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Everything posted by Ainz Ooal Gown
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Thanks. That's a good workaround but it wont work for me as its for a farming event I have, so I copy and paste it across different maps. As well as I have 10 different crops you can grow, so that's 10 different animations and spawn npc's that need set each time I copy and paste So when you have something like this: Its a lot of editing to change the animations and spawn NPCs to the correct position on map / across multiple maps.
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Quick question. When you copy and paste an event that has a animation/spawn NPC, is there a way so the event keeps [THIS EVENT] on the "On/Around Entity" location? As when I copy and paste a lot of events I have to go through each one and set its On/Around Entity to [THIS EVENT], as it holds/stores the original events location for the spawn npc or animation. Thanks in Advance
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Nice! Thanks for the share, some good reads!
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InventoryWindows.json - Close Button Position
Ainz Ooal Gown replied to Ainz Ooal Gown's question in Questions & Answers
That worked a treat! Sorry I'm still learning Thanks buddy -
InventoryWindows.json - Close Button Position
Ainz Ooal Gown replied to Ainz Ooal Gown's question in Questions & Answers
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InventoryWindows.json - Close Button Position
Ainz Ooal Gown posted a question in Questions & Answers
Hi, I changed the GUI for the Inventory to be bigger and sorted out the alignment for most things, but I cant seem to get the "CloseButton" to change its bounds. When i set the bounds to: "CloseButton": { "Bounds": "378,1,20,20", It does not change it in game, and when I go back to NotePad++ and update the file it has reverted the Bounds to: "CloseButton": { "Bounds": "-10,1,20,20", Any ideas on what will be doing that? Here is what my Inventory looks like: Thanks In Advance -
Animated Sprites - New .json Config
Ainz Ooal Gown replied to Ainz Ooal Gown's question in Questions & Answers
Yeah are right mate, changed it to just "bird.png" and it worked. Dont think it likes the hyphen Thanks -
Is this how animated sprites works now? Just I cant seem to get it working, this should be right for .json? "AnimatedSprites": [ "MOB - Bird1.png", "MOB - Bird2.png", "MOB - Bird3.png", "MOB - Bird4.png", "MOB - Bird5.png", "MOB - Bird6.png" ],
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Probs on of the best game soundtracks ever... Blood Dragon OST (if you haven't played the game, well worth it, especially if you like retro 80s/90s heroes):
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Thanks for the trick mate, I already tried that and it is the best option for the time being, just I have a lot of sprites at different sizes so NPC name looks decent and set right above NPC, as a chicken is smaller than an orc so the gap above the NPC name for the chicken was large if spritesheet was same across the board, if you get me. Was just thinking if there was a way to get the target.png to render at the base or even top of the sprite, under its name maybe so it would be universal for all my sprites, instead of it being aligned to the center of the sprite. So could have it like this (example): [________] Hope this makes sense
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Is their a way to edit the target box to display at the bottom of a entity instead of in the middle? As if you have sprites that are different sizes then it makes the target.png a pain. Cant see anything in the GUI/.json files.
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This on is probs one of my favs, love blasting it while on a drive
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General Introduction to cracking
Ainz Ooal Gown replied to Mighty Professional's topic in Programming
This is very cool and educational, always had an interest in this type of thing but never got into it. Thanks for the share -
That's a chance you have to take, otherwise wait until final version is released. The Devs are working hard on Intersect and release fixes / updates when they see fit, and we should appreciate the effort they put into the Engine for us all to enjoy. If you find a bug, report it and depending on if it is core critical or not the Devs will allocate fixing it accordingly. Patience is a virtue my friend.
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You can report bugs regarding the Engine here: https://www.ascensiongamedev.com/bug_tracker/intersect/ The Engine is stable to start development, as with each update the Devs do you can use the "Migration Tool" to update to the latest version.
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What did you get for Christmas?
Ainz Ooal Gown replied to Mighty Professional's topic in General Discussion
Socks, underpants, chocolate and whiskey... Standard for 31 years old haha -
Count as high as you can while staff are sleeping!!!
Ainz Ooal Gown replied to Giligis's topic in Forum Games
Chr1stmas time, buttercups and wine! -
Merry Christmas Everyone! Hope Santa was good to you all and have a awesome day
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Variables. Khaikaa made a tutorial on this, just change to whatever you need if for:
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Looks awesome that mate, love the graphics, they custom made?
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Count as high as you can while staff are sleeping!!!
Ainz Ooal Gown replied to Giligis's topic in Forum Games
There's always 1 -
Count as high as you can while staff are sleeping!!!
Ainz Ooal Gown replied to Giligis's topic in Forum Games
1 -
Awesome stuff mate
