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Everything posted by Shenmue
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Working Discord Button Mod (Updated for 0.6.1.243)
Shenmue replied to jcsnider's topic in Source Modifications
Try to clean your solution and build it again. Edit : and be sure you've not started a project (ex. Interesect.Client) when doing it -
I think so, you have to check out the Draw() method in Intersect.Client.Entities.Entity and depending of your spritesheet changing the value assigned to srcRectangle and destRectangle. You will also have to add value to the "d" variable (d represents sprite direction) for the diagonale frames and do the equivalent in the server side and I think it should be fine.
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Ye haha Edit : name changed. Now it is "easier attack on focus"
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Oh yeah, maybe auto hit is not the right term. Actually, you have to attack in order to hit. I think I will change the name of the patch, it is confusing.
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Thanks, Actually auto attack uses hitbox, and when the enemy is not in the hitbox range, it doesn't deal damages. The player still need to be somehow close to hit the target. The hitbox has 5 different values for each direction. Hitbox values if the player is facing right.
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Check the "RegistrationWindow.json" file in "build\debug\client\resources\gui\layouts\menu" There's probably something to do there
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Adding additional frames of animation
Shenmue replied to Cuddleheart's question in Source / Plugin Requests
The latest version of the source code do have idle, attack, cast, weapon, etc. spritesheet frames. You should check the dev Blog for the Beta 6.2 to figure out if you still need to work on adding more frames. -
Unselect Target Without Mouse Description: Sometimes you want to unselect a target without using the mouse. With this patch, you can click on Esc to do so. Media: Based On: Version 0.6.2.0 GitPatch: Download patch Setup Patch should do it. Be sure to be up to date with the Intersect Engine source code repository.
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Well coded and seems complete
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PM me when you will have the gif and I will figure out what I can do. You can use ScreenToGif.
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Yes Indeed it's how it works. Your last movement direction must be in diagonal if you want to hit in diagonal. If you want a more easier way to attack, then use the auto attack hit feature. It works only with a target on focus. Well can you send a gif about that? Entities can stop to be agressive if you are too far from them. Edit: it depends of the value you put on the editor. What do you mean by "are strange"? Can you send gif for each bug report? It's hard to figure out what cause a bug.
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If you have those errors it is because you are not in the latest version of intersect engine source code. Be sure to have fetched the origine (go to github desktop for that) after the pull request. Apply the patch on a development branch without modifications to be sure there is no more errors.
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Thanks for the fix mate I just updated the download links. Everything should be fine now. I recommend you to reinstall the mod on the latest IE source code version. If you are not up to date, then do a pull request with the official IE repo (from development branch). If the issue persists, I will see what I can do about that.
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If I understand what you mean then it's not a bug, but part of the feature. When the player walk diagonally (like the gif I've sent with the two block) he does'nt walk on any tiles on his left or right or top or bottom, he go straight up left, up right, etc. So if one event is on his right and the other one is down and the player move right down, he will not go on any of those but directly to the tile right down. If I didn't understand what you mean can you send a gif or a video and tell me which kind of event you are talking about?
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What is your issue with event again? Be sure your last move is in a diagonal if you want the event to be trigerred. If by passing two blocked tiles you mean what the gif below shows. Then it's normal and part of the feature. You should put 3 blocks then and I think it should be fine. However, can you send some gif if I didn't answered your issues so I might have a better idea of what is going on?
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I am not a master, but I think you have to go on github in order to pull from the official repo according to the Intersect developer guide. However, you can right click on your current branch, then on history and if your last patch for the intersect engine team member is not the #59 then you are on a version that might have conflict with the diagonal move mod since I worked on that branch.
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Do you have the latest version of the source from intersect official github? If so it might not be compatible. I will check out tomorrow or sooner.
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No more bugs, everything is fine. I hope you will enjoy the patch. Don't hesitate to report if you find a bug
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Actually there is a zip file link which contains all the patches I've used so you can chose to install those you have missed.
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Well if by lag you mean NPCs not having damage, then ye it's OK. But if it's still not working just send a post and I will go back into it. Edit : Actually I just found a bug: auto hit mod not working everytime
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I just updated the patches download links. The mod now have no known bugs I checked out the diagonal move route and it seems like I have to edit the editor in order to make it works and I don't mind doing that so I will not work on diagonal move feature for now. Maybe later in far future
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Diagonal action events still don't work? Or you are talking about attack on NPCs ? If it's about attack on NPC It's not fixed in the last patch Thanks for the details
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It should be fixed now with the new patches. Check out the first post. However, keep in mind that the events are triggered when the player last walking direction is toward the event. So it has to be really in diagonal. something like this will not work. Next step is to figure out what is the issue with those attacks not working.
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Damn I will see what I can do about that. Actually I am having errors on my side because I've updated my source code with the official Intersect Engine Github repo. Maybe it impacts you too. On another side, I've solved the other issues mentioned like the event, but the transition to the new version of intersect just messed things up so now I have to redo a lot of codes, because I messed things up too haha. A new version of the mod should be available soon with fixes. If you still have that error I might ask you specific questions on PM if you don't mind. Your game looks great
