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bonusminutes

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  1. Im going to have a lot of spells in my game. More than 35. I've found the value to edit in config.json, but I doubt its as simple as that. Will I need to create a new image for the spells window? If so, I doubt it automatically spaces the spells out in the window and Ill need to adjust where the actual spell icons sit somehow. Is this simple and Im thinking to hard about this? Itd be nice if the box just gained a scrollbar or something haha.
  2. I'd like to make the item in my shield slot change the player's sprite altogether, not just add a paperdoll image. I've tried adding the charset to the paperdoll folder, but it just causes some problems that I mention in this other thread. Is there any way to make it so that when an item is equipped it switches the player's sprite while its equipped? Thanks.
  3. I would like for the shield slot equipment to be responsible for the character's charset. Ideally, I would like the shield slot item to actually change the user's charset while its equipped, but as far as I can see, this cant be done. If it can be done, please let me know. So instead I tried putting the charsets into the paperdoll folder and assigning them to different shield slot items. That seemed fine, but it doesnt work so well for bigger charsets. Below is an image in which I am standing in the same spot, once with my sprite set as a large charset, one where Im simply wearing a large charset as a paperdoll. You can see that when the actual sprite is set as a large charset, the feet end up at the same place as the feet of a smaller charset standing next to it. If i bump into it, the collision makes sense, and it looks like we're standing on the same axis. However, when I wear the large charset as a paperdoll, it centers over my original sprite that is hiding underneath, causing a weird standing-forward look. If I bump into the charset next to me, the collision looks unnatural and I can imagine it will make attacking mobs confusing and annoying. Is there some way to make paperdoll sprites not center-align, but rather bottom-align. Or better yet, does anyone know how I can make an equipable item change the player's charset, alleviating the issue altogether?
  4. Im no expert, but you should be able to edit the window itself by changing the "character.png" file under Client and Editor/resources/gui You might have to mess with the window's position after that by editing the "CharacterWindow.json" file under Client and Editor/resources/gui/layouts Im assuming that if you have to edit something in the .json file it would be the very first line called "Bounds". Or maybe its "AlignmentEdgeDistances" a couple lines down. You can mess with them to try to figure out what each one does. If anyone knows any better, step in. The most Ive done so far in messing with .json files was to fix the health/mana/exp bars how I want them. Make a backup of both the .png and .json files before you edit them in case something goes wrong.
  5. Ive noticed that theres no option for Z-Dimension any more. Is this just me? If not, is there a different way to use it?
  6. Figured this one out on my own. My quest was to kill 5 crabs. In the quest editor, I set the tasks for the quest as: Kill NPC(s) [Crab x5] Event Driven- I also made sure that when I was in the quest editor, I used the Edit Quest Completion Event button to set a reward, which was: Then I set up the actual event that triggers the quest as such: The quest offer screen asked to start the quest and on accepting it began. Attempting to speak to the event NPC again didnt result in any issues and the event driven task couldnt be completed until the 5 crabs were slain. When the 5 crabs were slain, the reward was granted, the reward text appeared, and the quest could be repeated.
  7. OH ok. Sorry, that was such an obvious solution now that I see it. Heres a link to an image in case anyone comes across this and needs to see where it is Is it possbile to restrict what stats can be added to?
  8. Id like to award a player 1 stat point upon level up, rather than the built in system of a fixed stat increase every level. I figured that it wasnt unlikely that someone here has done something like that already, so I figured I'd ask. If possible, Id like to restrict what stats can be added to with these distributable points. Thanks!
  9. I have an event, that when the action key is used on, starts a dialogue and offers a quest to kill 5 of an enemy. I want the rewards to be given once the 5 enemies are killed AND THEN the player returns to the event and speaks with it. So far, the quest gives rewards immediately upon killing the 5th enemy. Thanks!
  10. After a lot of messing around I decided to uninstall a long inactive VPN that wasnt running or providing VPN service (SaferVPN). Everything runs smoothly now and both projects can work independently.
  11. They're separate folders, but now neither can connect. Its giving me this whole thing on both of them now: It does not appear that your game is accessible to the outside world. Debugging Steps (To allow public access): 1. Firewalls might be blocking connections to your server. Check firewalls on your system. (i.e. iptables, FirewallD, Windows Firewall) 2. Antivirus programs might also be blocking connections and you may need to add Intersect Server.exe to your antivirus exclusions. 3. If on a college campus, or within a business network you likely do not have permission to open ports or host games in which case you should explore external hosting options! It was working fine for like a week, and all thats changed is a new copy of Intersect on my desktop. Something got messed up somewhere.
  12. I was working on one game, and I still want to continue it, but I have another that I'd like to work on as well. I feel like switching between the two will keep me from feeling stale. I got a new download of the Intersect Engine, but I found that when I run my new server, its still technically a server for my old game and I can still log in, albiet with missing sprites, etc. How can I have 2 separate projects that I can work on independently? Thanks. SOLVED: The issue seemed to somehow lie in an inactive VPN program that wasnt running or providing any VPN service (SaferVPN). After uninstalling it everything worked smoothly. It even cleared up an issue that developed after I posted this thread, where neither server could be established. If you have similar issues, double check your VPNs and uninstall any that might be dormant on your computer.
  13. Oh, I see. I was looking in the wrong databases and I was selecting "Modify" instead of browse. I went and deleted my account under "users" and my character under "characters" and I got the desired effect. Thanks a ton, guys! A "Delete Character" option on the client would be useful, as well as a "Character Select" option with maybe 3 or so characters per account. But that would all be more for consumer convenience rather than developer. I dont mind the sqlite method at all. Thanks again!
  14. This is probably a huge newbie question, as I am a huge newbie to Intersect, but I was wondering how I should go about deleting a character so that an account can start the character creation process over. Even deleting the whole account to be remade would work for me. Id like to test out different classes and the gender selections to make sure that everything works fine, but as of now it seems like my only option would be to create a new, unique account for every test I'd run, and I'd really prefer not to do that. I didnt see any account/character delete options in the Intersect server DOS menu after typing /help, and there arent any on the login screen. I opened server/Intersect/resources/intersect.db with a program called "DB Browser for SQLite" and I thought that might be what I was looking for, but I cant understand anything that Im seeing in there. I can right click a database such as "classes" and click "Modify Table" but I end up with a window as shown in the image attached to this post, and I cant make heads or tails of it. Im sorry for the lost post, I just wanted to give as much info as possible. Am I going about this the wrong way? Is there an obvious solution that I've overlooked? Id appreciate any feedback. Thanks!
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