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Beefy Kasplant

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Everything posted by Beefy Kasplant

  1. Open source rushed, that's a new one. Agree with the patches, it's annoying. You don't have to buy Visual Studio, just use the community version. Anyone could have told you that Intersect is not the right engine to create a 'game' like yours in. Hope to see you back, with some more backbone! PS: How is the android version coming along?
  2. In like beta 3 or something it was on by default. Know your history dude!
  3. In the server config you have to add under Map "ZDimensionVisible": true,
  4. No, anything that requires character animations, new windows or buttons and most visual stuff needs to be done through source edits
  5. Probably easiest is to make a 'ladder' map attribute and give that a special 'walking' animation
  6. Can't really think of a reasonable way of doing that without source edits.
  7. It's already in the class editor. Use the `stat points` box
  8. Why was I not in this minecraft server
  9. https://github.com/AscensionGameDev/Intersect-Engine/issues You can report bugs there
  10. It works, the hitbox will still be a 32x32 tile at the bottom middle of your sprite though. Projectiles will also fire from that tile, so keep that in mind!
  11. Would it be easier to instead have the event commands: Give / Take HP (number or %) Give / Take MP (number or %) Buff/debuff (number or %) And then also be able to pick if it only affects a specific NPC / all NPC / Player / Everything
  12. That's something that hasn't crossed my mind to be honest. I'd say in a basic system it'd be enough to just use the base damage and ignore any stats. As far as I know, player/NPC stats would still affect the damage received but the power of a spell would always be the same as the base damage / buff values you put in.
  13. Would love to see an event command where you can set a spell to fire off. Would also need to add a direction for projectile spells. Extra options: Choose if it affects a specific NPC, al NPC's, just the player or everyone. PS: Willing to pay if that helps
  14. Don't throw cents or any money in. The copper and metals are not healthy, plus, most money is quite dirty.
  15. Patches are guaranteed to work on a vanilla Intersect with the version numbers below. All Kash Shop patches are guaranteed to work together unless otherwise stated. Get it here! Built for: Intersect 0.6.1.255 and Intersect 0.6.2.416 Updated once a week to work with the Intersect STABLE branch (Stable branch at the time of creating this patch is 0.6.1.255) Support guaranteed up until the first version of Intersect STABLE 0.6.3 (Guarantee might extend based on the popularity of the patch.) Of course we offer support if you have problems installing the patch! Just reply to this topic! Disclaimer: The patch might work on later versions of Intersect, but be careful with updating when you are using Kash Shop patches. The patch is only guaranteed to work on the version the patch was built for. Patch description: Gives option to use a different port checker than AGD, or as a backup/fallover in the case AGD site is currently not accessible. NOTICE FOR DEVELOPERS: API used only allows 50 calls per day before getting error response. If you are testing/restarting the server constantly, be aware. NOTE: AS ALWAYS, MAKE A BACKUP BEFORE ADDING ANY PATCHES
  16. Green stays nice and crispy while also giving way more of a fresh little kick.
  17. Patches are guaranteed to work on a vanilla Intersect with the version numbers below. All Kash Shop patches are guaranteed to work together unless otherwise stated. Get it here! Built for: Intersect 0.6.1.255 and Intersect 0.6.2.416 Updated once a week to work with the Intersect STABLE branch (Stable branch at the time of creating this patch is 0.6.1.255) Support guaranteed up until the first version of Intersect STABLE 0.6.3 (Guarantee might extend based on the popularity of the patch.) Of course we offer support if you have problems installing the patch! Just reply to this topic! Disclaimer: The patch might work on later versions of Intersect, but be careful with updating when you are using Kash Shop patches. The patch is only guaranteed to work on the version the patch was built for. Patch description: Gives option to developers to migrate their game and player databases to Microsoft SQL Server. Allows for both Integrated and SQL Server User accounts. If you don't understand what the patch does, you don't need it. NOTE: AS ALWAYS, MAKE A BACKUP BEFORE ADDING ANY PATCHES
  18. That's some good shit right there.
  19. You could set the time to turn to idle animation at like 50ms.
  20. Patches are guaranteed to work on a vanilla Intersect with the version numbers below. All Kash Shop patches are guaranteed to work together unless otherwise stated. Get it here! Built for: Intersect 0.6.1.255 and Intersect 0.6.2.416 Updated once a week to work with the Intersect STABLE branch (Stable branch at the time of creating this patch is 0.6.1.255) Support guaranteed up until the first version of Intersect STABLE 0.6.3 (Guarantee might extend based on the popularity of the patch.) Of course we offer support if you have problems installing the patch! Just reply to this topic! Disclaimer: The patch might work on later versions of Intersect, but be careful with updating when you are using Kash Shop patches. The patch is only guaranteed to work on the version the patch was built for. Patch description: Ability to set a % experience loss on death or a set number of experience lost on death. Read the readme! NOTE: AS ALWAYS, MAKE A BACKUP BEFORE ADDING ANY PATCHES
  21. A condition to check for amount of free inventory spaces would be easier yeah haha. But this is a way to do it with events, in case you are like me, and you can't do it with code.
  22. Ever made an event where you give multiple items? Ever thought about how it would break horribly if the person has free inventory spaces, but not enough to receive all items? Well, do I have the SOLUTION for you! Just check how many free inventory spaces the guy has bro! First, create an invisible item: InvCheck (Can be any name of course) Player Variables: FreeSpaces InvCheckItemHeld Common Event: Set PV FreeSpaces to 0 Set PV InvCheckItemHeld to 0 -> These two first lines are to reset the system Label: StartLoop -> This is the start of the loop to check how many free spaces the person has Give Item: InvCheck SUCCESS: Add PV FreeSpaces +1 Add PV InvCheckItemHeld +1 Go to label: StartLoop -> If it succeeds, this means there is a free inventory slot, it goes to the start of the loop to try again until it fails. FAIL: Show text: You have \pv {FreeSpaces} free inventory slots Label: TakeInvCheckItem -> This is the loop to take the inventory checker items until they are all gone. Take Item: InvCheck SUCCESS: Go to label: TakeInvCheckItem -> This will keep going until all InvCheck items are gone You can put this common event before any event that gives multiple items, and just add a conditional branch in which you check if PV FreeSpaces is high enough to continue giving the actual items. NOTE ALERT NOTE ALERT: I did this without an editor and without checking, so please let me know if there are ways to improve or bugs in this event!
  23. Ah, alright! In that case it seems like a good system. When you figure it out, it would be cool to have configurable what the exp drain is per death and the option to set if you lose levels or not.
  24. Right now you need to check in events if people have enough inventory spaces and it gets pretty messy. In trades, when you get too much, the loot drops at your feet, would be nice if there was an option in the give item event command: Drop excess loot on ground. Would need to be a toggle so it wouldn't break existing events.
  25. Seems like it would be pretty beneficial to die now since you don't lose stats when leveling down..
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