct offset.

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