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Everything posted by EspectroW
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How can I trigger an event bank spot to open after talking to a scripted NPC?
EspectroW replied to Ambard's question in Questions & Answers
try this: 1) create a player variable called "Bank_on" type Boolean 2) create the npc to talk, with dialogue and set de player variable to true 3) create the NPC BANK and set the conditional, player variable is equal to true. with this method, if the player don't talk with the first NPC, the BANK NPC will show "you can't" so, the player need to talk with the first NPC to activate de variable to true. -
How can I trigger an event bank spot to open after talking to a scripted NPC?
EspectroW replied to Ambard's question in Questions & Answers
You can do this in several ways depending on your needs. For example; 1) The NPC they must speak to first could give a quest. The bank NPC could be conditioned to only work if the quest is completed. 2) If you don't need it to be a quest, but rather something temporary, requiring you to always speak to the first NPC, then you can do this with a player variable, "bank_on." When the player speaks to the first NPC, the variable becomes "TRUE." The bank NPC is conditioned to only work if the variable "bank_on=TRUE." This way, you can set this variable to "FALSE" whenever you need to speak to the first NPC again. -
Paid - Export game to Android as .apk
EspectroW replied to luciferofhell's question in Resource Requests
A piece of advice, don't look here for someone to do something for you. You will not find someone willing to offer sincere help. Create your game, with the tools you have, with the knowledge you have, little by little you will learn more. When you think your game has enough to start sharing it, believe me, if you like it, there will be other people who will like it. create your community. I can assure you with my own experience, that help will come by itself. If you seek help in this medium, you will only get ridicule and they will make you feel that what you are doing is not good. when it can be something beautiful. Good luck in your project and I hope you can develop everything you propose. -
Story Today I did this on my project...
EspectroW replied to SkywardRiver's topic in Design & Creativity
https://ascensiongamedev.com/resources/filehost/55efd2ab376c7e5885dfcec5a361ac11.mp4 -
Halloween llega a LostDungeon Unete a nuestro Discord, y mantente informado de actualizaciones y eventos https://discord.com/invite/Nfh55sPRCW
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You can modify the character's statistics by creating a Spell, and in the item you do not select it as a consumable, select it as a spell. and link it to the Spell that will fulfill the function of "potion" Spell: Item:
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Si, tengo que sacar el tiempo para aprender a usarlo 😅 ya tengo el discord pero no se bien como es el tema de los canales y eso
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https://espectrow94.itch.io/lost-dungeon/devlog/621661/16-10-23-evento-halloween-2023
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Help whit variable reset al server 00:00
EspectroW replied to EspectroW's question in Questions & Answers
Yes, I understand that there always has to be at least 1 user online for the events be executed correctly. I think what I will do for the moment is manually increase the "Server_Day_Count" variable by giving it a value from the console. It is a very rudimentary way but for now it will work for me, and I avoid having an online character that consumes resources. Thank you for your help and interest -
Help whit variable reset al server 00:00
EspectroW replied to EspectroW's question in Questions & Answers
I can't get it to work -
Help whit variable reset al server 00:00
EspectroW replied to EspectroW's question in Questions & Answers
Sounds functional to me. I'm going to try it, how do you increase the "Server_Day_Count" variable? I mean, with a common event? -
Help whit variable reset al server 00:00
EspectroW replied to EspectroW's question in Questions & Answers
The question would be, how to activate the variable to true. Since it is a player variable, the player will have to be online for it to be activated. If it is a global variable, it will change to false with the first player who enters after 00:00 which will make it not work for the others -
Hello, I am looking for help since I cannot find the correct logic to do the following: I want to make certain player variables reset automatically when there is a change of day on the server. For example, a variable called "dungeon entries" that has a value of 3. Each time the player enters the dungeon it will decrease by 1 until it reaches 0. That same variable must be reset when the server time is 00:00 I found a way to do it but it only works if the player is online at the time of the time change, but if they are offline and log in right after the change, the variable is not reset. how can I do it? Thanks for the help. I apologize for the English, I am using Google Translate
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Creating a guild can be confusing at first. First of all you need to create a player variable which will store the name of the guild, so it must be a String variable (for this turotial the variable is called Guild) then, an "NPC" (event) which should show two options: Create and Delete, if the player selects "Create" you must use the Input Variable option and select "Guild" player variable, making sure to specify the minimum length greater than 0 and The maximum for this tutorial will be 10 Right after, you must use the Create Guild command, which will ask you for the variable in which you save the name of the guild With that you will have the guild created. If you did everything correctly, the name of the guild that you wrote when you created the guild will appear above the player's name. I hope I have explained in the best way.
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this will healy 300 hp per second during 5 seconds If you want a single heal when using the skill, set the duration to 0 and uncheck HOT/DOT It is also important to set the damage type to true. so that it does not scale with the character's damage or be affected by defenses
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Please help, I have not been able to activate the tool. when i log in it tells me that the server is offline I activate the api for the server and then Activate the api of the account.
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Hello, could you make an updated version of this post please. I would like to know if there are new commands, if it is possible to change the style of the letter, for example to bold or underlined, and/or change the color of the text.
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Version 1.0.0
750 downloads
I made a modification to the original character of the angel from rpgmaker xp. I adapted it to be used as a Paperdoll pet, additionally I modified the tones a bit to give the appearance of a change of rarity. I highlight that I specifically modified it to fulfill the function of a pet, so it is made so that it is located a little to the right and above the main character. Note: This publication was translated from Spanish to English with the Google translator. I apologize for possible errors. -
download on itch.io Tokyo Ghoul Wings
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New Free Wings download on itch.io Free Wings Pack 3
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Help whit Visual bug in Craft Windows
EspectroW replied to EspectroW's question in Questions & Answers
I think it's not because of the dimensions, when the item has stats like % experience, tenacity, luck... those are also shown, I think the problem is just with the attack stats, ability power, defenses, and speed -
Hello, I have a problem in the crafting window, when the item to be created is an equippable object, it only shows the HP and the MP does not show the other statistics. I know that this can be corrected from a layouts. but I do not know which one. here's a screenshot: and here is a screenshot of the same object already in the inventory: note: this post has been translated from spanish with the google translator. I apologize if there is any mistake.
