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Everything posted by wishy
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Negated means negative condition (if NOT)
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Story Today I did this on my project...
wishy replied to SkywardRiver's topic in Design & Creativity
almost there -
Story Today I did this on my project...
wishy replied to SkywardRiver's topic in Design & Creativity
Didn't do much last few days, started the day today with a simple registration page Embedded Video Link -
Story Today I did this on my project...
wishy replied to SkywardRiver's topic in Design & Creativity
Having a visual inventory display is on the to-do list -
Story Today I did this on my project...
wishy replied to SkywardRiver's topic in Design & Creativity
For everyone (when finished) -
Story Today I did this on my project...
wishy replied to SkywardRiver's topic in Design & Creativity
little update on the control panel -
Acquire skill when using item
wishy replied to Minamoto Yoshitsune's question in Questions & Answers
I mean... There's events in this engine. You have events that can learn spells and take spells away and you have events that can check certain conditions. You put these together in a certain order, use some and voila!! Pseudo events: Autorun, OnLogin -> how/when you would like to give the player the skill if <weapon> is equipped > teach spell else > take spell -
Acquire skill when using item
wishy replied to Minamoto Yoshitsune's question in Questions & Answers
Embedded Video Link -
\param not /param
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if you mean the server console, use help to see all commands, not /help, just help
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try EventDialogWindow_3Responses.json, EventDialogWindow_4Responses.json,...
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It refers to the bagslot. 17 for example is the 17th slot in the player's inventory (counting from 0)
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when looking up a player, you get a bunch of data returned, which most of it is obvious. But I can't seem to find the link between the values from the player equipped and what the actual items are. ['Equipment']['0'] => 17 ['Equipment']['1'] => 8 ... ['Equipment']['4'] => 12 Are examples of responses, but how do I connect the value 17 to an item for example, so I can get more data from item 17. Problem is, when looking up item info, I don't see a value containing 17.
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Story Today I did this on my project...
wishy replied to SkywardRiver's topic in Design & Creativity
Embedded Video Link -
Story Today I did this on my project...
wishy replied to SkywardRiver's topic in Design & Creativity
Here's your video: -
Client and Editor\resources\gui
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those files are ancient, there's been a complete ui overhaul since then
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The exp question is not clear, it's as simple as putting a value in a box or using the event system on death and giving experience through an event
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Story Today I did this on my project...
wishy replied to SkywardRiver's topic in Design & Creativity
first attempt at changing the GUI (don't mind the details, it's a WIP) -
Nah I bet other pictures of you could turn out nicely. Just a head + shoulders, clear background and sunglasses and not too much facial hair will give the best results.
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I was moving your picture around to show you different result :p
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The first set is generated based on a picture of a human as input. The 2nd set is generated without input, so randomly generated. Grizzy's picture/video is generated like the first set, but with a custom model that i've trained on 63.000 anime pictures and on my single 1080 ti for over a month.
