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Everything posted by Talikan

  1. Hi, Kibbelz. Thank you for your support We do not use a system of recruitment or random donjon (maps is made overlay there mapping, this one begins a lot of time to perfect) We are going to implant a system of random staircase (4 staircases on the map, 1 only taken(brought) out) The player is thus almost obliged to visit all the floor. We go, afterward (or for the moment, see) aimed an English community. Thank you, I hope to see you soon IG.
  2. Of course, -> http://puu.sh/mgWBO/8c01e139fa.png Sorry for my bad english ^^'
  3. Hi all, I'm french, so sorry for my bad english PDMO (In french "Pokémon Donjon Mystère Online") is an A-RPG Online. This game is free and available in download soon. 1. Synopsis Artefacts protected by Gravuis, guard of the gravity were stolen by the pokemon " Celestuis ". The world balance of power is broken. Little by little, breaches were opened by Celestuis thanks to artefacts. Further to the acts of Celestuis, breaches created dungeons occupied by malefic Pokémons holding the stolen artefacts. Your objective? Be allies and find stolen artefacts. Name : Gravuis Type : Psy & ténèbres Gravuis is the guard of the gravity. Name : Celestuis Type : Unknown Celestuis is a Pokémon traveler of another dimension. ( Knowing that it is an A-RPG multiplayer, the story will be better handled in game) Thanks to Boultim for the illustrations. 2. Gameplay - System of quest and dynamic event. - System of PvP and Guild - System of craft and skill - System of spell - System of evolution for your pokémons. - System of berry - Animation of pokémons and environment - system of group - System of ranking of player and guild - System of automatic event for the players (Guild vs Guild, etc.) ---------------------------------------------------------------------------------------------------------------- The basic system of Pokémon Donjon Mystère is to recruit other pokémons in her team. What allows us to have an additional help in donjons. However, with a system like that, it is necessary to develop a very intelligent IA otherwise the gameplay would not be very interesting. However on PDMO, it will not be possible to have pokémons. At least, not in this way. The reason is that the gameplay which we want to develop will be more interesting to compared with a Dungeon traditional Mystery. Our gameplay bases on a system of "essence" of pokémons. The "essence" of a pokémon will modify the appearance of your pokémon, its spells as well as its statistics! It allows to propose a richer gameplay in passing of a pokémon of type"plant" in a pokémon of type "fire" what can be advantageous against a boss for example. 3. Starters -------------- -------------- -------------- The level of evolution is different from a pokémon in an other one. Every starter have 3 evolutions. 4. Screenshots GIF -> http://www.pdmo.fr/Medias/EtangGIF.gif 5. Links Web site : www.pdmo.fr Forums : www.pdmo.fr/forum/ 6. Recruit We recruit a programmer vb.net. We are organized, we have a todo-list with the priorities: http://puu.sh/jtMzw/4cf55b8022.png (this one is in French, for any questions I am at your disposal) A remuneration can be possible with regard to the made work.
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