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PixelFox

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Everything posted by PixelFox

  1. I was bored so I made a Isometric Modern Art Thing...

    HNAD2YK.png

  2. @jesusbleach for your undertale game you will want to use this one: https://fonts2u.com/8bitoperator-jve-regular.font as it is what the developer used.
  3. Hey just sharing some old fashion font files. This website has a large ammount of them in the Truetype font format. Very useful... Beep boop, if you are looking for some nice retro fonts, this is the place for you. https://int10h.org/oldschool-pc-fonts/ Copyright infomation: https://creativecommons.org/licenses/by-sa/4.0/ Copyright Infomation: [Location] and Freeware: https://fonts2u.com/8bitoperator-jve-regular.font
  4. theres alot of fan characters of undertale, I'm surprised there wasnt a fan game aready lol.
  5. I knew it was only a matter of time.
  6. @Skaveron Alright, thank you! It was indeed asking a question, I didnt know if it exsists or if it was possible and if im missing something. Then I said, I'd recommend it, if it didn't exist. So It was a question first and a suggestion/opinion second.
  7. I was wondering, if it is possible to add a common event on a NPC, say if you interact by attacking. It will trigger a Common Event. I know you can make events that do this, but I'm talking about NPC's that spawn in and wonder around and attack you and stuff. Not events placed manually on the map. Because NPCs have some unique qualities that I'm looking for in Events. Such as Attacking/Attacking over NPCs and the ability to spawn in anywhere on the map, or spawn by a another script/event (allowing me to chain events together) I don't see a option to spawn a entity from the script lists. If not, I think it might be a good addition to the behaviour menu. I trust this might be possible once the source has been launched. But I don't know how integrated the scripting is. I was just looking for a simple, "if attacked" run a common event. For example: A wizard attacks you, you hit him once, and he poofs into a cloud of smoke. But he only spawns in once you interact with his magic mirror.
  8. Glad it can be of some use. Only a SINWAVE effect simulating water at the momment and A Resize to 32x32. Also thanks for the welcome back @PhenomenalDitto and @Zetasis!
  9. 32x32 Tile Animator! (Very basic at the momment) Input a texture, Export a animation! Water (sinwave) effect only at the momment, but more to come, hopefully! Export either frames or a complete sprite sheet: Results: [Download] Comment bellow, if you have any troubles.
  10. Leaving all together for now. Going off to do my own things else where, plus I got a game to work on under my belt.
  11. This is goodbye for now, Good luck in the future everyone! All my old stuff is still available, but I dont expect any updates anytime soon. Best of luck AscensionGameDev and Intersect. Peace.

    1. Kibbelz

      Kibbelz

      Best of luck with your new project!

    2. Phenomenal

      Phenomenal

      Have a good one man, will miss you.

  12. Good luck guys, I'll be discontinuing my resource pack from this point on. Glad to helped inspire the new style. Take care!
  13. Updated the Small Fantasy Resource pack with animations, new hair style, outfits. Enjoy.

    1. Show previous comments  1 more
    2. varinyc

      varinyc

      Yay! Miss your livestreams :]

    3. Giligis

      Giligis

      The animations are simple and clean, love em!!!

    4. PixelFox

      PixelFox

      I may live stream more in the future. Plus hopefully will be dishing out more animations

  14. Afternoon fokes, I have open up SEASON 1 again (the old style) due to popular demand and it seems to be the more favorable of the Small Fantasy Resource Pack. Also I seen afew games hovering around of my pixel art, and im glad to see them put into good use. Take care guys and gals and keep hammering your games into shape. I will be around here and there, due to my 3d game project I havn't had as much time as I would like. But if I get some free time ill be working on this pack. Added some new sprites Poke*cough cough cough*man trainer, maid outfit, and a anime version of the base (different eyestyle) Sleep time now. (Sorry for the double post)
  15. I live in blissful ignorance of politics.

    1. Show previous comments  4 more
    2. PixelFox

      PixelFox

      And if im royally screwed, it was the countries decision, not mine. Ignorance is bliss.

    3. panda

      panda

      Unfortunately you and the country are not mutually exclusive entities.

    4. PixelFox

      PixelFox

      Unfortunately.

  16. I agree with this change, with a small community it is best to keep everyone to one place. Also the reason why I hate Map DLC in video games.
  17. Small flag I threw together, uses the same pallet as the spellbook icon. Edit: Also why 34 x 32? MY OCD FFFFFFFFFFF-
  18. Haha, I been using Multimedia fusion, most my life. Its LUA based, but I really love the program because as you may of noticed. I don't write so good! Its basicly cause and effect the game/program developer. The MFA file should beable to be open in the DEMO/TRAIL version of the program if you dont wish to pay for the program to open the source files.
  19. Sorry about that guys and gals, heres the download to the 0.0.7 MFA source files
  20. There should be a source in every zip, the newest version however is missing the source files. I forgot to put them in. I'll fix it soon.
  21. This will only work with the saving method that JC's engine uses. I may make it work with over engines at some point. but as PhenomentalDev said, it would reqiure me to start from the ground up and change the saving method. Ill see what I can do about creating folders, Seem quite a useful option to have, keep a eye out for future versions, I may include this feature. Yeah sorry I just noticed that I didnt include it in the zip file. No matter, I shall fix that soon. I will warn you, Im a messy coder and its abit messy in the inner workings!
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