Combat Spells
Dev Blog June 22nd 2016
News/Updates
There are many parts to this update, mostly just finishing off combat to revolutionise the way the 2D online games interact between PvP and PvE. We suggest you familiarise yourself with the last combat update to catch up with our progress and be on the same page: Previous Combat Update!
The first part of this update is mainly focused on casting spells and the many bonus properties such secondary AoE spells exploding on projectile collision to create some cool effects! To further this we also now have DoT (Damage over Time) and HoT (Heal over Time) spells fully implemented. Spell status effects such as target stun, snare, blind and silence have now also been added alongside the introduction of transformation spells and stealth spells!
The next major part of this update focuses on the mobility of the player. Traditionally over the years, the only form of movement for a player was, well walking and in some instances running. With this update, we're proud to announce the release of dash spells, dashing off in a target direction. Dash spells can be assigned properties to ignore certain solid objects such as blocked tiles, enabling players to dash through walls (if you want to). Dash spells then lead to an easy introduction for slide tiles for cool mazes!
With the introduction of dash spells, we further expanded on However, with just this we were not satisfied. We decided to also include grapple hook projectiles, which search for a solid tile (occupied via an entity or a blocked tile) and then pull the player in that direction. Projectiles can now be assigned to ignore certain solid states such as resources, entities and blocked tiles. A new attribute called grapple stone has been added to the map editor for more utility based projectiles for scaling up cliffs!
However, even with this new form of movement interaction, we still were not satisfied! So we decided to make a blink spell where you can teleport to your target within range! We suggest keeping the range on this one small so players can't hop over many dungeon walls to NPC's to cut corners!
Content/Show Off
Stealth spell preview:
Dash spell preview
Spell detonation on projectile collision preview:
Blink spell preview:
Whats next?
Introduction of blocking projectiles and basic attacks with shields facing in a target direction!
As always, feel free to post comments and questions below! We are excited to hear your thoughts on our progress!