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Everything posted by Kyrise
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Hey guys, Christmas is coming, and I noticed that there is no Christmas sprites compatible with the upcoming Intersect Graphics, so I decided to create some Christmas decorations for you, so you can decorate your games and make great xmas events. It is a simple graphic pack but can help anyone who wants to bring the christmas spirit to their game. GRAPHICS: SETTING UP THE LIGHTS: That's all, I hope you like the sprites and creatively decorate your games for this Christmas Please, consider making a donation! Download: Christmas Sprites 3.0.rar
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oh sry the text is just over the edge, can be easily fixed
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In login errors, connection errors, etc.
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It's not bugs, just some misplaced texts over the edge.
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Thank you very much, I created this interface for Intersec 3.1 version, so I tried to adapt it in the best way possible to 4.5, it still have a few text bugs, but can be easily fixed with the dynamic ui.
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Hi guys, I created this User Interface for a project I was developing a few months ago, but I will no longer use this interface, as I am creating another one completely remodeled with the dynamic UI system for my new project. So I decided to make it available for you to download. It is a very simple, but beautiful User Interface. I'll call it "Softwood UI". Hope you guys like it. Screenshot: Download:
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Version 3.0
3255 downloads
Hi guys, I created this User Interface for a project I was developing a few months ago, but I will no longer use this interface, as I am creating another one completely remodeled with the dynamic UI system for my new project. So I decided to make it available for you to download. It is a very simple, but beautiful User Interface. I'll call it "Softwood UI". Hope you guys like it. Screenshot: -
Story Today I did this on my project...
Kyrise replied to SkywardRiver's topic in Design & Creativity
Working on some of the skills sound effects of my project. -
I know that, but the version I was using is 4.0, I believe it's a bug that has already been fixed in the version 4.2 that I'm using now. About the variable decrease system on a daily basis, I have tested every way but it doesn't remove variables from offline players. Anyway, thanks for trying to help me I'll wait for the source code.
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Hello, I'm testing this system to implement in my project, it worked perfectly (there is a bug, when I buy premium time it removes all the money from my inventory, not just the necessary one). Now I need to create an event that subtracts the Premium Time variable by 1 every day, even if the player is offline. I have no idea how to do this, I do not even know if it's possible. Can someone help me? The Premium NPC system:
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In the NPC Editor
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This option is to hide the classes that you don't want to appearing in class selection, so they can be picked or used ingame through events. For example, if a player reaches a certain level he can switch to a higher class. Then this higher class can not appear in class selection, it can only be accessed by events.
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Just uncheck this box in your class editor
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There is an option in the class editor to "lock" the class. If this option is checked, the class will not appear in the class selection.
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Can you show me a screenshot of your class editor window?
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[Tutorial 4] - Editor de Ferreiro e Editor de Recursos
Kyrise replied to Weylon Santana's topic in Intersect (Português)
Sim sim, alguns termos são muito compreensíveis, até mesmo pra quem ta começando a criar jogos ou é só jogador de mmos. De qualquer forma, parabéns pelo trabalho de tradução, fui ver e é muita coisa pra traduzir kkkkkkk -
[Tutorial 4] - Editor de Ferreiro e Editor de Recursos
Kyrise replied to Weylon Santana's topic in Intersect (Português)
Muito bom o tutorial, embora eu ache que algumas traduções do seu editor estejam erradas ou sem sentido, como o "queda" no lugar do drop. Acredito que Drop ou Loot mesmo sendo palavras em inglês são mais fáceis de intender do que se refere, ao invés de "queda". A mesma coisa se repete em "mesa", acredito que craft seja mais compreensivel. -
You could add some screenshots to the topic
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I really love "LowPoly" 3d models like this. Good job!
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You can watch tutorials on youtube or search some RPGMaker Maps images to get inspired. You can also try to make the map less "square", make some "curves" in the roads, and add some details like flowers, stones and more varieties of plants. like the exemple below. Good luck ^^ This image is not mine, all credits to the author.
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I recently noticed some doubts about the time in the skill system, so I decided to bring a small tutorial that can help new Intersect Engine users. The Spell Editor uses time in milliseconds, basically in the skills cooldown, duration of effects, etc. Well, 1 second is equals to 1000 milliseconds, knowing this, let's set up the skill time. The cast time of my skill will be 1.5 seconds, and the cooldown will be 1 minute. These times in milliseconds will look like this. I also want my skill to stun the enemy for 4 seconds, so let's set this up. I'll set the effect to Stun, and the duration to 4000 ms = 4 seconds. You can also set the HOT/DOT ticks in the same way. That's all, my skill time has been set. Remember that you can put the maximum time of 1 day, which is equal to 86.400.000 ms. This is a small list of time in milliseconds: 1 second = 1000 ms 1 minute = 60000 ms 1 hour = 3600000 ms 1 day = 86400000 ms If you want to convert your own values in milliseconds, I recommend this site: http://www.convertworld.com/en/time/milliseconds.html I hope this helps those who still do not understand very well about the time settings in Skill Editor. Thanks all, if you have any questions comment below and I'll try to help you.
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Hey, I've found a bug in the Beta 3.1:
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Omg, now we can make buffs/debuffs that last up to 24 hours. Haha, thanks for that, love u <3
