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  3. Looks like we'll have to solve this disagreement the old fashioned. Battle royale.
  4. Did you just say BBQ Doritos? You sir can GTFO of my thread you sick twisted bastard. Sweet and spicy chili bro. SWEET AND SPICY CHILLI I like how you bamboozled my tamogatchi rule. You're welcome kassy poo <3
  5. Yesterday
  6. I can't believe I found someone else that knows that BBQ doritos (the purple ones) are hands down the best of all. Is this fate?
  7. Capivarinha

    Set Class

  8. Entry Fee: This smokin hot blonde (NSFW), and I'll need your account/routing numbers please for the deposit.
  9. Dashplant

    Set Class

    It's intentional, but I agree it would be nice to make this optional
  10. I'm a big fan of this post. Thanks for being a fucking weirdo crust monster
  11. Capivarinha

    Set Class

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// So, before when i had a class, and the player change to another class in the middle of the game, you'll still with the status of the first class and when you level up, you start to get those new points to spent, new attack/def/vit/speed/mp/hp values. Now, if i have a class, and change to another on middle game, the player gets all those new stats like he has that class since level 1. E.G Warrior - 125 inicial HP, 25 per level Guardian - 1 inicial hp, 50 per level (advanced class) Before: Warrior lv 30 with 800HP (125+(25*29)) changes to a guardian - still with 800 HP, and gets 50HP on level 31, finishing with 850HP. Now: Warrior lv 30 with 800HP (125+(25*29)) changes to a guardian - have 1451 HP. The same occours with all other stats, i don't know if this is intentional or not, but if it is, we'll apreciate if we have a checkbox on class editor to disable this /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  12. Getting prepped for the battle royal! Your asses are dead, my weapon is a rabid beaver hot glued to a wooden fence post.

  13. YoshiGirl

    Development Blog

    [Fan Art] When Bombs will be added Created by Dekaboom
  14. Hello folks, welcome to the first ever official Ascension Game Development Battle Royal! In this community wide event, we will be meeting up at a remote location somewhere in the middle of the Sahara Desert to have a battle to the death. There will be games, There will be snacks, There will be sweet and spicy chilli doritos. There will be BLOODSHED. The rules are as followed: Each competitor may bring with them a single weapon of choice with only the few following exceptions: Nuclear warfare is strictly forbidden. Any melee weapon with a tamagotchi taped to the side Halberds, Any projectile firing devices Digimon. Competitors who choose to use gas-powered or uranium powered devices are required to supply their own fuel. All competitors must give a long winded and emotionally driven anime style intro sequence BEFORE entering the battle field. The event strictly bans all forms of familiar magic with the exception of demon summoning. ANIMAL ABUSE IS NOT COOL BROS! There is an entry fee of a pocket full of a single outdated and overly used meme and 43 cents (Payments must be exact and payed in the form of a Cashier's check or direct deposit). If you are interested in competing please fill out the form at the bottom of the post, please choose only from the answers to the multi-choice questions provided. Thank you for your time and interest in the first Official Ascension Game Development Community Battle Royal! Applicant form: What is your gender identification? Apache Attack Helicopter A very angry white mom with nothing better to do than speaking to your manager. Other Have you seen my dad? He went to get cigarettes and hasn't come back yet. That was like 24 years ago... No Also No Which weapon will you be brining to the battle field? No seriously have you seen my dad? Wtf bro? What party favors will you be brining with you? Sweet and Spicy Chili Doritos The Doritos in the purple bag. The only good flavor of Doritos (The purple ones) What is the square root of 124? Show your work. Event location and date/time: I took a week's break from Social Media and I'm really fucking bored right now.
  15. On 2017 i made some items for a Survival Game (Like Fallout) but my time its so short for continue with this proyect So Take this items if you want to use and create the best Fallout (Intersect Version) who was never made! Ahahaha i love u guys~ (Some examples): (And a few more): The RAR file: https://ascensiongamedev.com/resources/filehost/aea512e63778a38ed63c612a2550dfe8.rar NOTE: if you like give +1 to me >u<
  16. Agoraphobic

    Today I did this on my project...

    What I like is each hourglass has different amounts of sand into it; it would have been a bit underwhelming had you just copy-pasted two identical glasses.
  17. Reset up my Gui and better organize everything. ^_^
  18. Music Shop Maybe - this could also be used as the map music for a modern carnival-type environment. Castle-Cave-Battle Theme - I agree with Apache_ that they have a city beat-em up vibe. The main instrument changes a lot in this one. Individually that backdrop with those instruments is great, maybe not all together? Marching Beat - it seemed like this was 4 different things with the same backdrop mixed together. The main instrument was changed too many times and would have been better sticking with 1, or ones that were similar. The individual parts by themselves were good, but a too much all in the same song. Tribute-troid - this one was much better by using the same main instrument type and similar ones to the same rhythm. This one could be applicable to several map-types, from a futuristic boss fight at an Asian massage parlor , or in a tech-type map. Cheerful Day - is still my favorite so far. The backdrop is consistent, and it uses the same main instrument the whole song, with 2 (maybe 3), changes in the rhythm on the main instrument. Please don't take my comments too harsh, I like what you've done so far trying different things out to see how it goes together. One thing that might help with the direction of a file is to choose a genre & theme for it first...it could change to something else entirely and still be useful, but it would have the same feel throughout the whole song.
  19. TheSandersGuy

    Today I did this on my project...

    Fully custom Time Chamber stuff done!
  20. Zetasis

    My first attempt at making game music.

    So I've made another attempt at making some sort of game music. I think, so far, this one is my favorite. Here is another one that my son and I made in tribute to one of our favorite games.
  21. Not sure the format for suggestions, but I think it would be neat to use something like Swagger UI for API documentation. https://swagger.io/tools/swagger-ui/ Swagger UI would also allow users to execute requests against their server for learning/testing the API. It's lightweight and easy to setup as well. It's also opensource. If I am totally off-base, no worries, you can delete
  22. Weylon Santana

    manipulate status through events

    manipulate status through events. decrease or increase status or vital. And conditional branches for "When life less than/bigger than" too.
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