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v0.8.0-beta Nightly Builds
Zeonyte and one other reacted to
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v0.8.0-beta.546 (Release Notes) Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)2 points -
v0.8.0-beta Nightly Builds
Zeonyte and one other reacted to
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v0.8.0-beta.545 (Release Notes) Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)2 points -
v0.8.0-beta Nightly Builds
Zeonyte and one other reacted to
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v0.8.0-beta.543 (Release Notes) Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)2 points -
v0.8.0-beta Nightly Builds
Zeonyte and one other reacted to
intersectbot for a topic
v0.8.0-beta.544 (Release Notes) Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)2 points -
v0.8.0-beta Nightly Builds
Zeonyte and one other reacted to
intersectbot for a topic
v0.8.0-beta.542 (Release Notes) Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)2 points -
v0.8.0-beta Nightly Builds
Zeonyte and one other reacted to
intersectbot for a topic
v0.8.0-beta.541 (Release Notes) Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)2 points -
v0.8.0-beta Nightly Builds
Zeonyte and one other reacted to
intersectbot for a topic
v0.8.0-beta.539 (Release Notes) Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)2 points -
v0.8.0-beta Nightly Builds
Zeonyte and one other reacted to
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v0.8.0-beta.538 (Release Notes) Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)2 points -
v0.8.0-beta Nightly Builds
Zeonyte and one other reacted to
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v0.8.0-beta.537 (Release Notes) Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)2 points -
v0.8.0-beta Nightly Builds
Zeonyte and one other reacted to
intersectbot for a topic
v0.8.0-beta.536 (Release Notes) Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)2 points -
Sharing My Music and Sound FX - Over 2000 Tracks
Zeonyte reacted to Eric Matyas for a topic
Hi everyone, I've created over 2000 tracks of music and sound effects that you are welcome to use in your projects. It's all original...all my own work. All I ask is to be attributed as indicated on my homepage: http://soundimage.org/ I sincerely hope my tracks are helpful. Any and all feedback is welcome and always appreciated. All the best, Eric1 point -
Building a Free Library of Images for Everyone
Arlo Y reacted to Eric Matyas for a topic
The mad texture-maker is at it again! Brand new seamless textures are ready for your projects...you'll find them here: https://soundimage.org/txr-brick-seamless/ Thousands more await you on my website...all free to use in your projects with attribution, just like my music. https://soundimage.org/images-home-page/ Enjoy, stay safe and keep creating! :-)1 point -
[ PT-BR / EN ] Create "Walk" / Universal LPC Spritesheet Generator
Justn reacted to srunobantana for a topic
>>>>>>> [PT] Vamos criar um personagem andando corretamente com o Universal LPC Spritesheet Generator. Geramos a imagem "Walk.png" e recortamos os frames automaticamente com um código em Python que eu desenvolvi. [EN] Let's create a walking character correctly using theUniversal LPC Spritesheet Generator. We generate the "Walk.png" image and crop the frames automatically with a Python script I developed. [PT] Para não alongar o tutorial, vou ensinar apenas como recortar automaticamente a imagem "Walk.png", gerada pelo Universal LPC Spritesheet Generator, usando um código em Python que desenvolvi. [EN] To keep this tutorial short, I'll show only how to automatically crop the "Walk.png" image, generated by the Universal LPC Spritesheet Generator, using a Python script I created. [PT] Primeiro passo: Crie seu personagem no Universal LPC Spritesheet Generator. Não vou ensinar a montar o modelo para deixar o tutorial mais objetivo. Solte sua imaginação — é bem simples e prático. [EN] Step one: Create your character using the Universal LPC Spritesheet Generator. I won’t cover how to design the model to keep this tutorial simple. Just use your creativity — it’s easy and intuitive. [PT] Segundo passo: Após finalizar seu personagem, clique em “Spritesheet split animation images, credits, JSON (zip)” para gerar o arquivo compactado. [EN] Step two: After finishing your character, click on “Spritesheet split animation images, credits, JSON (zip)” to generate the zipped file. [PT] Usando o WinRAR, extraia a pasta obtida pelo botão “Spritesheet split animation images, credits, JSON (zip)”. Dentro dessa pasta, você encontrará os seguintes arquivos: backslash.png, climb.png, combat_idle.png, emote.png, halfslash.png, hurt.png, idle.png, jump.png, run.png, shoot.png, sit.png, slash.png, spellcast.png, thrust.png e "walk.png". Por enquanto, o seu foco será apenas no arquivo "walk.png". Arraste esse arquivo para sua Área de Trabalho para facilitar o acesso. [EN] Using WinRAR, extract the folder downloaded via the button “Spritesheet split animation images, credits, JSON (zip)”. This folder contains the following files: backslash.png, climb.png, combat_idle.png, emote.png, halfslash.png, hurt.png, idle.png, jump.png, run.png, shoot.png, sit.png, slash.png, spellcast.png, thrust.png, and "walk.png". For now, focus only on the "walk.png" file. Drag this file to your Desktop for easier access. https://ascensiongamedev.com/resources/filehost/b31eeffcd645fa8b5fb0d6dc6821af53.mp4 [PT]🚀 Instalação – Etapa Final (90% Concluído!) Agora estamos na etapa final, que pode parecer um pouco chata, mas fique tranquilo: você só precisará fazer isso uma única vez. Depois de configurado, nunca mais precisará repetir o processo. Para executar meu código, que foi desenvolvido em Python, é necessário instalar o Python na sua máquina. Mas não se preocupe — é muito mais simples do que parece! [EN]🚀 Installation – Final Step (90% Completed!) Now we are at the final step, which may seem a bit boring, but don’t worry: you’ll only need to do this once. After everything is set up, you won’t need to do it again. To run my code, which was developed in Python, you need to install Python on your computer. But don’t worry — it’s much simpler than it sounds! [PT] Instalar a Biblioteca Necessária Abra o Prompt de Comando (CMD) do Windows e digite o seguinte comando oficial do Python: pip install pillow 📄 Caso queira, você pode acessar a documentação oficial do Python aqui. [EN] Install the Required Library Open the Windows Command Prompt (CMD) and type the following official Python command: pip install pillow 📄 If you want, you can access the official Pillow documentation here. [PT]🤔 Perguntas Frequentes Por que você não envia o código já em um executável (.exe) para Windows, em vez do código fonte em Python? 🔹 Resposta: Eu até poderia gerar um arquivo walk.exe, porém existe um problema comum: quando criamos executáveis de scripts em Python, alguns antivírus acusam como vírus ou ameaça, mesmo que o código seja totalmente seguro. Isso acontece porque a linguagem Python também é utilizada por hackers para desenvolver scripts maliciosos — e, por precaução, os antivírus classificam como de "alto risco" qualquer arquivo compilado desse tipo. Por esse motivo, prefiro manter o código em formato open source (código aberto). Assim, você pode simplesmente copiar o conteúdo, colar no Bloco de Notas, salvar com o nome: walk.py E executar diretamente na sua máquina, de forma simples, transparente e segura. [EN]🤔 Frequently Asked Questions (FAQ) Why don’t you send the code already as an executable (.exe) for Windows instead of the Python source code? 🔹 Answer: I could generate a walk.exe file, but there’s a common problem: when we create executable files from Python scripts, some antivirus software will flag it as a virus or a threat — even if the code is completely safe. This happens because Python is also used by hackers to create malicious scripts, so as a precaution, antivirus programs often classify these executables as “high risk.” For this reason, I prefer to keep the code in open-source format. This way, you can simply copy the content, paste it into Notepad, save it with the name: walk.py And run it directly on your computer — in a simple, transparent, and safe way. [PT]⚙️ Executando o Script – Recorte Automático da Imagem Após concluir a instalação do Python na sua máquina, faça o download do código que realizará automaticamente o recorte da sua imagem "Walk.png". 🔗 Link do arquivo: Auto_Walk.py 💡 Observação: Se você não se sentir confortável em baixar o arquivo, por questão de segurança ou confiança, você mesmo pode criar manualmente o arquivo. ✔️ Basta abrir o Bloco de Notas, criar um arquivo com o nome: Auto_Walk.py E colar nele o seguinte código: 📜 Código: [EN]⚙️ Running the Script – Automatic Image Cropping After completing the Python installation on your computer, download the code that will automatically crop your image "Wal.png". 🔗 File link: Auto_Walk.py 💡 Note: If you don’t feel comfortable downloading the file — for safety or trust reasons — you can easily create the file yourself manually. ✔️ Simply open Notepad, create a file named: Auto_Walk.py And paste the following code into it: 📜 Code: [PT]🎯 Etapa Final – Executando o Script Chegamos à etapa final! 🎉 A partir daqui, você não precisará mais repetir nenhum dos processos deste tutorial. ✔️ Agora é simples: pegue sua imagem chamada "Walk.png", coloque ela na mesma pasta onde está o arquivo "Auto_Walk.py", e execute o script. 🔸 O script funcionará automaticamente, desde que a imagem "Walk.png" esteja na mesma pasta que o arquivo "Auto_Walk.py". 🗂️ Exemplo de estrutura da pasta: NomeDaPasta ├── Auto_Walk.py └── Walk.png [EN]🎯 Final Step – Running the Script This is the final step! 🎉 From here, you won’t need to repeat any of the steps in this tutorial. ✔️ It’s simple: take your image named "Walk.png", place it in the same folder where the file "Auto_Walk.py" is located, and run the script. 🔸 The script will work automatically as long as "Walk.png" is in the same folder as "Auto_Walk.py". 🗂️ Example of folder structure: FolderName ├── Auto_Walk.py └── Walk.png [PT] Vídeo mostrando como recortar automaticamente a imagem “walk.png”. Siga os passos do vídeo para que tudo funcione corretamente. Em caso de dúvidas, me chame no Discord. [EN] Video showing how to automatically crop the “walk.png” image. Follow the steps in the video to make everything work correctly. If you have any questions, feel free to contact me on Discord. https://s3.us-east-2.amazonaws.com/ascensiongamedev/filehost/52eae037e3444928a5cbc5cdc8b3b0b4.mp41 point -
v0.8.0-beta Nightly Builds
Zeonyte reacted to
intersectbot for a topic
v0.8.0-beta.535 (Release Notes) Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)1 point -
v0.8.0-beta Nightly Builds
Zeonyte reacted to
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v0.8.0-beta.534 (Release Notes) Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)1 point -
v0.8.0-beta Nightly Builds
Zeonyte reacted to
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v0.8.0-beta.533 (Release Notes) Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)1 point -
v0.8.0-beta Nightly Builds
Zeonyte reacted to
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v0.8.0-beta.532 (Release Notes) Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)1 point -
v0.8.0-beta Nightly Builds
Zeonyte reacted to
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v0.8.0-beta.531 (Release Notes) Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)1 point -
v0.8.0-beta Nightly Builds
Zeonyte reacted to
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v0.8.0-beta.530 (Release Notes) Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)1 point -
v0.8.0-beta Nightly Builds
Zeonyte reacted to
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v0.8.0-beta.529 (Release Notes) Downloads Linux (x64) - Full (includes the new engine binaries, and all stock assets) Linux (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Linux (x64) - Patch (only includes the new engine binaries) MacOS (x64) - Full (includes the new engine binaries, and all stock assets) MacOS (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) MacOS (x64) - Patch (only includes the new engine binaries) Windows (x64) - Full (includes the new engine binaries, and all stock assets) Windows (x64) - Upgrade (includes the new engine binaries, and the stock assets that have changed since the first nightly of the previous version) Windows (x64) - Patch (only includes the new engine binaries) Source (.zip) Source (.tar.gz)1 point -
[Client, Server] Discord Rich Presence Plugin
srunobantana reacted to Blinkuz for a topic
I have updated the Discord Rich Presence plugin. It should work fine with v0.8.0-beta.344 and later (until something in the plugins breaks again :P). If you have any issues configuring or installing the plugin, feel free to message me privately. Also, if you have any suggestions on how to improve it, I’m open to feedback. Thanks to the two donors who have downloaded it! https://blinkuz.itch.io/discord-rich-presence-plugin1 point -
Version 1.0.0
2,366 downloads
This application quickly allows you to convert a folder full of .mp3 formatted sounds to .ogg sound files. Intersect no longer supports mp3 music so this can help get your game back online. Hope this helps! Feel free to check out the GitHub repo for the source of this application.1 point -
Version 1.23.8479.846
838 downloads
This software will allow you to select a font from your installed fonts and convert it to an XNB file. This is an ALPHA test version so any feedback will be appreciated. Please give it a try and see if you get the correct outputs. The software will list all font families, but you must choose the root font (Ie, Don't select SemiLight or Condensed fonts, just choose the family font). I'm working on removing these in the next version. Please do let me know if this works for you or not.1 point -
Hey Everyone, I am announcing an ownership update for AGD. There is a TLDR at the bottom. For those that don't know, @Kibbelz and I started Ascension Game Dev and Intersect Engine together seven years ago. While we have been partners the community has seen several major redesigns and it has grown to be the home of over 7,000 members. With significant assistance along the way, we were able to successfully develop and open source the Intersect Game Engine. We met our goals of creating a cross platform, modern, c# 2d orpg engine with a larger feature set, better performance, and significantly more stability than any of it's predecessors. We have an amazing team of developers who are continuing to work on Intersect who are introducing new features, exterminating bugs, and working on expanding to new platforms over time. There is still a long road ahead but someday I hope that we can reach a stage where we'd feel comfortable releasing Intersect as a tool for the general public on platforms like Steam. The goal for Ascension Game Dev is to continue grow as a hub for all game devs and Intersect users to collaborate, get support, and share their creations. There are several updates and changes that we will need to make to AGD in order to support a larger influx of users that we hope to see in the future, not all of which I felt comfortable committing to with a shared ownership structure. So as of today I am happy to announce I have come to an agreement with @Kibbelz to buy out his stake and take full ownership of the AGD forum and Discord communities. I really appreciate and am grateful for all the help and support @Kibbelz has provided in getting us to where we are today. He will still be around working in Nightmare as an AGD member/contributor instead of an administrator going forward. As for site/discord changes nothing will happen for now, as official plans are made more announcements will come. Thanks, JC TLDR: JC is now the full and sole owner of AGD and the AGD Discord Community. Nothing is really going to change for a bit. Thanks to @Kibbelz for all he has done to build up AGD and Intersect to date, and more announcements will follow as plans are made.1 point
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[12-02-22]: ¡Un montón de mejoras en arte, efectos de sonido y otras características básicas de la interfaz gráfica! Añadido un reloj gráfico inspirado en uno de esos juegos que me atrapo en mi infancia: "The legend of Zelda: Majora's Mask" (Nota: las texturas no son definitivas aún). Controlador del Cursor: se ha ampliado la capacidad de arrastrar y soltar el cambio de textura a las barras de hotkeys y los hechizos. Controlador del Cursor: Se han añadido efectos de sonido de arrastrar y soltar objetos. Controlador del Cursor: Al pasar por encima de un NPC atacable, la textura del cursor cambiará a una específica para el asunto (Nota: la textura del cursor de "ataque" no es definitiva aún). Controlador del cursor: Al pasar por encima de un Evento/Tienda, la textura del cursor cambiará a una específica para el asunto. (Nota: la textura del cursor de "diálogo" no es definitiva aún). Muchos cambios en la interfaz gráfica de usuario: barra de experiencia a lo largo de la pantalla, ranuras de la barra de hotkeys rediseñadas, simplificación de los elementos del menú del juego mediante la creación de un botón que conmuta la visibilidad de los botones como inventario, personaje, etc. ¡todo esto que se menciona se adapta en anchura y altura a cada resolución! Las texturas de las ranuras de inventario vacías se dibujan en gris, las ranuras de inventario con objetos se dibujan en blanco, y las ranuras de inventario con objetos equipados se dibujan en amarillo (aunque tengo futuros planes para cambiar el comportamiento del inventario y del equipo). Las ventanas de descripción de los objetos en el inventario ahora siguen la posición del cursor, en lugar de simplemente mostrarse junto a la ventana del inventario ! Al interactuar con eventos que tienen tiendas, diálogos o el banco, el resto de la GUI se oculta para una vision más simple de lo que importa en el momento, esto me permitira crear un flujo limpio para los diálogos de los NPCs de la manera que quiero diseñar la interacción entre ellos y los jugadores más adelante. Embedded Video Link1 point