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Everything posted by Shenmue
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Count as high as you can while staff are sleeping!!!
Shenmue replied to Giligis's topic in Forum Games
At1east new highscore guys haha -
Count as high as you can while staff are sleeping!!!
Shenmue replied to Giligis's topic in Forum Games
Does tree works? -
I think you have to look at the server side, but I don't remember. Better look modified files in the patch
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Your post is not translated bro. You can check this topic
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You have to check the frmEditor related with events and figure out what developpers have done since now for the system to work. There is a source modifation about events, you can check it for more directions.
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Story Today I did this on my project...
Shenmue replied to SkywardRiver's topic in Design & Creativity
Actually the orange could've been the thing that would've given your game UI some more personality, but the new color set is cool too. Especially for the statistics interface. -
Story Today I did this on my project...
Shenmue replied to SkywardRiver's topic in Design & Creativity
That's pretty cool. However, I feel like the statistics interface is too charged and I also feel like something could be better with the player vitals interface. That chat box is pretty cool. Would be interesting to see the police and its color. I do like that top right interface too. Maybe the top of that mount is too clear and flat compared to the grass? What an amazing system, waiting to see it out. Right now I don't understand much of initialization steps, but I guess the project will be released with a tutorial? -
Count as high as you can while staff are sleeping!!!
Shenmue replied to Giligis's topic in Forum Games
Th1s is a mercyless, lost in advance boss fight -
Are you on a a new development branch without any modification? Do you have this branch in your branch history: ID: 3fd5b1a9 From: Robert Lodico Date: 4/13/2020 11:59:31 PM Message: Merge pull request #145 from AscensionGameDev/fixingDevRegistrations ...
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You can do this if you want to delete a player data: 1. Download a database (DB) browser for SQLite since Intersect Engine uses SQLite. 2. Open the DB browser and open your "playerdata.db" file with it. DBs files are located in the server's resources directory. (server\resources\playerdata.db). 3. Browse to the player date and remove things you want to remove. There is a tuto here (on a hidden content box) on how to remove datas :
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You should install the basic mod first. And if you want additional features (diagonal projectiles, easier attack) you can download the two other links in the order you want. The zip file is actually for people who wants to update an older version of the patch.
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Untested Tags on NPCs, Items and Maps for Event Editor
Shenmue replied to Shenmue's topic in Source Modifications
All is good for me, well done -
How to trigger an event when a npc is attacked
Shenmue replied to Archimago's topic in Developer Discussion
Try to find out the packet that represent an attack on an NPC and it should be a good start, I guess. Check Networking.PacketSender for both client and server. -
Untested Tags on NPCs, Items and Maps for Event Editor
Shenmue replied to Shenmue's topic in Source Modifications
Thanks to @Joyce the patch has new features now. You can update your mod version here (requires the first version of the tag system, be sure to remove all existing tags first) or download the full one here. -
Untested Tags on NPCs, Items and Maps for Event Editor
Shenmue replied to Shenmue's topic in Source Modifications
Thanks Joyce, really appreciated <3 I will update the post with your mod -
Untested Tags on NPCs, Items and Maps for Event Editor
Shenmue replied to Shenmue's topic in Source Modifications
Good to see you like it that much Right now it's not possible. I was thinking about it, and I will probably update the patch with this functionality (use of commas for multiple tags). I don't know when, but probably soon. It looks pretty cool. I might look into it when I will be done with the other mods I am currently working on. -
Untested Tags on NPCs, Items and Maps for Event Editor
Shenmue posted a topic in Source Modifications
Tags on NPCs and Items for Event Editor Description: Instead of adding multiple items for the execution conditions "has item" or "Item equipped is" of an event, you can now add a tag to all identical items and just put one condition. Moreover, there are conditions that make possible the execution of an event depending of the map or the NPCs on the map. Features: Four new conditions for the execution of an event 1. The player has an item with x tag in his inventory 2. The player equipped an item with x tag 3. The map has NPCs with x tag 4. The map has x tag Multiple tags per entity (seperated by semi-colons ( ; ) ) For an improved mod with more features, go check @Joyce version of the tag system. V1 to V1.4 : download this patch, be sure to clear all existing tags before applying this as it re-use that field in a different way! You can also download the zip file in order to be sure you have not missed an update patch. If you have installed the new patch without removing existing tags, you will have to manually modify your database or your server will crash. Here is a procedure to follow: Note: This mod adds fields to the database. You have to add a tag on an Item or an NPC first. Tags are case sensitive and don't have default value. NPCs, items and maps tags are not related. Special thanks to @Aesthetic and @Joyce, MVP Media: Git Patch: V1.4 Download Joyce's version (more features) Download full mod Download zip file with all patches used (separated) Based On: Version 0.6.2.415 Last official working commit with the patch: ID: 0137cf54 From: JC Snider Date: 4/21/2020 12:32:45 AM Message: Fixing ghost players 160 (#166) Setup: The patch should do it. Be sure to build your project after. How to apply a patch How to solve patch conflicts About diffy.org -
Working Spreading out loot upon Entity death
Shenmue replied to Cheshire's topic in Source Modifications
Soon you will be sharing mods too haha -
Untested Character hair customization (+ basics for expansion)
Shenmue replied to Cheshire's topic in Source Modifications
Everything is working fine now, thanks -
Working [$5] Kash Shop - Item of Loss
Shenmue replied to Beefy Kasplant's topic in Source Modifications
@Celtos I think this one is for you -
Untested Character hair customization (+ basics for expansion)
Shenmue replied to Cheshire's topic in Source Modifications
Thanks for this mod and its flexibility. Is there a way to make all hairs available for any class? I just noticed that in the Class Editor > Hairstyles > Gender, when we click on Female radiobox, the editor crashes. Here's what is written in the error log file. -
Working [$15] Kash Shop - Map Type Editor
Shenmue replied to Beefy Kasplant's topic in Source Modifications
Thanks for all those new features. Why is it named Kash Shop? Edit: My bad I know why now. -
Count as high as you can while staff are sleeping!!!
Shenmue replied to Giligis's topic in Forum Games
Dam1an name and profile picture is satanist shit -
Yes, actually the zip file was for people who have an older version of the patch and who want to update it without reinstalling it.
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I think you are on the latest version of the IE dev source code. Try to apply the patch. It should work. If not, send a picture of the error message and I will figure out what I can do.
