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froggy

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Everything posted by froggy

  1. Hello, So I did a simple travel system, I chose to use options for now:
  2. I thought about that, and the more I think about it the less I like this approach.. That does sound good! Do you mean like a / command? I suppose that's possible, you can have spawn conditions dictate 'Map is' and then use /travel #. I also thought about this, but in my case it would result in far too many spells.
  3. Has anyone got a good system for quick travel between certain locations? I was going to have a player attune themselves to a location to be able to travel(warp) to and from there, but using options leaves you with just 4 options, it becomes rather messy. Anyone have any suggestions?
  4. Update first post with bug rather than question
  5. I'm playing around with showing images on 'zone' switches. For me the image sticks to the screen when you enter a different map (through warp attribute), does it do this for anyone else?
  6. Possible QoL for 6.2? Barely any of my map names fit inside the allotted space in the playerbox. And i've seen it requested from time to time from other people as well.
  7. How do I change the location of the map name? I know it is in PlayerBox and EntityMapLabel, but it is locked to the playerbox, and when I edit the bounds it doesn't go outside the box, but 'behind' it.
  8. Still interested in getting in contact with a programmer for a few simple mods.
  9. Hello everybody! Just a short update today, Much progress has been made since my last post. The first zone and (just about) everything related to it is finished. Currently working on finishing the region capital (see screenshot 5 & 6), which is quite massive. Next after that I will be finishing the second zone (see screenshot 2 & 3). This means presenting something playable before 2021 is definitely doable. Once these parts are completed I intend to proceed with the first phase of testing.
  10. That worked! This has driving me crazy, THANK YOU! I even made new tilesets for certain parts. (I think i did the pack client textures by accident at some point in the past)
  11. Hello, For a while I have had some problems with tiles not showing up in-game. Say I create a new tileset, then some time after that i add more things to that tileset, at that point the new additions show up in the editor, but not in the client when playing. I will provide two screenshots here to show what I mean. I use Photoshop CC 2015 for editing the tilesets. And furthermore this happened almost 8-10 months ago when I was using an entirely different version of both Intersect and Photoshop. Anyone has an idea on how to fix this?
  12. Hello everybody! Project is still ongoing. Last post was about having a testing phase soon. That didn't happen. I have however been steadily working, sometimes more sometimes less. Now that summer is over and autumn is here I intend to speed up developing and do the last parts before I can let people test my project. I do not like setting dates for things like this, because I might have to rush content to meet the date. So instead I'll just say I hope to be able to release something before 2020 is over. Thanks for reading and for anyone interested stay tuned!
  13. Will you release some of your mods in the future? Like the minimap and auction house?
  14. Is this Intersect?
  15. Trigger: Proximity, if player is within x tiles of event, trigger event.
  16. A few different functions related to the same mod Different text which is prompted when a mob reaches a certain % of their health. Event triggers based on health Trigger event at %hp Spell to be casted at a %hp, or simply become available to the NPC spell table Example: Mob A reaches 50% HP, runs event A, and casts spell A. With the event part you can even freeze players, have dialogue, then unfreeze them etc.
  17. It would be a good idea to be able to checkbox "Instance" when placing a Warp, which would then create an instance for those players, and then delete it once they've left the map. Further, if you are able to set an entire map folder to: "Instance?" it creates that entire folder for that player if the instance creation is triggered. Because if two players initiate an event at the same time, it bugs out, parties will of course enter the same instance
  18. Hello, I'm looking for someone accustomed with Intersect to do a few modifications on the source code for my project: Please PM me if you are interested and I will send you a list of changes I would like to make.
  19. Hello everybody! I have barely had time to work on my project for a while. Progress has been slow due to a combination of work and IRL events. I have not abandoned anything, but the date for an alpha test will have to be pushed back. I will post more details as soon as I can.
  20. In the next few weeks I intend to post a more thorough list regarding features and such, but until then, please enjoy a very short and simple trailer showcasing a few maps, which might be more interesting than a few still screenshots. Embedded Video Link
  21. I don't know, but check the json files in the resources folder client side, might be able to.
  22. This is a bug. I believe part of this is fixed with the next patch.
  23. Hello everybody, short update today. Simply wanted to let you all know development has been going really great, made good progress since my last update. And that I want it to be as polished as possible for the first phase, so I will do my best to have something ready in march. Hopefully the next update post will be about a release date for the alpha test. And as always, I won't post an update without a map teaser:
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