All Activity
- Today
-
Hello. Does intersect supports actor type npcs? Like ones you can make talk and move around? I cant see to figure it out if its possible to do it...and the rpg element is going to be heavy in my game so its something i need.
- Yesterday
-
Can you post a new(working) discord server invite link
-
Pr3jna joined the community
-
mansion started following Help with Item Description window and Monster movement
-
Hey AxelDeathBR! I’ve run into similar issues before. In random movement, monsters usually need both a direction change trigger and collision handling code so they bounce back or pick a new direction when hitting something. Check if your event or AI settings have a “Change Direction on Block” option, or look into how your engine handles collision callbacks. Sometimes it’s just one setting that fixes it. Good luck experimenting!
-
themthur joined the community
- Last week
-
cadulindo joined the community
-
Sharing My Music and Sound FX - Over 2000 Tracks
Eric Matyas replied to Eric Matyas's topic in Resources
Greeting Fellow Creatives, I have brand new Mp3 tracks to share with the community. Free to download and use with attribution: On my City/Urban 3 page: "THE INSOMNIAC WANDERS" https://soundimage.org/city-urban-3/ On my Funny 8 page: "QUIRKY CONGA" https://soundimage.org/funny-8/ And on my Introspective/Emotions page: "QUIET CONTEMPLATION" https://soundimage.org/introspective/ Ogg MUSIC PACKS Please don't forget about my Ogg Music Packs which enable you to download all of my music tracks at once in my most popular genres...a huge time-saver. Plus Ogg tracks sound more rich and full than Mp3 and loop better in game engines. https://soundimage.org/ogg-game-music-mega-pack/ https://soundimage.org/ogg-music-packs-2/ As always, I hope some of my music is helpful in your projects! :-) -
bewivobsrea joined the community
-
kakinskywalker joined the community
-
AlbertMop joined the community
-
Danielhudge joined the community
-
Norajohnson changed their profile photo
-
“Hey @sinnansss, I think that’s controlled in the source under the UI code for tooltips or item hover windows. Check the part where it calculates X/Y offsets relative to the parent window. You might just need to flip the offset sign or adjust the anchor point for those specific windows.”
- Earlier
-
Hey Tyler, Yeah, durability with events is a bit tricky. Like Ainz mentioned, using player variables means all of the same item will share the same durability, which can be a problem if someone has more than one. If you're testing with just one item right now, maybe try using a common event to check if it's equipped and show the variable in a chat message when hitting something. That way, at least you can see if it's going down properly. Long term, a source edit might be the cleanest way to make durability work right, especially if you want it per item. But for testing, keeping it simple and just showing the number in chat might help. Good luck with it, interested to see how you get it working!
-
Sharing My Music and Sound FX - Over 2000 Tracks
Eric Matyas replied to Eric Matyas's topic in Resources
Hey Everyone, To kick off July, I have a couple of fun tracks ready on my City/Urban 3 page: "SMALL TIME CROOKS" (LoFi) "THE CLASSIC PRIVATE EYE" (LoFi) https://soundimage.org/city-urban-3/ As always, they're 100% free to use in your projects with attribution, just like my thousands of other music tracks and sounds. Attribution information is here: https://soundimage.org/attribution-info/ Enjoy, stay safe and keep being creative! :-) -
Zeonyte reacted to a post in a topic: v0.8.0-beta Nightly Builds
-
Zeonyte reacted to a post in a topic: v0.8.0-beta Nightly Builds
-
Arlo Y reacted to a post in a topic: Building a Free Library of Images for Everyone
-
Building a Free Library of Images for Everyone
Eric Matyas replied to Eric Matyas's topic in Resources
The mad texture-maker is at it again! Brand new seamless textures are ready for your projects...you'll find them here: https://soundimage.org/txr-brick-seamless/ Thousands more await you on my website...all free to use in your projects with attribution, just like my music. https://soundimage.org/images-home-page/ Enjoy, stay safe and keep creating! :-) -
You can make the game window fixed. Just open the Client Editor, go to Options > Graphics, and uncheck "Resizable Window." That will lock the window size so players can’t resize it. You can also set a specific resolution there if needed.
-
Seeking Advice: Creating Your Own Game on the Intersect Engine
Shaunfroggydog replied to Gutsdev0's question in Development Questions
One thing I can tell you is the world of coming up with cool/fun ideas is easy and fun. The world of actually making those ideas happen in reality is work. Every idea that you dream up in your mind you are giving yourself a lot more work to do in reality. So just know that when you are dreaming big, Every good idea comes with the cost of a lot of real-world work. -
A long time ago I saw a post where people were talking about how many total maps you can have in your game. I think it was something in the millions, but I can't remember. I was looking for that post, but I can't find it. Anyway, I was just asking if someone could point me to it or just answer how many. Alright thanks very much for your time.
-
Seeking Advice: Creating Your Own Game on the Intersect Engine
JillWhite replied to Gutsdev0's question in Development Questions
Starting a game on Intersect with a modest budget sounds like a solid plan—those small projects often turn out to be the most fun to build and play around with. When it comes to advice, focusing on a clear core gameplay loop and keeping scope tight helped a lot on a small project I followed recently. Also, checking out sites like allcorrectgames.com gave some cool inspiration; they’ve been crafting really engaging games with great visuals and voice-overs since way back, which made me think about how important immersion is. -
So when hovering over an item in Inventory or in character window it shows a description of that item. The window always opens to the left of the window your in. Id like to set it on some windows to open to the right of the window. Where can i find this?
-
Sharing My Music and Sound FX - Over 2000 Tracks
Eric Matyas replied to Eric Matyas's topic in Resources
Hi Friends, It's been another busy week creating music for clients, but I did manage to get some new tracks done to share with you all. They're on my Action page: "CAR THEFT 101" (LoFi) "NIGHT TIME ESCAPE" (LoFi) "GRUNGE STREET GAME" (LoFi) https://soundimage.org/action/ Speaking of custom music, if anyone needs some help, feel free to email me. You'll find my contact information here: https://soundimage.org/custom-work/ See you in July! :-) -
Best Rates Check changed their profile photo
-
Zeonyte reacted to a post in a topic: v0.8.0-beta Nightly Builds
-
Zeonyte reacted to a post in a topic: v0.8.0-beta Nightly Builds
-
Zeonyte reacted to a post in a topic: v0.8.0-beta Nightly Builds
-
Zeonyte reacted to a post in a topic: v0.8.0-beta Nightly Builds
-
Zeonyte reacted to a post in a topic: v0.8.0-beta Nightly Builds
-
Zeonyte reacted to a post in a topic: v0.8.0-beta Nightly Builds
-
Zeonyte reacted to a post in a topic: v0.8.0-beta Nightly Builds
-
AxelDeathBR started following Monster movement
-
Hello, I'm a newbie, I'm creating a game, actually studying the engine to learn, I tried everything but the monsters go up and don't come back when they collide, when there is no collision they go up infinitely until they stop at the end of the map, I don't quite understand how this works, it's in random mode, shouldn't there be something to configure this? image:
-
Salve meu mano.
-
Building a Free Library of Images for Everyone
Eric Matyas replied to Eric Matyas's topic in Resources
Greetings Creatives, I've created some brand new textures that would be cool for sci-fi projects. You'll find them here: https://soundimage.org/txr-metal-seamless/ CUSTOM MUSIC Need some custom music created special for your project? I'd love to help out! To date, I've worked with around 100 content creators. My contact information is here: https://soundimage.org/custom-work/ Please stay safe and keep creating. :-) -
Zeonyte started following Agoraphobic
-
Zeonyte changed their profile photo
-
Sharing My Music and Sound FX - Over 2000 Tracks
Eric Matyas replied to Eric Matyas's topic in Resources
Hey everyone, Brand new Mp3 tracks are ready for your projects...free as always to use with attribution, just like my thousands of other music tracks. They're on my Jazz / Big Band page: "SHUFFLIN" (LoFi) "SLAPSTICK" (LoFi) "BIG BAND MAN" (LoFi) https://soundimage.org/jazz-big-band/ PLEASE READ If you can, please consider helping to support my efforts. My website is 100% ad-free and I pay for everything myself (including my keyboard synthesizers which are very expensive.) Your contributions make what I do possible. How to support me: You can make a small donation here: https://soundimage.org/donate/ You can get a genre music pack here: https://soundimage.org/ogg-music-packs-2/ You can get my Music Mega Pack here: https://soundimage.org/ogg-game-music-mega-pack/ You can hire me to create some custom music for your project: https://soundimage.org/custom-work/ Thanks in advance for your support...please stay safe and keep being creative! :-) -
DemianSummers changed their profile photo
-
Buenas. Soy nuevo por aquí. Quería preguntar si hay algún plug que haga que el daño base de las armas sea (MÍMIMO/MÁXIMO), y que la fórmula de ataque sea algo más fácil de configurar como (DAÑO MÍNIMO/DAÑO MÁXIMO). Por ejemplo, tengo de ataque 5 y un arma con daño de 1 a 5. Pues daño será random de 3 a 10 o similar. No sé si me explico. Gracias.
-
annabeltbaxter changed their profile photo
-
This gives me the same feeling as the little story-based server I was part of—new spirits or folks would just show up, and the townspeople were always a bit unsure at first. We used dice.onl to roll virtual dice for things like trust-building moments or little events, and it honestly made things more fun and dynamic. Over time, the villagers would warm up naturally, depending on how things played out. It made everything feel more alive and real.
-
Building a Free Library of Images for Everyone
Eric Matyas replied to Eric Matyas's topic in Resources
Hey Everyone, I've created new seamless metal textures to share with the community. You can find them here: https://soundimage.org/txr-metal-seamless/ They're 100% free to use, as always, like my thousands of other images, music tracks and sounds. My images homepage is here: https://soundimage.org/images-home-page/ If you can, please consider helping to support soundimage. My website is 100% ad-free and I pay for everything myself (including my keyboard synthesizers which are very expensive.) Your contributions make what I do possible. You can make a small donation here: https://soundimage.org/donate/ You can get a genre music pack here: https://soundimage.org/ogg-music-packs-2/ You can get my Music Mega Pack here: https://soundimage.org/ogg-game-music-mega-pack/ You can hire me to create some custom music for your project: https://soundimage.org/custom-work/ Thanks in advance for your continued support...please stay safe and keep being creative! :-) -
Sharing My Music and Sound FX - Over 2000 Tracks
Eric Matyas replied to Eric Matyas's topic in Resources
Lots of stuff going on this week: I've created new free Mp3 music tracks for your projects. They are: "The Island of Horribleness"_LoFi "Ghouls Rule"_LoFi "Creepytown"_LoFi Good creepy fun! You'll find them on my Horror 2 page: https://soundimage.org/horror-2/ Ogg GENRE PACK PREVIEW VIDEOS You can now preview my genre packs as well as my Mega Music Pack on YouTube: https://www.youtube.com/playlist?list=PL7oAWDZHVlg50yMMdGs0-MPQGhh6gQ3sw CUSTOM MUSIC I'm off and running creating a custom soundtrack for "Warbound," a strategy role-playing game set in a fantasy world. If anyone needs some custom music created, I'd love to help out! You can contact me here: https://soundimage.org/custom-work/ OTHER HELPFUL LINKS (I hope) https://soundimage.org/ogg-game-music-mega-pack/ https://soundimage.org/ogg-music-packs-2/ As always, enjoy, stay safe and keep being creative! -
The Master of the Wheel of Taste Once upon a time, in a mystical village where food wasn't just for hunger—but for luck and fortune, there existed a legendary wheel known as The Wheel of Taste. Villagers would gather and place bets on this enchanted wheel filled with sandwiches, chickens, strawberries, and even cabbages. Each spin was a chance to win credits, with every food item carrying a different value—some were simple yet common, others rare and rewarding. Now, you are the village’s new fortune-seeker. With 100 credits in hand, you face the Wheel. Choose wisely—each spin, each product, each bet may bring fame, fortune… or failure. But remember: Luck favors the bold. And today… the wheel may choose you. Language:TR Dowunload v1.0.1.0 (NEW)