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Justn

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Everything posted by Justn

  1. Really like this one! I was thinking about that last night after I spent time adding nice walking animations only to be underwhelmed watching my guard npcs in town look like idiots moving one block at a time. Will try this out for sure.
  2. Looks really good! I really kind of miss the Arena map attribute from the older engines though instead of the whole map to mix safe zones with the arena.
  3. I am adding new event commands and I am looking at the current HideUi (F11) Boolean. It appears this line is an all or nothing with the exception it will show all the ui if the exit menu is opened: else if (Globals.GameState == GameStates.InGame && ((!Interface.GameUi?.EscapeMenu?.IsHidden ?? true) || !HideUi)) { GameUi.Draw(); } I assume there is no way to add an exclusion to this set of code to keep only one ui window visible and to do so would require removing this !HideUI check and make edits to the GameUi Draw function itself correct?
  4. Thanks for the tip. I think my problem may be more basic as I just realized I'm unable to reference any global in my custom class. If anyone has any tips on how to be able to use these globals in a new class file please let me know. Thank you all.
  5. Maybe this is due to lack of sleep but I am assuming this is the way to check the time for me to run on the server (Globals.Timing.TimeMs + insert time here)? Is that correct? I have checked multiple examples in the source but I always seem to get "name does not exist in current context" how am I able to use this info in a new class? I have checked other classes using this global but cant seem to find a way to use this global in my new one. Thank you.
  6. I think it is this. EntityBox.cs lines 722 794 and 800 and change the widths to 8's Line 722 = EntityFace.SetTextureRect(0, 0, entityTex.GetWidth() / 4, entityTex.GetHeight() / 4);
  7. Ah sorry Located in AdminWindow.cs line 275. Just fixes the preview window when changing your sprite via the Admin Window. It was just one of those weird edits that didn't involve just changing "/ 4 to "/8" lol
  8. Also to fix the admin panel (insert) I had to change this line: SpritePanel.SetUv(0, 0, .25f, .25f); to SpritePanel.SetUv(0, 0, .125f, .25f); in case you run into that issue.
  9. Hey I'm using the same graphics as you are and added the 8 frames of movement as well. I ended up just changing it to 16 and is working great. destRectangle.X -= texture.GetWidth() / 16;
  10. I am still new to c#. Is there a better way to use the " || " or operator, and are you even supposed to use this for comparing more than 2 examples? ie: if (ThingX || ThingY || ThingZ || ThingG) * Not sure if this goes in this board or the c# board. *
  11. I was able to add an 8 frame walking animation by just editing a few numbers in the place that Joyce pointed out above. Let me know if you need any help.
  12. I really like the Sprite system! I have so many sprites in my current project that have been wasted due to the one size fits all method. Great work as always Ricardo
  13. Have you searched the code to see if it is there? Ctrl+f
  14. Working great. I did up the time just a tad to 90ms. Felt too sensitive on my keyboard. Thank you sir! @Celtos Maybe you need to up the time a bit as well? MoveDirectionTimers = Globals.System.GetTimeMs() + 60
  15. Basically Tibia has an auto attack system for melee and projectiles when you select a target. Projectiles hit target no matter where the attacker/target is standing if within range of the projectiles distance.
  16. I had to close and reopen visual studio and the errors went away.
  17. Anyone remember playing "post nuke" made on eclipse evolution? Worst game ever.

    1. jcsnider

      jcsnider

      I feel like this is a trap.....

    2. lobo

      lobo

      best game ever see here

  18. You just need to download the "patch.zip" and replace the files. 6.1.229 to 6.1.xxx = patch.zip 6.0 to 6.1 = upgrade.zip
  19. Embedded Video Link Figured this was a good time to post what I have been working on. Will create a page on the games board soon. Thank you all.
  20. Ugh I hated this problem with every eclipse engine in the past as well. I remember Serku(?) finally addressed the problem in his engine he was working on and it worked well. Basically kept the player logged in on the server for 20-30 seconds or something if they force closed the client while on a normal map. Hopefully something like this is added to Intersect. Probably will be the first thing I try to do when source is released but really hope JC and crew could attempt a better solution before that. Really prevents any good form of pvp focused games.
  21. Kodi or plex are your easiest options on pc. Let me know if you need any help.
  22. https://www.bulkrenameutility.co.uk/Main_Intro.php This is what i have used for years so simple to rename any file and to change all to numbers with one click. Let me know if you have any trouble using.
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