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Everything posted by Dr.House
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Another sneak peek This is the quality we will try to bring to the final product of every element on the tileset.
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@PhenomenalDev Well, yes, you will be able to use them if you want.
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@Murdoc, thank you, good luck, hope to see something from you soon. ^w^ @yeroC, thank you, I hope everything goes well, still having some stuff to fix.
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@Zetasis I put together some stuff to show the style, don't worry about those details, you will see soon how the tileset looks, this is just something random. ^^ @SkywardRiver Uhmmm not really, textures are hand painted, from what I see on google, Orake has some old school realistic wannabe textures, we're going for VX kinda style with a little bit of more atmosphere to them.
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Sneak Peek [OLD] Random building, this won't make it into the tileset, it's just a sneak peek of how the graphics will look like aka the style, it's like I said, no 8-bit stuff. Also, I'm following a traditional romanian/dacian building style, because I didn't see anyone doing it. We're like 50% done with the first tileset, if you want more random buildings feel free to say, or request something. [though, those won't be included in the tilesets]
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Seems pretty english to me, you should write it in english, what's the point of writing it in french?
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If everything goes well, prepare for some sneak peek images of Intersect Demo Graphics
Give me 24h, I still have some guests and ughh I'm tired...
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Well the release was originally set for the start of december so I don't think they even know
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Update 2 Closed the poll. Thank you for voting! Tileset Discarded the steampunk tiles made so far and started working only on Fantasy ones, discarded them because we do not have enough time working on both, so if I have too little of the steampunk ones won't be of any use on the fantasy ones. We keep them for future releases. I dislike the idea of 2 combined angles like rpg maker tiles have, 90 degrees tiles + some 45 degrees parts, so we will make only 45 degrees modular buildings, meaning you can add or take parts from a building, and they remain at 45 degrees, no more 90 degrees tiles mixed with some 45 degrees parts, ughh. Sprite We also started working on the sprite, we have an 8 directional head so far but is for testing only. Future plans after we finish the demo My assistant will be in charge, because I will be busy and I have some health problems. More Tilesets A few paperdolls, hairstyles and skin colors. Changeable body parts of the base sprite for diversity [bigger head, smaller head, fat, skinny, etc.] <- this one will be pretty much a stretch haha, but if it goes smooth with the first one, expect this to happen. No sneak peek images yet, expect some pretty soon. The process takes time, we are using the fastest techniques to make sprites and tilesets, but takes a lot of time to hand paint, making sure the color palettes and contrast/brightness match, also testing stuff takes a lot more time than making something, sounds stupid but it's true.
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I've seen your facebook post with the bike, and it looks like it is high poly, and has lots of useless loop cuts especially on parts that are so insignificant. You can cut a lot of the rendering time if you remove the poly surplus and add lower res textures on parts that do not require as much details as the obvious bigger parts. For example the chain, I hope you won't model a high poly detailed chain and instead be smarter and make a lowpoly version, if you want to go even faster, you can extrude a plane and just apply the texture of the chain with transparent background., haha, this won't look too good tho. Do not add details by adding more geometry, instead, use Normal Maps, bump maps and stuff like that. Also, do not add more geometry, loop cuts than needed, if the low poly does its job well, you don't need to add more polys just for the sake of it. Here is a good example of a Low Poly bike that still looks awesome.
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Update 1 Prepared every tool to be ready for making the graphics, everything works great, my assistant is ready also. From the votes, I see Fantasy and Steampunk are the favourites, so, a combination between those 2 will be made. Anything that you would like to see done? [objects, and stuff like that, post image ref if u have any]
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I set my mind to create some graphics for a Demo of Intersect, no 8-bit shit, just high quality graphics. This means 1 full tileset and 1 sprite [8 directional] I plan to make Free Graphic Packs but only if I see some diversity in game styles [turn based, isometric, etc] FGPs could include: Male and Female 8 directional base sprite and clothing paperdolls, and sometimes only Tilesets and Icons, because making sprites take a lot of time especially 8 directional. For now it's all talk, I'm a pretty busy person, lucky for me, I have people able to help me if real life gets me busy af, expect something in a month or so. I had no idea where to post this, please move it where it belongs. Update 2 Closed the poll. Thank you for voting! Tileset Discarded the steampunk tiles made so far and started working only on Fantasy ones, discarded them because we do not have enough time working on both, so if I have too little of the steampunk ones won't be of any use on the fantasy ones. We keep them for future releases. I dislike the idea of 2 combined angles like rpg maker tiles have, 90 degrees tiles + some 45 degrees parts, so we will make only 45 degrees modular buildings, meaning you can add or take parts from a building, and they remain at 45 degrees, no more 90 degrees tiles mixed with some 45 degrees parts, ughh. Sprite We also started working on the sprite, we have an 8 directional head so far but is for testing only. Future plans after we finish the demo My assistant will be in charge, because I will be busy and I have some health problems. More Tilesets A few paperdolls, hairstyles and skin colors. Changeable body parts of the base sprite for diversity [bigger head, smaller head, fat, skinny, etc.] <- this one will be pretty much a stretch haha, but if it goes smooth with the first one, expect this to happen. No sneak peek images yet, expect some pretty soon. The process takes time, we are using the fastest techniques to make sprites and tilesets, but takes a lot of time to hand paint, making sure the color palettes and contrast/brightness match, also testing stuff takes a lot more time than making something, sounds stupid but it's true. Sneak Peek [OLD] Random building, this won't make it into the tileset, it's just a sneak peek of how the graphics will look like aka the style, it's like I said, no 8-bit stuff. Also, I'm following a traditional romanian/dacian building style, because I didn't see anyone doing it. We're like 50% done with the first tileset, if you want more random buildings feel free to say, or request something. [though, those won't be included in the tilesets] Another sneak peek [NEW] This is the quality we will try to bring to the final product of every element on the tileset.
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WIP Battle Splash - Tactically soaked in Chaotic Water Shooter
Dr.House replied to DranyaStudio's topic in Games
Congrats, the game looks pretty good so far, I love the winter map <3 -
It's important where you place your resources too, because those are clearely a part of the map, and can give a good or a bad aspect. Random positioning elements in a 2D scene which aims to be non realistic, is bad. Imagine having a Title, Subtitle and a Paragraph, the Subtitles are the resources, if you make the subtitle too big or close to the size of the Title, then it's in conflict with the Title, if it's too small or close to the Paragraph's size, then it's in conflict, again, also, if everything is taking the correct hierarchy level, then make sure they are in rapport with eachother, else you got a bad map. What I said above and in previous replies, doesn't apply only to Mapping, applies everywhere, in paintings, drawings, all kind of designs from posters to web designs.
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No problem, follow the pattern you used for the 3rd Map, might be by mistake but you used a nice balance between emptyness and density instead scattering everything like on the other maps. Scatter is pretty bad, because the eyes eventually get tired, eyes are much more pleased to see something concrete, having a nice hierarchy is the key of composition and designing.
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@SkywardRiver Clearely you're not an artist. White circles and lines = symmetry problems Yellow = randomness Red = rapport problems Blue = Graphical problems
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First off, everything tends to be symetrical there, which is bad [first picture, Orake picture and the one above Orake are examples of bad composition] and very random, which also is bad, of course in reality there is a lot of randomness, but that doesn't play well in art or games, it does not have to respect the rules of reality, to look good u have to break the rules and create something pleasant for the eyes. The maps lack "balance", most of them, from what I see, some are too symetrical, also they lack "contrast", imagine a grey canvas with slightly lighter grey dots on them, that is how your maps look like, you can adjust that by getting rid of symetry and randomness, and add more density for contrast and some fine details at the end, but no way in random order or positions, because every element needs to rapport to the others. Mapping is all about Composition, not about how pretty the style of the graphics is or how pretty you think you added those flowers there, but u have no idea why, and even if u have a reason why you put them there, you still don't understand how that affects the entire composition. This is where I stop, take my advice and learn about composition and a little bit about art, mainly about colors and everything related to them. Else, continue looping on this low level, either is fine by me.
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It's way too much to explain, but it's related to Composition, in your eyes of course it looks good, but for a trained eye it looks bad, imagine a noob drawing something, any artist will notice the drawing as being simplist, noob-ish, because the noob person doesn't know and doesn't understand yet the foundations which makes something to look good. If the noob person doesn't see his own mistakes then he will never progress, he will keep looping on that level. A "mapper" needs to know some shit about art and of course composition.
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I like the style but ugh that shitty mapping...
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Paradisia Online, I got my players from a Trickster Online community, they were in search for a game like Trickster, so I gave them something similar. Had like 200 accounts created, which to me was pretty nice, and the group was active, since what happened to the engine and my game, I never put my hands and never will on a VB6 engine. Edit: I first called it Retro Trickster Online.
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If we're talking here about Prospekt Engine, I have to say, do not use it! It has weird deep bugs, and can't handle too many players, I achieved like 80 players online before triggering the weird bugs. First what happened when I hit a fair number of players, is that they couldn't see maps anymore then they couldn't see themselves anymore, just a black background, no matter what I tried, even with 30 players online there were numerous crashes, Thomas aka deathbeam told me there are some stuff he didn't fix and doesn't know how to. Second, after a few minutes they couldn't log in anymore, then eventually not even me as an Admin, because my Admin account banned itself, which is weird af. Then the whole engine went ape shit, and got error after error, lost my game and my players.
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Why don't someone puts up a test server? We could set a day and a friendly hour for everyone, so we could start testing, this way there will be players from europe, us, asia and maybe mars.
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You can take a screenshot by pressing the PrtScr button on your keyboard and then paste it on paint and save it as an image. Or use the snipping tool.
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You are a good looking young man, too bad you're throwing that away. I'm a woman in my 30s, I'm blessed to have nice genes, to look younger than my actual age, tho, for women, things start to look bad after a while, and men look better and better even in their 60s. Being a woman, is nothing special, going for all that trouble for the rest of your life, kinda sucks. People must learn to accept the reality and profit from being who they really are, instead fantasising their ideal one and tricking themselves that they are what they feel. Don't get discouraged by what I said, and I do not mean any harm, it's just my sincere opinion. I wish you good luck
