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Everything posted by panda
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This specific error happens most often when the application is closing and not everything is cleaned up in the correct order. I think all of the crafting crashes should be fixed right now (I'm guessing a separate error triggered this one) but in this case it's a matter of just restarting the client. I will look into preventing this error from hiding other errors so it's more clear what the issue is in the logs if the root cause happens again.
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How can I relocate the position of the hitbox?
panda replied to drackreborn's question in Questions & Answers
You're going to have to change the source for this. The hitbox is hardcoded to be the tile a sprite is standing on, and the the tile is expected to be where the "feet" of a sprite are, which applies when the sprites are intended to be at a ~45deg angle, but your game is 90deg angle looking directly down at the map. -
To ditto Gibier but add something additional: If you have a translation, please share it so other people can use it. One other thing is that right now a language selector would effectively be useless. You could change the UI, but you cannot change the server's strings, and you cannot change the language of the content. We have been looking into improving this but adding translatable content (the thing holding this back) is not an easy task.
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@TerrafydeCan you please send your DBs to [email protected] so I can examine them and debug why the crash is occurring?
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@TerrafydeIs this error log from trying 0.7.2-beta.65, or 0.8.0-beta.#?
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Error with Dynamically Generate Metadata
panda replied to Authentic's question in Development Questions
Looking at that, those must be sections @jcsnider added. They just links to .zip files and not supported, nor are they maintained. JC can chime in, or you can go use XFall's PHP script which I know he recently updated and he maintains. -
In addition to what @Smoot said: 1. Try the last 0.7.2-beta build (0.7.2-beta.65) 2. Please include the logs (and screenshots of the error in the server console if there are no logs) with any future reports. 3. There are no compiled downloads for before 0.7.2-beta as they were hosted on our TeamCity server that has been since shut down (but the source is still available on GitHub to compile from, not that I recommend doing so).
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Error with Dynamically Generate Metadata
panda replied to Authentic's question in Development Questions
If you are using @XFallSeane's PHP update script (the pastebin is gone by the way) you should post in the appropriate thread (which I can't actually find for some reason), but docs.freemmorpgmaker.com will not help you with a bad PHP script, which the error message points to. -
null standard input will kill the server, you need to run it in a screen (inside the docker container).
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Diagonal movement has been part of Intersect officially since before 0.7.2-beta.
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Fixed in https://github.com/AscensionGameDev/Intersect-Engine/releases/tag/v0.7.2-beta.57
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Editor reset the screen position after tiles changing.
panda replied to Artheios's question in Questions & Answers
@Artheios Can you test this build (from PR 1883) to see if the issue is fixed there as well? -
Lose connection to editor when deleting maps
panda replied to DrSlow's question in Development Questions
@DrSlow I just reverted the changes causing that because they were causing another less-obvious bug. Please download v0.7.2-beta.41 or later and both issues should be fixed. -
Lose connection to editor when deleting maps
panda replied to DrSlow's question in Development Questions
@DrSlow Please test the patch files (you need to replace the client, editor, and server) from PR#1880 and respond here if the issue goes away -- if it doesn't, respond with the new logs. -
Editor reset the screen position after tiles changing.
panda replied to Artheios's question in Questions & Answers
That's not what I expected, did you mean to say .33 worked well and .34 breaks it? Because .35 only modifies the client. -
Editor reset the screen position after tiles changing.
panda replied to Artheios's question in Questions & Answers
@Artheios So I don't think .35 caused it, can you try .34 and .33? (I think .34 is the change that caused it and want to confirm.) -
Editor reset the screen position after tiles changing.
panda replied to Artheios's question in Questions & Answers
@ArtheiosCan you get a video clip of the behavior you are referring to? -
That would just result in people not being able to find the answers to their questions because everything would just be in this bumped thread... There are actually a fairly decent number of tutorials that are new or recent enough that they really aren't out of date that if you can't find you could ask, and I mean ask a real human. The people who wrote the tutorials are likely to respond if they see your thread. Now for the actual reason I am replying... Collision (on map tiles) is via blocking attributes. It is 1 feature. ChatGPT literally made up garbage and fed it to you. This is a message for everyone: Stop relying on ChatGPT. ChatGPT just guesses about what you want it to tell it and quite literally makes stuff up (not to mention it is based on outdated information!). Case in point:
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Not sure why you entered with an attitude, but what is "vanilla"? Intersect is not a game, or an engine based on a game. It's just a game engine. This functionality has never existed in the repository. Edit: I also see that the rant was also posted on GitHub, still not sure what "vanilla" "game" is being referred to...
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After looking at the stack trace I think that it might be the installed .NET Framework versions because it's a standard library method that is missing (in this case, LINQ). The method in question was added in .NET Framework 4.7.1 and .NET Standard 1.6 so I think that JC's response was probably correct. We should see if we can upgrade to the absolute last latest version of .NET Framework supported by Mono (4.7) to avoid issues like these since other people have run into issues where they needed to install multiple versions of .NET Framework to get it working (version compatibility table).
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Are you using the same build of the client, editor, and server together? If you use the prebuilt, all parts must be prebuilt. If you compile yourself, all parts must be compiled yourself together at the same time. You cannot mix a prebuilt client and a custom server, or a custom client and a prebuilt server. So that I am not lying, technically speaking it is possible to mix the two. But it requires decompilation, and that is difficult, strongly discouraged, and we do not provide support for that.
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I said this privately but I'll say this again publicly: They really needed to list titles, where they were "released", and in what state, e.g. Steam Early Access. A lot of what I read in there reads as a puff piece or salesperson talk, and it seems highly plausible that there are low quality games included in their statistics to make the engine look better than it really is. I have a hard time believing that a lot of those 6-12mo games weren't shovel ware or "released" in early access/alpha/beta/equivalent. Perfect example is 7 Days to Die. It's been released for 10 years and is still in Alpha, and the quality of the game is horrible (78h recorded half or more of that time was in 2023 -- bought in 2019).
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Possibly not. I would suspect they offer non-arm64 VMs though.
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I am not sure about Ubuntu arm64 but MacOS arm64 runs fine -- it looks to me like there might be a native dependency issue running on Ubuntu arm64, while MacOS has Rosetta for cross-architecture execution: LD_LIBRARY_PATH=. mono Intersect\ Server.exe Mono JIT compiler version 6.12.0.188 (2020-02/ca8abcb6bc4 Thu Oct 13 14:26:22 EDT 2022) Copyright (C) 2002-2014 Novell, Inc, Xamarin Inc and Contributors. www.mono-project.com TLS: SIGSEGV: altstack Notification: kqueue Architecture: amd64 Disabled: none Misc: softdebug Interpreter: yes LLVM: yes(610) Suspend: hybrid GC: sgen (concurrent by default)
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This is a warning, not an error, you can ignore it. You did not provide a version of MySQL so we can't really help. The latest MariaDB is recommended over MySQL.
