Jump to content

Gibier

Moderators
  • Posts

    1438
  • Joined

  • Last visited

  • Days Won

    98

Everything posted by Gibier

  1. C'est impossible désoler.
  2. Alternatively you could take a look on a screen of my previous project which use those tileset:
  3. CC BY SA licence, you can use it, edit them and use it at commercial a point. You will need to give credit to the creators: Lanea Zimmerman and bluecarrot16 The only thing that you can't use are the fence. They are from rpg maker. I should remove it.
  4. Please stay on the topic.
  5. Both of those way to call it still work, https://fr.m.wikipedia.org/wiki/Son_Gohan Also, please dont dont speak in french on an english forum.
  6. It will probably kill the hope of few other too Dont abuse too much of this except if you want to never release a game.
  7. So i said few days ago that i'll make a tutorial on how to make a cutscene quest so here it is. This is a video of what the quest will looks like: here This is probably one of the best quest of my game. If you speak french and have already watch DBZ read the text of the quest To make this quest you will need player variable. Let's call it "Emplacement", this variable will affect the first road of the first event to move. You will have to create 4 event on map around the first event npc that the player will talk to. 1 ) Edit every of those 4 event to set the "Emplacement" variable to another number. 1, 2, 3, 4 2 ) Add a second page on every npc that the player will have to talk to. 3 ) Add the condition type "Quest in progression" on each page First page of the second npc: select the quest and the option on any task. Second page of the second npc: select the quest and select the task to talk to this npc. 4 ) Let the content of the first page of every of those event npc empty. 5 ) Copy entity option of the second page: 6 ) It's now time to move this npc, start by creating many conditional branch inside another to have 4 conditional branch in all like in the previous screen. "Emplacement" is egal to 1, 2, 3, 4 7 ) Because the players can move before starting the quest they will not be at the same place when they will do the quest. So they have more than one road option. set a different road to the player in every conditional branch. Each move is affected by where the player is. No need to put the npc road, he'll go at the same place anyway. Just make it outside of every conditional branch. 8 ) Add two "wait for move road" one for the player the other for this npc. 9 ) Add some "Show option", "Show text"... fill up the task that your player have to do. 10 ) Put "Complete quest task" at the end of this page to complete the task and starting the next one. 11 ) Go on the second page of the event npc that the player will have to talk to now. The previous npc have to return where he was before so now each event npc will have to more three move road. 12) Add only two "wait for move route completion" we dont care about the previous npc road, fill up the event and complete the quest task 13) Continue as you like 14 ) Put Complete quest at the end of the last npc to talk to.
  8. Those arrow aren't directionnal blocker. It's the directionnal arrow for spell. No directionnal blocker on intersect.
  9. Gibier

    Gear slots

  10. Better than mine, no doubt about that, well done
  11. I pretty much finished my day by falling from a low pressure drop. That's why i didn't send you my game's file yesterday x)
  12. [Yesterday] I fixed a quest, was gonna send my game's server and client to panda and jcsnider, but finally i got a low pressure drop and was pretty much "knock out" all the rest of the night.
  13. Seems that i can
  14. Almost "If a topic has not been posted in for more than two months then don't post and bring it back to life. Start a new thread instead!"
  15. No, if you only do this they will try to log in to the editor and the editor will block them cause every account except the first have player level. You will need to change their power level to admin before.
  16. Not too sure, i'm gonna do some test with one of my old back up the last week when i'm gonna be home. @panda so i tested it with my B4.7 backup old of one month and the bug is still happening (which wasn't happen at this moment)
  17. Ça banni l'ip dont empêche de se co via un pc qui utilise le même ip que lorsque le compte a été banni. Donc si tu ne le coche pas, un joueur ayant triché aura qu'à créer un nouveau compte. Avec loption ip le joueur devra changer son ip pour pouvoir se co avec un autre compte.
  18. Well if it would be an event error the eveent would be break since the 4.7 (and they worked fine until 3 days ago (i have the 4.7 since it has been release)) I dont really see why some event which use the same thing as the broken one are fine.
  19. Gibier

    WIP DBZ Renaissance

    I stop the development until i find a way to fix my portforwarding (which should already work cause my port is open...) I would like to continue it even with the bogue cause i'm able to connect to the game but it fuck my quest's event so i can't fix them. Now about the game progress: I'm not happy with the saiyen saga. It miss way too many things. I was working on it when my server choose to start his strike. This new update (alpha 1.5) will change many things such as: - Nappa is now moving in the quest 17 (he will let a chance to the player to launch the kaioken before starting the fight) if the player dont take this oportunity the fight will begin. - After Oozaru Vegeta has been defeat the unbuff animation will start, vegeta will call his ship and leave the Earth. - Vegeta's ship will disappear of the map of the fight against Nappa when the player will have defeat Oozaru vegeta. - Many fix ...
  20. You can't change the code without the source.
  21. So i updated my windows version and no change. So i took some screenshot: My port on my router panel: My port on cmd (with "netstat -a") My port on my anti-virus firewall: I"m still able to connect to the server but some event road break
  22. Change the <Bounds> of <EntityInfoPanel>, <EntityNameLabel>, <EntityGraphicContainer>, <EventDescLabel>, <EntityLevelLabel>, <HPBarBackground>...
  23. So since a few days the portforward seems to don't really work i have this message like everyone have when their port are blocked. But i didn't change anything on my router's firewall (and the pc still use the same ip). I also didn't change anything on my anti-virus firewall. I don't have a server already open and no old service of the server still active. I also restarted my pc still no change. I deleted my server's rule on my firewall to recreate it and still dont change anything. So i'm out of idea...
×
×
  • Create New...