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Everything posted by Gibier
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@FroziDeamon je t'ai envoyé une demande d'ami sur discord.
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@faller-magie la prochaine update n'esy pas l'open-source ^^ Release Candidate 1: Rebase Resource entities on the server the improve ram usage. Further packet cleanup, combining some groups of packets (see TODOs in code) We will use this time to fix bugs, get guides/documentation written and more before everything officially goes live. Release Candidate 2: We hopefully won't need this but it's here, just in case. We will use this time to fix bugs, get guides/documentation written and more before everything officially goes live. Intersect 1.0 (Source Release!): For the final release we are going to reset the version number to 1.0. Instead of Alpha 1.X or beta 2.X we're simply going to call it Intersect 1.0. The source will become available at this point. We (Joe and I) will spend less time developing and more time helping everyone make games. We will start releasing source tutorials, getting started guides, and more! We want to be here before Q4 2047! ..and then we can start on the Intersect 2.0 road map.
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I think my cooking system would be a good event tutorial. I would create it but i'm too lazy, ig would be nice to see how you would make it. And would know maybe you would make it better or find anoyher way to use event (i doubt it but who know) If you recreate it i'll upload my system's event page to show that you can do the exact same event without making the exact same event page.
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Good luck with your request, i ask for tutorial request on my event tutorial age ago and never got one. Hope you have more luck than me xD
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If they know the engine they will be able to make the button to increase their speed by going in the .json file: 1) go to the directory file: resources\gui\layouts\game\CharacterWindow.json 2) find the section: "IncreaseSpeedButton": 3) change "Disabled": true, and "Hidden": true, to "Disabled": false, "Hidden": false, Every player that would do that would be able to increase their speed which would be like cheating.
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The only way would be by disable it in the .json file of the character window but every player would be able to edit it after to enable it.
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yeah but the npc will be able to attack you if the character is one tile as side of the trap which is pretty bad.
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No not by default and that will depend of the config.json of the game. By default the engine have: "Passability": { "Normal": false, "Safe": true, "Arena": false That mean that the only way to move through other player is to set the maps as safe. If i'm not mistaken, normal is like safe (you can't kill player but can't walk through them) and arena let the possibility to the player to kill each other.
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I like intersect so much i have one more question(loot protect)
Gibier replied to kica007's question in Questions & Answers
Not just that if the npc only give "useless" items the player will have to remove them from his inventory everytime. -
Click on the noc and you will see his level on the target window.... Also level are made to let the player an estimation about the npc's power level.
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Pourrais-tu mettre ton sprite sur ce sujet? Je doute que l'on puisse t'aider sans l'avoir.
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Let's face the truth (Yeah yeah i know i didn't adapt my memes but that it's not your business.
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Instanced maps, like guild it can be made with event but it's bad and basically a waste of time.
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The npc's level seems to be hard coded at maximum 100. You will probably need to wait until intersect 1.0 is release to edit the source to increase the maximum level of npc.
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The engine is made that when the character die, the player respawn on the same map then the first connection after the character creation. You have two choice: 1) Make an event to warp the character to the death location map. Set the event trigger to 'respawn' 2) Make that the character spawn at the death location map and make a switch ''Have already played '' and an event that will warp the character to the ''Home'' map. Add the event condition with ''Have already played '' is false. In the event add the command warp player to map 'Home' and set the switch ''Have already played '' to true. Set the trigger to automatic.
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It seems to be hard coded, you should wait until one of the engine's developer reply to your question.
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Yes it should be in the *.json file in the resources folder of the client (.resources\gui\layouts\game\*.json). I couldn't say where to change the damage font size but i know that for the other thing yoou have to change this line: "Font": "arial,12", (12 is the font size)
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Then again i don't know how i can use it cause i'm migrating my game version after version since like B1.4/B1.5
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@Darknesslighter want to recruit someone to make a game logo for his game, he/she create the post on the right forum section. The showed image if only to show what type of logo he/she want for the game not ''stealing it'', the name could be anything but at the end it has to be similar to it.
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Then i don't know how i'm able to use it with the b5.1 xD
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Count as high as you can while staff are sleeping!!!
Gibier replied to Giligis's topic in Forum Games
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There is the official intersect documentation https://www.freemmorpgmaker.com/docs/en/Welcome.html It's not complete though, but it will be a good start that could be an addition to the tutorial on the forum.
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Count as high as you can while staff are sleeping!!!
Gibier replied to Giligis's topic in Forum Games
C0uld be -
Giving multiple Items back when crafting?
Gibier replied to Neeknog's question in Questions & Answers
Personally i would suggest to add event trigger to craft list editor to do that.
