Jump to content

Shenmue

Contributors
  • Posts

    249
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Shenmue

  1. Thanks for the bugs report Celtos, I am currently working on NPC lags. After NPC I will focus on projectiles. It doesn't look to me like the player is going faster.
  2. You can add 8 directions now. For more information go check this post.
  3. Haha thanks Actually the NPC animation is not working right so I am working on that. Plus I will try to make the NPC move in diagonal too. And you cannot hit a NPC in a diagonal tile. Yes actually you can. I've not tested yet, I will improve NPC first. If anyone wants to improve my code feel free.
  4. I've updated the post, patch is working now
  5. I see, I will check it out then. Thanks
  6. Where it is interesting is that if we find out how to modify the animation, we could use a spritesheet with more actions than just walking
  7. Actually it does work, but I am having struggle with the patch. It should be up soon. I think I will work on this next, but in fact I don't know yet how to set a player animation. Haha I hope it too
  8. I see, thanks JC
  9. I am new to patching so I've followed the developer tutorial : https://docs.freemmorpgmaker.com/dev/sharing/creating.html, but when I use the command below, the generated file is empty. git format-patch development --stdout > patchName.patch I've created a branch from "development" and I am using the comand from that new branch. I've pushed and synchronized everything, I did not merge the new branch into the original development one. If I replace "development" by "master" in the command, the file is no more empty, but has 300 kb of unrelated text to the modifications I've made. If I execute the command from the development original branch and I replace "development" with the new branch name, a smaller file ~50 kb is generated with more related contents, but when I try to check if the patch is valid with the command below, I get few errors. git apply --check patchName.patch Can someone help me with this please?
  10. Issue solved, you should find the patch on the Source Modifications section of the forum if everything is fine
  11. Well, I am not an expert too, but actually you don't really download different versions of the source. It's more like downloading different parts/branches of it. When you do so, you will have to modify only if there is conflict between the your actual code and the one you want to add. You can find more explanation in the official AGD developer tutorial (merging section): https://docs.freemmorpgmaker.com/dev/modify/merging.html
  12. Diagonal Movement Description: The players and NPCs can now have 8 direction movements. Features: Players and NPCs diagonal movements Players and NPCs diagonal attacks Diagonal move routes Projectiles can move in diagonal (optional feature) Players can attack enemies they focus if they are in a 5 tiles range in front of them (optional feature) Note: Download links in the GitPatch section don't contain any known bug and are up to date with the latest fixes. Media: GitPatch: V1.191 Download basic mod Basic mod need to be installed first Download easier attack on focus Download diagonal projectiles Download zip file with all patches used (separated) Based On: Version 0.6.2.421 (development branch) Last official working commit with the patch ID: 1a8edc5d From: lodicolo Date: 2020-05-28 7:49:22 PM Message: fix 191: Bag access is done via cached value (#219) ... Setup: First of all, be sure to be on the latest official working commit with the patch. The branch must not have any modification or there may be conflicts with the mod. You must download and apply the basic mod patch first. If you want more features like diagonal projectiles or easier attack when a player has a target, you can download and apply the patch files related to these. The zip file is not needed, but if you download the zip file, then you must apply all patches in order. Be sure to build your project after installation. How to apply a patch How to solve patch conflicts About diffy.org
  13. Thanks Jcsnider, I will check that out
  14. I am currently working on the diagonal movement feature and I am stuck on the fluidity of the animation. Basically, I've added more directions to the "HandleInput" and "ProcessDirectionalInput" methods in "Intersect.Client.Entities.Player", but I am totally lost about how to make the animation smoother on diagonal movements. I think it has something to do with the OffsetX and OffsetY field, but I don't know how it works. Can someone help me with this?
  15. Great feature mate, but is there a way to adjust the ratio of speed? I've tried to divide the amount of time required to traverse 1 tile by 4 on both server and client, but the result is that my player is stuck on the same place.
  16. Thanks
  17. When I try to run the client from the source, I get an error saying "the ressource directory could not be found" I tried to run the server first, but there is still that message box. What should I do?
  18. Thanks for the continued work
  19. Thanks for the great work!
×
×
  • Create New...