1- In Intersect events I noticed that all conditions are positive and NOT negative. For example there is a condition called "Class is" what I want to use is "Class is NOT". There is also "Has Spell" I want to use "Doesn't Have Spell". How can I have negative conditions?
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2- Variables and switches (player ones) don't have a default value. In the Switches/Variables Editor, I can create a variable say "Test" but I can't assign a default value to it (true or false) so what is the default value (my guess is false but I want to make sure)? How can I change the default starting value? Same with Variables, I can't assign a value to them. I'd like to have something along the lines of variable "Skill Level" (think of Elder Scrolls type of skill levels) and do a check on it. The only way I saw this is in Global Variables and Switches (which I believe belong to the ENTIRE game rather than a specific player). I want to do this for each player.
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3- Is there a possibility to have string based variables? So the variable would hold a string instead of a number?
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4- In the class editor that are several attributes:
Strength
Mana
Points
Movement Speed
I am guessing Str = damage, but does this affect something else?
Mana = spell damage, but does this affect something else?
Points = ???? I don't know
Movement Speed = how fast you move, does this affect attack speed too?
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Vallar
Hey,Â
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1- In Intersect events I noticed that all conditions are positive and NOT negative. For example there is a condition called "Class is" what I want to use is "Class is NOT". There is also "Has Spell" I want to use "Doesn't Have Spell". How can I have negative conditions?
Â
2- Variables and switches (player ones) don't have a default value. In the Switches/Variables Editor, I can create a variable say "Test" but I can't assign a default value to it (true or false) so what is the default value (my guess is false but I want to make sure)? How can I change the default starting value? Same with Variables, I can't assign a value to them. I'd like to have something along the lines of variable "Skill Level" (think of Elder Scrolls type of skill levels) and do a check on it. The only way I saw this is in Global Variables and Switches (which I believe belong to the ENTIRE game rather than a specific player). I want to do this for each player.
Â
3- Is there a possibility to have string based variables? So the variable would hold a string instead of a number?
Â
4- In the class editor that are several attributes:
Strength
Mana
Points
Movement Speed
I am guessing Str = damage, but does this affect something else?
Mana = spell damage, but does this affect something else?
Points = ???? I don't know
Movement Speed = how fast you move, does this affect attack speed too?
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Thank you very much in advance.
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