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TheNuclearWolf reacted to a post in a topic: [C#] Lupus Engine - The First Complete Open Source C# Orpg Engine
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Lots of bug fixes have happened since my last post, Things are really stable now! Theres some dynamic resolution, a mix between Fix resolutions and Stretching dynamic resolutions to allow you to get any resolution you desire. Its very experimental and just me messing around more then anything atm. Also rewriting projectiles to use a Event like Logic system to determine how they react, so you could create a projectile that on contact with an npc or player it splits into multiple others and that repeats, and it also bounces of walls, you could make pretty much anything you can think of, Still in development though.
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TheNuclearWolf reacted to a post in a topic: [C#] Lupus Engine - The First Complete Open Source C# Orpg Engine
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It also has GML, a scripting language suprisingly similiar to c#, but a lot easier.
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TheNuclearWolf reacted to a post in a topic: Thoughts on different engines....
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TheNuclearWolf reacted to a post in a topic: Ummorpg 2d
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I dont remember there being any addongs for a good resistance system, And i dont remember Fhiz? I may be a little outdated now haha
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A good starter engine thats capable of making an MMORPG while still being easy would be Game Maker 8 or studio.
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TheNuclearWolf reacted to a post in a topic: [C#] Lupus Engine - The First Complete Open Source C# Orpg Engine
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TheNuclearWolf reacted to a post in a topic: [C#] Lupus Engine - The First Complete Open Source C# Orpg Engine
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TheNuclearWolf reacted to a post in a topic: [C#] Lupus Engine - The First Complete Open Source C# Orpg Engine
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TheNuclearWolf reacted to a post in a topic: [C#] Lupus Engine - The First Complete Open Source C# Orpg Engine
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TheNuclearWolf reacted to a post in a topic: [C#] Lupus Engine - The First Complete Open Source C# Orpg Engine